Musical Theme: Oppressive Marshlands
At the base of the cliff the party enters the marshes, a treacherous-looking mere covered by a tangled mass of warped trees, bushes and other growth. The air is thick with swamp-smell and humid, the soil spongy and dotted with puddles of muddy water and rivulets that move at a snail's pace. The sound of the great waterfall finally smashing into the valley can be heard towards the Southwest, tough the waters themselves cannot be seen.

Truth be said, not much of anything can be seen. For the first time since their reunion atop the mountain the companions find themselves in a region without recourse to landmarks, apart from the cliff to their backs, and one with very poor visibility at that. The gathering mists floating here and there surely are no aid. It is possible, indeed likely, to loose sense of direction and wander aimlessly in this terrain once they delve further into it.
Fortunately, there seems to be a trail emanating from the cliff path that brought the adventurers here, just barely wide enough for a grown man to pass through. For the few dozen yards or so it is visible before being engulfed by green-blackness of the marsh it leads straight as an arrow to the SE, away from the cliff.
Rule Mechanics Update: while travelling through this region unless following a trail, normal rules for Getting Lost in the Wilderness apply. The path only allows single-file movement. The environment is also not conductive to natural healing, so Healing Rates will be affected, assuming a suitable camping spot is found.