Character Stats and Combat
Certain things are best avoided: the Boss's drunk wife at the annual Christmas party, going to WalMart for "just one thing" the day after Thanksgiving, and combat in Traveller.
There are a few ways to run combat in Traveller. None of them are like D&D; more like BRP and spawn. You might go down with one shot, no matter who you are. That said, understanding it is better. Here are some notes from Classic Traveller (CT) Book 1 (LBB1). Remember,
atpollard may be thinking of a different path.
Melee Weapons [weapon, Str to get bonus, Min Str to avoid Minus, Damage]
- Dagger, 8+, 3-, 2D
- Blade, 9+, 4-, 2D
- Cutlass, 11+, 7-, 3D
- Cudgel, 8+, 4-, 2D
Firearms [weapon, Dex to get bonus, Min Dex to avoid Minus, Damage]
- Revolver, 9+, 6-, 3D
- Carbine, 9+, 4-, 3D
- Rifle, 8+, 5-, 3D
- Shotgun, 9+, 3-, 4D
Combat
Each character picks a target and rolls 8+ to hit. Modifiers are skills, stats, range, terrain, etc...etc...etc... Just get 8+ to hit. The FIRST hit is special, all D dice in the roll are applied as a SINGLE TOTAL to a randomly rolled physical stat (Str, Dex, End). After the first hit a character receives, each D die are counted at a single "wound value" and applied in total to any CHOSEN physical stat.
Fredrica Faust, [UPP 677777] adventurer at large, is minding her own dang business at the saloon when some yahoo wants to get frisky. She pushes him away, hard, and he stumbles into his even dumber and friskier friend. Guns come out, and Fredrica shoots The Man With Wandering Hands with her revolver. She has HandGun-2 and a 7 Dex so she needs to roll a 6+ to hit. She rolls an 8! Her revolver does 3D of damage and she rolls 2, 3, and 4; a total of 9. The DM rolls randomly that the first hit goes against TMWWH's Str, which is 9. Since that puts him at 0, he goes unconscious.
Sadly, some people are stupid. TMWWH's buddy excels at that. He steps forward, pulls a blade, and stabs Fredrica. He makes his roll to hit and does 2D of damage, rolling 2 and 3. This gets applied in total to Fredrica's (randomly rolled) End so she is at End 2.
It's too close for guns, so Fredrica draws her dagger and tries to skewer the guy. Sadly, she misses. The next round he again pokes her for 2D, a 2 and a 5. She puts the 5 against her Dex and the 2 against her Str, leaving her with an Effective UPP of 422777. She stumbles back, bleeding profusely.
Sam the Barkeep knows Fredrica is a good customer and he's secretly sweet on her anyway. He pulls out the double barrel and lets one go. Sam misses the dumb guy but ruins the piano players hat.
The Dumb Guy (TDG), not totally stupid, sees the second barrel of that twelve gauge pointed at him. The guys he was cheating at cards don't look real happy either so he high tails it out, leaving TMWWH to his fate.
Fredrica appreciates Sam's tender loving care.