OOC2: More Things You Can't Say in Game

Charybdis Richelle
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Tay-Dor
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Re: OOC2: More Things You Can't Say in Game

#21 Post by Tay-Dor »

Most of the public parking is by the office where you enter the complex. Each building has a few guests spots in front for overnight parking and/or deliveries (as indicated by the white lines and the two cars parked there.
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Re: OOC2: More Things You Can't Say in Game

#22 Post by shaidar »

OK, so if the parking at the office is public it won't look odd for Revs to be parked there.
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Re: OOC2: More Things You Can't Say in Game

#23 Post by Charybdis Richelle »

Right... Not many people are there because, well, it's the wee hours of the morning. So, most people aren't going to have guests. If residents have long-term guests, they can get temporary access to the parking garage for them. But still, a handful of guests may be there, so a few vehicles in the lot is not unexpected.
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OOC2: Prepping for Snatch Attempt 2

#24 Post by Charybdis Richelle »

Okay, Headstone is hiding in the bushes near the door. @Juramenta, to the west side or the east side? Also, please roll me a Stealth roll.

Pacman is going to be somewhere near the door. @CoyotesLuck, which side of the door do you want to be on - east or west? Also, please make me a Stealth roll.

Revs and Baby Blue are in the van in the parking lot of the ork building of the Equanimity Estates.

@Gremlin If Skye is going to cast Improved Invisibility on Pacman, please make those rolls now. Remember, you can split the dice from your Spell Pool to use for either casting or drain. (In combat, you also need to consider spell defense, but you don't need to worry about that yet.) You may use up to your Sorcery skill from your Spell Pool for casting and/or up to Willpower from your Spell Pool to resist drain, up to the total amount of dice you have for your Spell Pool. Once you cast that, Skye will be at +2 to all TNs (except for Damage Resistance) for holding a spell.

Mickey Mouse roll call. I want to know where everyone is, so I can get you placed on the map. Please post that IN CHARACTER if you have not done so already.

Anyone else who wants to hide, please make me your Stealth rolls.

Also, we are not quite in Initiative yet, but please go ahead and make me your Iggie rolls now. If you know your Movement already, please Declare it now. If not, you will have to Declare it before Phase 1. Turn 1 starts.
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Re: OOC2: More Things You Can't Say in Game

#25 Post by archolewa »

{Baby Blue}

Baby Blue is stationary.

Initiative:
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Re: OOC2: More Things You Can't Say in Game

#26 Post by Tay-Dor »

Depending on how close Ace stops by the stairs, I'll either walk or run to get myself to in front of the doors in the same round.

El Cid's Iggy: 4 + 1d6 (3) = 7
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Re: OOC2: More Things You Can't Say in Game

#27 Post by Charybdis Richelle »

Tay-Dor wrote: Sun Feb 02, 2025 11:26 pm Depending on how close Ace stops by the stairs, I'll either walk or run to get myself to in front of the doors in the same round.

El Cid's Iggy: 4 + 1d6 (3) = 7
You should be able to Walk. Unless they do something to spook Ace ahead of time, I would pull up to the curb with the passenger door next to the curb, even if he has to drive the wrong way for a short bit to do that. He's not worried about traffic or the Star for doing that just long enough to drop Cid off.
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Re: OOC2: More Things You Can't Say in Game

#28 Post by Juramenta »


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Re: OOC2: More Things You Can't Say in Game

#29 Post by kennethboyd69 »

Tears iggy
1d6= 5 rolled
3 reaction
total = 8

tears will hide in the large sun flowers opposite side of the stairs than pachead

steath rolled = 4 3 6+5 5 = highest rolled 11
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Re: OOC2: More Things You Can't Say in Game

#30 Post by shaidar »

Revs

Initiative: [1d6+4]=1+4=5

:roll: (I seem to be getting pretty crap init).

He's stationary in the van.

Oh, and in the end we decided to park in the office car park so we could see what's going on and be closer, as the Orc building to doesn't have good LOS.
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Re: OOC2: More Things You Can't Say in Game

#31 Post by Tay-Dor »

shaidar wrote: Mon Feb 03, 2025 5:10 am Oh, and in the end we decided to park in the office car park so we could see what's going on and be closer, as the Orc building to doesn't have good LOS.
I won't change the base image, but we'll just pretend it says Office Parking lot. :)
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Re: OOC2: More Things You Can't Say in Game

#32 Post by shaidar »

No worries :)
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Re: OOC2: More Things You Can't Say in Game

#33 Post by CoyotesLuck »

{Pacman}
West side.
Stealth(Urban):

Initiative:4+
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Re: OOC2: More Things You Can't Say in Game

#34 Post by Ozgood13 »

{Bone Biter}

Bone looks out the van windows and sees the bushes on the left side of the door are close, but knowing his size, it would be like a T-Rex trying to hide behind a lamppost. He opts for the trees, thinking everything in this area is likely on CCTV. The trees are his best option.

Bone exits the van, leaving the door open in case he has to run back inside. Next, he heads to the trees and climbs up into one, maybe three meters into the campoy IF the tree is large enough just opposite the complete doors.

Iggy is 1d6 + 3 5+3=8

(Physical Skill) Stealth: 4 5+5+5+4=19
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OOC2: Prepping for Snatch Attempt 2 (Status Update)

#35 Post by Charybdis Richelle »

Okay, I have everyone's iggies but Skye.

However, most of you have not told me your Declared Movement.

You will all already be in place at the start of the Combat Turn. I will start iggies when Ace's van pulls into the drive and parks in front of Cid's building to let Cid out.

If you Declare Stationary, you CANNOT move. You can act, but you are rooted to the spot. If you intend to leave your starting position, you MUST Declare Walking or Running.

So far, I have the following Movement and Locations

Baby Blue: Movement: Stationary. Location: in the front passenger seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Bone Biter Movement: Undeclared. Location: Up in the canopy of a tree as close to directly across from the door as possible.
El Cid: Movement: Walking. Location: In the front passenger seat of Ace's van.
Headstone: Movement: Undeclared. Location: Hiding in the bushes to the west of the door
Pacman: Movement: Undeclared. Location: On the steps to the west side of the door. (We hope invisible, but I have not heard from Skye to confirm that she will cast before combat starts).
Revs: Movement: Stationary. Location: in the driver's seat of the minibus which will be in the Office parking area, NOT the parking area of Cid's building.
Skye: Movement: Undeclared. Location: Undeclared.
Tears: Movement: Undeclared. Location: Hiding in the bushes to the east of the door.

So far, the following characters have rolled Stealth, so they are attempting to hide:

Bone Biter
Headstone
Pacman
Tears

The remining characters have NOT rolled Stealth, so they are NOT hiding.

Baby Blue (but she is in the minibus in a different parking area)
El Cid (but he is in Ace's van at the start of the Combat Turn
Revs (but he is in the minibus in a different parking area)
Skye

Last call: If you do not Declare Movement, you will be Stationary for Combat Turn 1, no matter what happens. If you do not roll Stealth, you are NOT hiding at Combat Turn 1, no matter what happens.
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Re: OOC2: More Things You Can't Say in Game

#36 Post by shaidar »

Revs is going to turn off the van lights. I assume with them off and the tinted windows it'll be difficult to see him and baby blue.

I can roll a defaulting stealth roll if it will help hide us more.
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Re: OOC2: More Things You Can't Say in Game

#37 Post by Juramenta »

If I declare walking, I can still remain stationary right?
Also, do you know if declaring walking influences stealth when staying stationary?
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Re: OOC2: More Things You Can't Say in Game

#38 Post by Charybdis Richelle »

Juramenta wrote: Mon Feb 03, 2025 3:18 pm If I declare walking, I can still remain stationary right?
Correct. The penalties and benefits of any Declared Movement will apply for the entire Turn, bot you do not have to Move. However, if you Declare Stationary, you CANNOT Move.
Juramenta wrote: Mon Feb 03, 2025 3:18 pm Also, do you know if declaring walking influences stealth when staying stationary?
The Stealth rules, p. 95 of the BBB do NOT mention moving, so not benefits or penalties.
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Re: OOC2: More Things You Can't Say in Game

#39 Post by Juramenta »

I declare: walking
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Re: OOC2: More Things You Can't Say in Game

#40 Post by Juramenta »

Is it possible for me to say one last thing to Pacman before we begin?
It's fine if it is to late.
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