Chapter 10: A Time for Recovery & Revelations

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PyroArrow
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Chapter 10: A Time for Recovery & Revelations

#1 Post by PyroArrow »

The Party now load up their things & tie Fr. Tenebaum & the Goblin each to a horse & secure an unconscious Maya onto another.

It is about 10:30pm April 12, when they head back to the Keep, again without incident.

The guards take the prisoners & shuffle them off to the Keep's dungeon, the party heads back to the Green Man Inn & put Maya up in a bed.

Sister Opal will go see if Brother Martin or Chaplain Abercrombie has any healing prepared that they could use on Maya.

Sister Opal tells the party that Fr. Tenebaum & his men lived in a house south west of St. Cuthbert's chapel.

Borum & whomever else wishes to go along, is lead to the Inner Gatehouse for a debriefing with Castellan Devereau.

[Party Actions!]
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#2 Post by Dizlexus »

Choe, Present

Choe will be at the meeting -- he fears that there is more corruption at the keep and he plans to raise the issue.

Choe insists on searching Father T's home after the meeting -- or perhaps before!!!!

What evidence could we bring to the meeting if we searched that home!!??
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Re: Chapter 10: A Time for Recovery & Revelations

#3 Post by Pulpatoon »

Idonea & Ewat:

Idonea wishes to go to the debriefing.

Ewat is up for a little breaking and entering.
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Re: Chapter 10: A Time for Recovery & Revelations

#4 Post by FronkyDondo »

Wexley:

Wexley will search the quarters of Tenebaum while the dwarf attends the meeting.
The worms crawl in,
the worms crawl out,
the worms play pinochle on your snout

-------------------------------------------------------------------------
Elrohir, 3rd level Elf, X1: The Isle of Dread
Coppish Freunt, Elven Fighter/Thief, Pantheons, Cabals and Divulgence
Gwydion Glyndawr, Wood Elf Ranger, Pantheons, Cabals and Divulgence
DM: The Haunted Mines of Gomor, AD&D 1st Ed.
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Re: Chapter 10: A Time for Recovery & Revelations

#5 Post by MonkeyWrench »

Maya & Victor:

While Maya is resting Victor heads with the few others towards the cleric's house, not being one for meetings and sitting still for long periods of time.
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Re: Chapter 10: A Time for Recovery & Revelations

#6 Post by Dizlexus »

Choe
Confident that Father T's house is in good hands, Choe attends the meeting.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
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Re: Chapter 10: A Time for Recovery & Revelations

#7 Post by Pulpatoon »

Ewat:

Ewat: "Mebbe Mort should come along, and be the first t'enter th' house? I can keep watch, with a whissle. Victor could, stay with me, and then follow Mort if'n he gives th' all-clear signal."
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Re: Chapter 10: A Time for Recovery & Revelations

#8 Post by Nordbo »

Lutha Cee & Wolfram:

Hearing that Tenebaum's house will be entered, Lutha shines up and wants to come along, hoping to discover some clue to Luna Cee's fate, maybe some of Luna's items were stashed away there by T etc

After one last worried look in Maya's direction, Wolfram comes along too
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Re: Chapter 10: A Time for Recovery & Revelations

#9 Post by PyroArrow »

Dungeon Master:

Sister Opal mentions before heading to St. Cuthbert's chapel, that she knows a Halfling named Mouse, that works as the keep's Locksmith at the bank/pawn shop,

if the others can not get Fr. Tenebaum's front door open.

Lutha, Mort(?), Victor, Wexley & Wolfram head to Fr. Tenebaum's house.

Borum, Mr. Choe, & Idonea head for the debriefing in the Inner Gatehouse.

At first Ewat, was going to the debriefing but then decides on going to the house.

Sister Opal, will return to Maya's room at the Inn, whether or not, Brother Martin or Chaplain Abercrombie have Healing spells ready.

I don't know where Kormak or Mort wishes to go yet!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#10 Post by PyroArrow »

Dungeon Master:

Player's Map of the Keep (Smaller Size) & showing Fr. Tenebaum's House [8/21/14]:
Image
At Fr. Tenebaum's House:

Lutha, Mort(?), Victor, Wexley & Wolfram are now at the front door with 4 of the Keep's Guardsmen.

[Player Actions/Dialog?!]

=====================================

At the Inner Gate House:

Borum, Mr. Choe, & Idonea, & Kormak(?), head to the top floor of the right tower, the only others in the room which is a guardsmen quarters, are Castellan Devereau & 4 Guardsmen.

Castellan Devereau says to the Adventurers,

"So I now understand that Fr. Tenebaum, Radac & Karick were traitors? That they actually belong to this Hidden Temple & are not worshippers of Dagda?"

[Player Actions/Dialog?!]
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#11 Post by GreyWolfVT »

Kormak & Mort:

Mort goes to the fathers home to search it.

Kormak stays back at the inn due to his injuries and his worry for Maya plus his near death experience.

sorry I have had a very busy couple of weeks at work usually that is when i am posting. Plus my nights at home have been crazy last night i was not even home till about the time i go to bed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Chapter 10: A Time for Recovery & Revelations

#12 Post by Pulpatoon »

Idonea & Ewat:

Ewat at the Father's house: We have guard's with us? That means this is a sanctioned search of the premises? Ah, that's a different kettle of fish than the B&E job I was imagining. In which case, we should see if the Keep will pay for Mouse's services, assuming he's a higher level thief than Mort (also, more disposable, in case there are any really nasty traps).

Idonea to Castellan Devereau: "Aye. The Father tried to ensorcell us by way of a scroll, while his little minions used cruder instruments. Sister Opal and Borum both proved true, however, so not every cleric in the Keep is rotten. Still, I'd say the Temple deserves a little scrutiny.

"It appears that this Hidden Temple is organizing the creatures of the Caves, but I don't think they have total control. We saw an owlbear dragging a gnoll corpse into a cave. So the various factions still pursue their own agendas. We do not know if the merchants were taken by the hobs on their own initiative, or at the behest of the Hidden Temple. If the former, they may yet live. If the latter, them may already have been... well, processed is the word the Tenebaum used."
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Re: Chapter 10: A Time for Recovery & Revelations

#13 Post by PyroArrow »

Dungeon Master:

Ok, Thieves, are you going to attempt to open Fr. Tenebaum's door yourself or hire out to Mouse the Halfling?

=================================

Castellan Devereau says to the group,

"So you wish me to question Brother Martin, Sister Opal, Borum, Mr. Choe & Chaplain Abercrombie, on their allegiances?"

"Have you encountered any Hobgoblins yet? Only Orcs & Goblins, so far yes?"

"You say they may have been processed, can you elaborate on that?"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#14 Post by GreyWolfVT »

Kormak:

Well since we are not leveled up at all or given xp yet Mouse would have to be a higher level than Mort or so I'd assume. So hire Mouse. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Chapter 10: A Time for Recovery & Revelations

#15 Post by Pulpatoon »

Idonea:
PyroArrow wrote: Castellan Devereau says to the group, "So you wish me to question Brother Martin, Sister Opal, Borum, Mr. Choe & Chaplain Abercrombie, on their allegiances?"
"Have you encountered any Hobgoblins yet? Only Orcs & Goblins, so far yes?"
"You say they may have been processed, can you elaborate on that?"
Idonea shrugs, "You had foxes in your henhouse, but it's your henhouse. Questions the hens or don't.

"We think we have found where the hobgoblins are. This was quite a feat, I might add.

"'Processed' is how Tenebaum referred to the the killing and undead enslavement of the previous rescue party."
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Re: Chapter 10: A Time for Recovery & Revelations

#16 Post by PyroArrow »

Dugeon Master:

Castellan Devereau says,

"I see, very well then, any of you have anything more to add before we part here?"

"Borum & Mr. Choe, anything to assure Idonea & the rest of us, you are not in league with this Hidden Temple?"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 10: A Time for Recovery & Revelations

#17 Post by FronkyDondo »

Borum (Dw Cleric):

To the Castellan - "I was part of the group that brought this to light! So was Choe!"
The worms crawl in,
the worms crawl out,
the worms play pinochle on your snout

-------------------------------------------------------------------------
Elrohir, 3rd level Elf, X1: The Isle of Dread
Coppish Freunt, Elven Fighter/Thief, Pantheons, Cabals and Divulgence
Gwydion Glyndawr, Wood Elf Ranger, Pantheons, Cabals and Divulgence
DM: The Haunted Mines of Gomor, AD&D 1st Ed.
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Re: Chapter 10: A Time for Recovery & Revelations

#18 Post by FronkyDondo »

Wexley, E M-U/T:

Wexley tries detect traps on Tenebaum's door...
The worms crawl in,
the worms crawl out,
the worms play pinochle on your snout

-------------------------------------------------------------------------
Elrohir, 3rd level Elf, X1: The Isle of Dread
Coppish Freunt, Elven Fighter/Thief, Pantheons, Cabals and Divulgence
Gwydion Glyndawr, Wood Elf Ranger, Pantheons, Cabals and Divulgence
DM: The Haunted Mines of Gomor, AD&D 1st Ed.
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Re: Chapter 10: A Time for Recovery & Revelations

#19 Post by GreyWolfVT »

Mort:

Checks the traitors door as well for traps. Thief Skill Checks[1d100] = 41
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 10: A Time for Recovery & Revelations

#20 Post by PyroArrow »

Dungeon Master:

Wexley examines the door frame, door, doorknob & keyhole & finds no traps:
Find/Remove Trap: [1d100] = 9
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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