Season: Early Fall
Weather: Cool and Clear
Moon phase: Waxing Gibbous
Location: Camp
The group gathers up Solaine, and makes for the exit. Passing the remains of the orc-skeleton battle, you see that the orcs have been found by a nest of giant centipedes. The vermin crawl over the bodies of the orcs, but pay little attention to you.
You gather up Steel's bag, which is none the worse for wear for having sat by the door all day, and make your way slowly down the mountain, past the ape-man, who watches you go, but doesn't interfere, all the way back to the camp, without incident.
When, tired, you get to the camp, you find Ammey and O chatting with Ernie the teamster, who has brought his wagon out to the campsite. They look at you with concern, and Ammey and O rush over to relieve Emm, Audi and Steel to bring Solaine into the camp. There's still daylight with which you can get Solaine back to town, either carrying her, or in the wagon. Alternatively, you can stop here for the night to take care of her.
What would you like to do next?
If you guys would like to travel on to Adamas, that is where we're imagining that you guys are "from"... since you know people there, I invite you to each think of a few "friends" or "contacts" of your characters. You can each create a number of friends/contacts up to your max number of henchmen. If you want an enemy, you can specify who that is, too (or leave it to me) and take one extra friend/contact in Adamas.
I just ask you to think of who they are and how you know them... and what class they are, if appropriate. These can be mentors, family, old war buddies, tavern wenches, bartenders, or whatever you like. Now that you've been in these characters' shoes for a while, maybe you want to flesh out their world some. It'll probably take us a little while to get to Adamas, but as I understand it, that's the next step on the journey, so give it some thought
