I’m okay with theatre of the mind, not to make things over complicated. Visuals are always useful thoughHarpoonrgm84a wrote:I will start using maps from now on, guys...
Adventure Section 1.0
Re: Adventure Section 1.0
Re: Adventure Section 1.0
Yeah, maps could be just a cell phone pic of a physical map with miniatures vs a web-friendly solution. We can play out this combat without it to keep momentum going.
For round 1, can you resolve Daz's doze grenade results?
For round 1, can you resolve Daz's doze grenade results?
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- Ranger Knight
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Re: Adventure Section 1.0
Daz's grenade bounced into an unoccupied space and had no effect on anybody.
Re: Adventure Section 1.0
O.O.C. I don't mind theater of mind either and I'm sorry to be slow, kind of new to PBP.
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- Ranger Knight
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Re: Adventure Section 1.0
Okay, has everyone gone? I've been putting in so many hours at work, it's fun trying to play catch up on this. lol
Re: Adventure Section 1.0
For turn 2, we are just waiting for you to declare actions for the bad guys so we can react.
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- Ranger Knight
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Re: Adventure Section 1.0
Crew 1: Two shots at Dakk Laser shot [1d100] = 42 [1d100] = 59 Both misses
Crew 3: Melee Strike at Rick Nightstick Attack [1d100] = 58 Swish
Crew 4: Sonic Disruptor at T'prin Attack roll [1d100] = 48 Missed
Crew 5: Electrostunner At Daz Attack roll [1d100] = 21 A hit for Damage roll [4d10] = 20 Ouch!
Crew 6: Needler attack at Lloyd Attack rolls [1d100] = 100 [1d100] = 17 [1d100] = 97 One hit for Damage [2d10] = 16
Crew 3: Melee Strike at Rick Nightstick Attack [1d100] = 58 Swish
Crew 4: Sonic Disruptor at T'prin Attack roll [1d100] = 48 Missed
Crew 5: Electrostunner At Daz Attack roll [1d100] = 21 A hit for Damage roll [4d10] = 20 Ouch!
Crew 6: Needler attack at Lloyd Attack rolls [1d100] = 100 [1d100] = 17 [1d100] = 97 One hit for Damage [2d10] = 16
Re: Adventure Section 1.0
On turn 2, Rick will use martial arts on his opponent. He needs a 57 or less to hit
Attack 1 - Output: [1d100] = 77, Miss
Attack 2 - Output: [1d100] = 35, 5 damage
Attack 1 - Output: [1d100] = 77, Miss
Attack 2 - Output: [1d100] = 35, 5 damage
Re: Adventure Section 1.0
Daz fires 3 rounds at Crew 5. [1d100] = 41, [1d100] = 33, [1d100] = 35 Two hits for [1d10] = 7 and [1d10] = 4.
Re: Adventure Section 1.0
T'prins next turn will be spent reloading
Re: Adventure Section 1.0
This was Lloyd’s roll earlier.Jaakari wrote:Lloyd shoots at the same guy (needler man): roll [1d100] = 9 [1d100] = 26 [1d100] = 5
Needed a 49.
Damage: roll [1d10] = 10 [1d10] = 7 [1d10] = 7
3 hit - total 24 this turn (so far 37 total 13+24+...) Hopefully he has an average CONAND no skeinsuit.
Questions: for needler damage, does the spacesuit take damage? And I assume the skeinsuit does its work as well? I have to look that one up.
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- Ranger Knight
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Re: Adventure Section 1.0
Okay, it looks like we are waiting on Dakk to post his turn and we will proceed on.
Re: Adventure Section 1.0
Dakk fires at the crewman again, 3 shots:
attack roll [1d100] = 74 MIss.
attack roll [1d100] = 12 Hit
attack roll [1d100] = 73 Miss.
Hit Damage:
damage [2d10] = 17 17 points damage.
attack roll [1d100] = 74 MIss.
attack roll [1d100] = 12 Hit
attack roll [1d100] = 73 Miss.
Hit Damage:
damage [2d10] = 17 17 points damage.
Re: Adventure Section 1.0
Turn 3 initiative Output: [1d10+6] = 3+6 = 9
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- Ranger Knight
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Re: Adventure Section 1.0
Initiative turn 3 [1d10+4] = 7+4 = 11
Okay, The opponents have won initiative, so, your characters will declare actions first and the bad guys will react.
Okay, The opponents have won initiative, so, your characters will declare actions first and the bad guys will react.
Re: Adventure Section 1.0
Rick's Turn 3 actions: He will continue to use martial arts on his opponent who is armed with a nightstick. He needs a 57 or less to hit.
Attack 1 - Output: [1d100] = 21, hit for 5 damage.
Attack 2 - Output: [1d100] = 9, hit for 5 damage.
Attack 1 - Output: [1d100] = 21, hit for 5 damage.
Attack 2 - Output: [1d100] = 9, hit for 5 damage.
Re: Adventure Section 1.0
T'prin is reloading his rifle
Re: Adventure Section 1.0
Lloyd will again take shots at the crewman who shot at him with the needler. If by chance he has multiple hits and the target goes down he will move to the next closest target with a missile weapon, if there isn’t anything like that... probably the next closest target.
Re: Adventure Section 1.0
Dakk has ammo left and is going to take aim for firing.