Adventure Section 1.0

Harpoonrgm84a
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Jaakari
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Re: Adventure Section 1.0

#1541 Post by Jaakari »

Harpoonrgm84a wrote:I will start using maps from now on, guys...
I’m okay with theatre of the mind, not to make things over complicated. Visuals are always useful though
mghaught
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Re: Adventure Section 1.0

#1542 Post by mghaught »

Yeah, maps could be just a cell phone pic of a physical map with miniatures vs a web-friendly solution. We can play out this combat without it to keep momentum going.

For round 1, can you resolve Daz's doze grenade results?
Harpoonrgm84a
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Re: Adventure Section 1.0

#1543 Post by Harpoonrgm84a »

Daz's grenade bounced into an unoccupied space and had no effect on anybody.
BogNoggin
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Re: Adventure Section 1.0

#1544 Post by BogNoggin »

O.O.C. I don't mind theater of mind either and I'm sorry to be slow, kind of new to PBP.
Harpoonrgm84a
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Re: Adventure Section 1.0

#1545 Post by Harpoonrgm84a »

Okay, has everyone gone? I've been putting in so many hours at work, it's fun trying to play catch up on this. lol
MajorTom
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Re: Adventure Section 1.0

#1546 Post by MajorTom »

For turn 2, we are just waiting for you to declare actions for the bad guys so we can react.
Harpoonrgm84a
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Re: Adventure Section 1.0

#1547 Post by Harpoonrgm84a »

Crew 1: Two shots at Dakk Laser shot [1d100] = 42 [1d100] = 59 Both misses

Crew 3: Melee Strike at Rick Nightstick Attack [1d100] = 58 Swish

Crew 4: Sonic Disruptor at T'prin Attack roll [1d100] = 48 Missed

Crew 5: Electrostunner At Daz Attack roll [1d100] = 21 A hit for Damage roll [4d10] = 20 Ouch!

Crew 6: Needler attack at Lloyd Attack rolls [1d100] = 100 [1d100] = 17 [1d100] = 97 One hit for Damage [2d10] = 16
MajorTom
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Re: Adventure Section 1.0

#1548 Post by MajorTom »

On turn 2, Rick will use martial arts on his opponent. He needs a 57 or less to hit

Attack 1 - Output: [1d100] = 77, Miss
Attack 2 - Output: [1d100] = 35, 5 damage
Teflon
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Re: Adventure Section 1.0

#1549 Post by Teflon »

T'prin will return fire
my roll=[1d100] = 99

gotta go with nope not today
mghaught
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Re: Adventure Section 1.0

#1550 Post by mghaught »

Daz fires 3 rounds at Crew 5. [1d100] = 41, [1d100] = 33, [1d100] = 35 Two hits for [1d10] = 7 and [1d10] = 4.
Teflon
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Re: Adventure Section 1.0

#1551 Post by Teflon »

T'prins next turn will be spent reloading
Jaakari
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Re: Adventure Section 1.0

#1552 Post by Jaakari »

Jaakari wrote:Lloyd shoots at the same guy (needler man): roll [1d100] = 9 [1d100] = 26 [1d100] = 5

Needed a 49.

Damage: roll [1d10] = 10 [1d10] = 7 [1d10] = 7

3 hit - total 24 this turn (so far 37 total 13+24+...) Hopefully he has an average CON :!: AND no skeinsuit.
This was Lloyd’s roll earlier.

Questions: for needler damage, does the spacesuit take damage? And I assume the skeinsuit does its work as well? I have to look that one up.
Harpoonrgm84a
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Re: Adventure Section 1.0

#1553 Post by Harpoonrgm84a »

Okay, it looks like we are waiting on Dakk to post his turn and we will proceed on.
BogNoggin
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Re: Adventure Section 1.0

#1554 Post by BogNoggin »

Dakk fires at the crewman again, 3 shots:

attack roll [1d100] = 74 MIss.

attack roll [1d100] = 12 Hit

attack roll [1d100] = 73 Miss.

Hit Damage:

damage [2d10] = 17 17 points damage.
MajorTom
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Re: Adventure Section 1.0

#1555 Post by MajorTom »

Turn 3 initiative Output: [1d10+6] = 3+6 = 9
Harpoonrgm84a
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Re: Adventure Section 1.0

#1556 Post by Harpoonrgm84a »

Initiative turn 3 [1d10+4] = 7+4 = 11

Okay, The opponents have won initiative, so, your characters will declare actions first and the bad guys will react.
MajorTom
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Re: Adventure Section 1.0

#1557 Post by MajorTom »

Rick's Turn 3 actions: He will continue to use martial arts on his opponent who is armed with a nightstick. He needs a 57 or less to hit.

Attack 1 - Output: [1d100] = 21, hit for 5 damage.
Attack 2 - Output: [1d100] = 9, hit for 5 damage.
Teflon
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Re: Adventure Section 1.0

#1558 Post by Teflon »

T'prin is reloading his rifle
Jaakari
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Re: Adventure Section 1.0

#1559 Post by Jaakari »

Lloyd will again take shots at the crewman who shot at him with the needler. If by chance he has multiple hits and the target goes down he will move to the next closest target with a missile weapon, if there isn’t anything like that... probably the next closest target.
BogNoggin
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Re: Adventure Section 1.0

#1560 Post by BogNoggin »

Dakk has ammo left and is going to take aim for firing.
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