Rules (author's site)
The hot red summer sun stands halfway up the cloudless blue sky. In Halakh, high in the foothills of the Beshaaroon, the heat is not oppressive - just a comfortable warmth. To the southwest, in the scrublands where the Beshaar roam, mirages shimmer and the ground is parched. To the southeast and east and northeast, in the prairies upland from the Fire Coast and the Kasht swamp, tall grasses sway in a gentle breeze. To the north and to the west, the mountains loom brown-peaked and blue sided in the haze.
Your head throbs, your eyes burn, and your body aches. You have a thirst like the scrublands. You have just awoken stretched out on the floor of the Withered Hand, a tavern of low repute in the more dangerous part of Halakh. Looking around, you see other winners with whom you spent some time last night rejoicing in the lottery results.
1. You started last night's celebrations with a purse of coins. Now you have a handful. How did you revel?
2. You have two days to get out of Halakh. Some options:
- flee eastward into the farming villages of Kasht, or farther east to roam with the nomadic hunters of the trackless swamps;
- go north through the mountains and down the river to Malakut;
- get into the western peaks where tribesmen and bandits lurk;
- go south and join the Beshaar wanderers who trade in salt and gold scooped from the desert;
- what else can you think of?
What do you do this morning?
There does not necessarily have to be a "group" or "party" though we will keep all our narration in this single thread for entertainment value.
Please use [ ooc ] brackets for out-of-character questions or comments. (See following copied posts for some examples.) Rules questions that require extended explanation, or other non-game stuff, should be in the Rules and Other Chatter topic.