Strategy talk

Message
Author
Knight of Gondor
Runner
Runner
Posts: 17
Joined: Sun Jan 29, 2012 6:48 am
Location: Long Beach, CA

Re: Strategy talk

#61 Post by Knight of Gondor »

Alethan wrote:But also keep in mind... this is a one-night campaign. We aren't going to be making camp and sleeping and memorizing expended spells again. Use it and you can't get it back.

So we need to be smarter about where we're going and what we're going to fight. The goal is to find out who the slaver ringleaders are and take them out. Not clear the compound of bad guys. This battle could easily have been avoided.

I never said I was going to do this, just wanted clarification from the DM.
dmw71 wrote:The unfortunate reality of the situation is, I suspect we're going to be weakened after the room we're currently in which will force us to be more selective of which rooms we decide to enter going forward.
I agree and though I would rather use my spells when absolutely needed, BUT...
if Ogre goes down and the turning undead does not go well it would be nice to take one creature out of the action so we can concentrate attacks on another and hopefully even up the odds.
User avatar
Computer +1
Ranger Lord
Ranger Lord
Posts: 2836
Joined: Wed Jan 25, 2012 1:12 pm

Re: Strategy talk

#62 Post by Computer +1 »

Ogre did hesitate before entering this room and suggest we think about what we were getting into. As a player I always wonder if a melted door was to keep someone out or someone in.

Now as a people voiced their wanting to move in Ogre reacted like he would and gave into his anger and went in. If he pays the price I think he is staying true to character.

I do think that we should think carefully from here out and I also think Ogre may be a bit more useless now, if he lives.
User avatar
ToniXX
Site Admin
Site Admin
Posts: 3259
Joined: Sat Sep 19, 2009 5:21 pm
Location: Long Beach, CA

Re: Strategy talk

#63 Post by ToniXX »

As we know, Karraway is petrified. I did some quick perusing through my 1ed and OSRIC books, as well as my memory (what's left of it), and can't find or remember any way of reversing or 'curing' a petrified character. Is there a way? (short of a wish spell)
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
Knight of Gondor
Runner
Runner
Posts: 17
Joined: Sun Jan 29, 2012 6:48 am
Location: Long Beach, CA

Re: Strategy talk

#64 Post by Knight of Gondor »

ToniXX wrote:As we know, Karraway is petrified. I did some quick perusing through my 1ed and OSRIC books, as well as my memory (what's left of it), and can't find or remember any way of reversing or 'curing' a petrified character. Is there a way? (short of a wish spell)
Stone to flesh spell...which I don't know or am capable of casting
User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: Strategy talk

#65 Post by Alethan »

What KoG said...
Stone to flesh (Reversible)
Arcane Transmutation/ Alteration
level: Magic user 6
Range: 10 ft/ level
duration: Instantaneous
area of effect: One creature
components: V,S,M
casting time: 6 segments
Saving throw: See below
This spell transforms stone into flesh, or vice versa if the caster
has elected to memorize the reversed version, flesh to stone.
A creature that has been turned to stone will be returned to
its normal state (provided that a system shock roll is successful).
If the spell is used upon normal stone (as opposed to
restoring a petrified creature), up to 9 cubic ft/ caster level may
be transformed. A saving throw is permitted only against the
spell’s reverse, flesh to stone.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
dmw71
POWAH!
POWAH!
Posts: 20293
Joined: Tue Jan 24, 2012 7:18 pm
Location: Chicago, Illinois
Contact:

Re: Strategy talk

#66 Post by dmw71 »

Alethan wrote:
level: Magic user 6
That will require at least a 12th level magic user.

We're going to have to be really successful in this adventure since I can't help but think that the price will be steep if we're looking to pay for that level of caster.

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: Strategy talk

#67 Post by Alethan »

dmw71 wrote:
Alethan wrote:
level: Magic user 6
That will require at least a 12th level magic user.

We're going to have to be really successful in this adventure since I can't help but think that the price will be steep if we're looking to pay for that level of caster.
We can always hope the luck of the adventurer is with us! :)
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
Argennian
Rider of Rohan
Rider of Rohan
Posts: 4885
Joined: Mon Jun 14, 2010 7:12 am
Location: Bay Area, NorCal

Re: Strategy talk

#69 Post by Argennian »

ToniXX wrote:As we know, Karraway is petrified. I did some quick perusing through my 1ed and OSRIC books, as well as my memory (what's left of it), and can't find or remember any way of reversing or 'curing' a petrified character. Is there a way? (short of a wish spell)


Apologies for the bad form here, all. :oops: :oops: :oops:

As a player that is like 98.5% cautious at all times, I can't really give a short or easy reason why I decided to have Karraway try and sneak a peek from the doorway. Perhaps I'd thought (hoped?) that with multiple party members engaging the unknown-at-the-time creatures (basilisks) that that would draw their attention, or "gaze" if you will, away from us others in the rear or at least offer some kind of positive modifier to any save that might be needed. But, I'll be 100% honest with you when I say that I did realize and understand that my actions would most likely warrant a saving throw. The OCD inner turmoil I was feeling about trying to see if this was a red herring or if there was perhaps something/someone else waiting just outside the hole, got the best of me! Sigh... :roll:

Regardless of what I was thinking as a player, had I, at that moment, stopped to really and truly consider what Karraway's absense would do to the party's chances to pull off the mission, I'd have probably held firm. It's easy to try and make excuses or even try to justify why a particular Player Character does something rash or even uncharacteristic, but I'll do neither here. More than me missing out on being a part of the continued fun, I'm very sorry that the party will not have the spells and other magical resources that the cleric had on his person. If I'd a just bought the farm normal-like, you all could've at least grabbed up his remaining possessions and pressed forward with the mission.

Nuke66 wrote:Perhaps we should just position him in the garden ..... :lol:
Just face me to the west so I can watch the sunset foreva! :lol:


Best of luck with things and I'll keep my "stoned" fingers crossed for wishing good luck and fortune upon you!


Cheers & Commiserations,

Mitch

"Keep calm and carry on"
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: Strategy talk

#70 Post by Alethan »

I like not being the only impulsive one, Mitch. :)

Don't worry, brother. I haven't given up on you.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
dmw71
POWAH!
POWAH!
Posts: 20293
Joined: Tue Jan 24, 2012 7:18 pm
Location: Chicago, Illinois
Contact:

Re: Strategy talk

#71 Post by dmw71 »

Alethan wrote:Don't worry, brother. I haven't given up on you.
Nor have I (although, truth be told, there's probably not a lot that can be done for you in the immediate future).
Nuke66 wrote:Perhaps we should just position him in the garden ..... :lol:
While this may have been said in jest, it might not be the worst idea. If possible, we should try to move Karraway somewhere his body (albeit, in stone form) will be safe, but also easy to recover once we decide to leave this place.

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: Strategy talk

#72 Post by Alethan »

Argennian wrote: Apologies for the bad form here, all. :oops: :oops: :oops:

As a player that is like 98.5% cautious at all times, I can't really give a short or easy reason why I decided to have Karraway try and sneak a peek from the doorway. Perhaps I'd thought (hoped?) that with multiple party members engaging the unknown-at-the-time creatures (basilisks) that that would draw their attention, or "gaze" if you will, away from us others in the rear or at least offer some kind of positive modifier to any save that might be needed. But, I'll be 100% honest with you when I say that I did realize and understand that my actions would most likely warrant a saving throw. The OCD inner turmoil I was feeling about trying to see if this was a red herring or if there was perhaps something/someone else waiting just outside the hole, got the best of me! Sigh... :roll:

Regardless of what I was thinking as a player, had I, at that moment, stopped to really and truly consider what Karraway's absense would do to the party's chances to pull off the mission, I'd have probably held firm. It's easy to try and make excuses or even try to justify why a particular Player Character does something rash or even uncharacteristic, but I'll do neither here. More than me missing out on being a part of the continued fun, I'm very sorry that the party will not have the spells and other magical resources that the cleric had on his person. If I'd a just bought the farm normal-like, you all could've at least grabbed up his remaining possessions and pressed forward with the mission.
(Now that I'm not using my iTouch to reply, I can spake a bit more...)

I don't fault you at all for peeking. In the last year of playing PbP games, I've had one character eat a fruit from a tree growing out of the ceiling of the third level of a dungeon and he grew a second head. (Apparently the GM has a table of random results from eating the fruit... I chose poorly.) In a Carcosa game, my Jale Sorcerer ended up getting thrown into a cryogenic chamber with a b'yakhee (don't ask how that came about...) and he crit failed his survival roll, causing the two to merge. In another game, my dwarf fighter ended up fighting a 3x2 rank of kobolds with spears while standing on a plank across a 40' pit. Most recently, the halfling with two heads decided to get greedy in a crypt and set off a trap, releasing three ghasts (err... not sure about what they were precisely, but they level drained). We barely made it out of there alive, but our best fighter went from level 3 to level 1 because of it.

So I still do plenty of impulsive and reckless stuff (not just with Till). Honestly, it's all a part of the fun of the game for me. Let's see what happens if I do THIS! Sometimes it plays out to my advantage (honestly, playing a two-headed halfling and a Jale/b'yakhee has really helped me try and grow my role-playing skills). Sometimes it royally sucks.

In the end, though, it's just a game. Don't worry, Argennian; we'll figure out some way to get Karraway un-stoned, so don't go anywhere. :)

Now, if you don't mind, I have a little bit of stone humor I need to get off my chest...

Looks like Karraway is between himself and a hard place.
If Karraway lives in a glass house, he shouldn't throw himself.
I think Karraway has finally hit rock bottom...
Let's start searching the courtyard for the basiliks' lair. And leave no Karraway unturned!
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
dmw71
POWAH!
POWAH!
Posts: 20293
Joined: Tue Jan 24, 2012 7:18 pm
Location: Chicago, Illinois
Contact:

Re: Strategy talk

#73 Post by dmw71 »

Alethan wrote:In the end, though, it's just a game. Don't worry, Argennian; we'll figure out some way to get Karraway un-stoned, so don't go anywhere. :)
This one was quite funny. :D

Alethan wrote:Looks like Karraway is between himself and a hard place.
If Karraway lives in a glass house, he shouldn't throw himself.
I think Karraway has finally hit rock bottom...
Let's start searching the courtyard for the basiliks' lair. And leave no Karraway unturned!
He's here all week, folks! ;)



Trying to find the silver lining in the situation, at least this gives you just that much more time to focus on your game. ;)

-- Games --
- DM: In Development

-- 2025 --
Unseen Servant Con!
.
.
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: Strategy talk

#74 Post by Alethan »

dmw71 wrote:
Alethan wrote:In the end, though, it's just a game. Don't worry, Argennian; we'll figure out some way to get Karraway un-stoned, so don't go anywhere. :)
This one was quite funny. :D
Hehe... thanks. :) I tried to sneak a subtle one in before the obvious ones. It's all a part of my own particular... *sigh*

(Idiom, sir?)

Idiom!
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
Argennian
Rider of Rohan
Rider of Rohan
Posts: 4885
Joined: Mon Jun 14, 2010 7:12 am
Location: Bay Area, NorCal

Re: Strategy talk

#75 Post by Argennian »

dmw71 wrote:
Alethan wrote:In the end, though, it's just a game. Don't worry, Argennian; we'll figure out some way to get Karraway un-stoned, so don't go anywhere. :)
This one was quite funny. :D

Alethan wrote:Looks like Karraway is between himself and a hard place.
If Karraway lives in a glass house, he shouldn't throw himself.
I think Karraway has finally hit rock bottom...
Let's start searching the courtyard for the basiliks' lair. And leave no Karraway unturned!
He's here all week, folks! ;)..
LMFAO!! (& almost wrecked my truck! :D )

Good stuff, that! 8-)
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!
User avatar
acererak
Tracker
Tracker
Posts: 146
Joined: Thu Mar 25, 2010 6:25 pm
Location: NY,NY

Re: The door and the ghouls

#76 Post by acererak »

Any consensus here? We will be going with chucking oil flasks or do we want to see if we can create a choke point by blocking the door, etc.?
User avatar
ToniXX
Site Admin
Site Admin
Posts: 3259
Joined: Sat Sep 19, 2009 5:21 pm
Location: Long Beach, CA

Re: Strategy talk

#77 Post by ToniXX »

I'm wondering if we ought not kill the remaining orcs, as they may be Lul's friends and he can talk some sense at them. If we attack, it might break the charm over Lul. Thoughts?
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
User avatar
tkrexx
Rider of Rohan
Rider of Rohan
Posts: 3879
Joined: Mon Feb 27, 2012 3:35 am
Location: Bohol, Philippines

Re: Strategy talk

#78 Post by tkrexx »

That may have been a good gamble at the first, but if I were an Orc surprised by a party that has basicly butchered my whole gang, including 3 pretty pumped NPCs, I'd be in panic mode. Of course if we'd tried that first we'd have lost that surprise, thus any ensuing battle may not have been so one-sided.
saalaria
Ranger Lord
Ranger Lord
Posts: 2517
Joined: Tue Apr 17, 2012 6:07 am
Location: London

Re: Strategy talk

#79 Post by saalaria »

I think we need to really go for broke now as we have shown our hand (and made a fair amount of noise). Particularly when the next check is made on the slave pens and they are empty!
User avatar
ToniXX
Site Admin
Site Admin
Posts: 3259
Joined: Sat Sep 19, 2009 5:21 pm
Location: Long Beach, CA

Re: Strategy talk

#80 Post by ToniXX »

Yes, good points all.
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
Post Reply

Return to “Slave Pits of the Undercity”