Chapter 10: A Time for Recovery & Revelations

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PyroArrow
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Re: Chapter 10: A Time for Recovery & Revelations

#161 Post by PyroArrow »

Dungeon Master:

Of Course, there is always the chance that Kormak finds better armor for free in the caves!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#162 Post by GreyWolfVT »

Kormak:

true.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 10: A Time for Recovery & Revelations

#163 Post by PyroArrow »

Dungeon Master:

If everyone has nothing more to do or say, it's time to regroup & decide when to leave the Keep!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#164 Post by Nordbo »

Lutha Cee & Wolfram:
If everyone has nothing more to do or say, it's time to regroup & decide when to leave the Keep!
well.... has the curfew:
"The Keep is under lock down until the battalion returns. They will let merchants & commoners in, but no one leaves for now." "We are all stuck."
been lifted then ? Or are we going to sneak out
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Re: Chapter 10: A Time for Recovery & Revelations

#165 Post by PyroArrow »

Dungeon Master:

There is really no curfew, just that no one was let out of the keep, for safety is all.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#166 Post by Nordbo »

Lutha Cee & Wolfram:

ok, a rephrase then: Do the "We are all stuck" conditions still apply ? Or can anyone now freely come and go.
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Re: Chapter 10: A Time for Recovery & Revelations

#167 Post by PyroArrow »

Dungeon Master:

Only the adventurers can leave to fulfill their mission, once you all feel ready to go.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#168 Post by GTan_Baq »

Borum & Wexley:

Wexley: If we're gonna do this we should probably resupply and get going.

Borum: We should probably rest up and prepare our spells.
The optimist, "The glass is half full."
The pessimist, "The glass is half empty."
The gamer, "I drink the water; what happens?"

Greed shall be thy undoing!
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Re: Chapter 10: A Time for Recovery & Revelations

#169 Post by Pulpatoon »

Idonea:
GreyWolfVT wrote:Kormak:unless there is a better armor Kormak can use i have nothing more to do. He currently has Scale Mail Armor.
Kormak was supplied with chain before we left the first time, wasn't he? I remember that he was on Idonea's shopping list.

Idonea suggests leaving just before daybreak, to maximize traveling and searching during daylight hours.
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Re: Chapter 10: A Time for Recovery & Revelations

#170 Post by PyroArrow »

Dungeon Master:

Ok, yea, one more day's worth of 8 hours of sleep so Borum recovers his healing spell, (Note: Borum gets Two 1st level spells due to his wisdom being 15.)
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#171 Post by GreyWolfVT »

Kormak:
GreyWolfVT: he had chain before his armor now is better than his chain.

Kormak & Mort are both ready to go when the others are.
Ok Update Kormak's Character sheet then! It still shows Scale Mail Armor!

Change it to Chain Mail AC 5.

Kormak's old Scale mail is way to big for Ewat, though perhaps Rafe the Armorer Smithy could modify it for a price.

Also in your inventory it shows you have a two-handed Sward! So Kormak has a technique to use 2 fists fulls of turf?!?! ;)



Opps, i did it again, i keep hitting the edit button, instead of the quote one...Sigh!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 10: A Time for Recovery & Revelations

#172 Post by MonkeyWrench »

Maya & Victor:

Maya keeps Victor reigned in this time and they head off to their respective rooms for the night after drinking and eating with the group, ready to hit the road in the morning.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Chapter 10: A Time for Recovery & Revelations

#173 Post by GTan_Baq »

Borum & Wexley:

Wexley and Borum meet at the One Eyed Cat for a meal and a drink then head to The Green Man Inn for the night.
The optimist, "The glass is half full."
The pessimist, "The glass is half empty."
The gamer, "I drink the water; what happens?"

Greed shall be thy undoing!
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Re: Chapter 10: A Time for Recovery & Revelations

#174 Post by Dizlexus »

Mr. Choe:

The cross dressing monk is ready to head out in his bear skin. Halberd and fresh arrows at the ready.
All GMs are evil.
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Re: Chapter 10: A Time for Recovery & Revelations

#175 Post by PyroArrow »

Dungeon Master:

Ok, the Adventurers fix up & ready their gear, after a dinner at the One-Eyed Cat & retire to the Green Man Inn early to get underway 2 hours before the Sun rises.

I need you to pick a campsite on the map & then i will make the wandering monster rolls, for your travel to the site & go from there.


Adventure Party #2 Route to Caves of Chaos Map: Updated 5/20/2014
Image

I have an "Against the Slave Lords" gaming session tonight, will post what is happening if i see a campsite picked when i get back.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#176 Post by Nordbo »

Lutha Cee & Wolfram:

Wolfram, hands resting on table edge like some no-nonsense desert war commander, studies the map intensely:

"We must try to anticipate where contact with the enemy is probable. Action to be taken must be planned before the patrol moves out.

Where would someone most likely be hiding? Where are our escape routes ? What's the wind speed in knots ?"


Lutha chuckles: "That's my boy....to heaven through heroes! "
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Re: Chapter 10: A Time for Recovery & Revelations

#177 Post by GreyWolfVT »

Dang DM editing my posts. :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 10: A Time for Recovery & Revelations

#178 Post by PyroArrow »

Dungeon Master:

So No one want's to offer a travel route & campsite location????

Back on the North road with a different campsite location, perhaps?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#179 Post by GTan_Baq »

Borum & Wexley:

Borum says "Maybe if we take the road to the caves we'll encounter nothing and we can get to the caves quicker."

Wexley nods in agreement.
The optimist, "The glass is half full."
The pessimist, "The glass is half empty."
The gamer, "I drink the water; what happens?"

Greed shall be thy undoing!
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Re: Chapter 10: A Time for Recovery & Revelations

#180 Post by GreyWolfVT »

Mort:

"Same thing we did last time my dwarven friend. Sounds good to me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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