Experience and Treasure
Experience and Treasure
All party members take 2,500 XP for defeating the Sussurus. After searching the gully home of the Sussurus the party finds 2,000 SP / 3,000 CP, / 1,000 EP, / 3 Gems (Worth to be determined) and two magic items to be rolled up by Grognardsw in OOC for landing the killing Blow. I will need 4 / 1d100 rolls to determine these items from the UA. Whatever is rolled no matter how powerful will be awarded to the party. Random determination is how I do things.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
- GreyWolfVT
- Wants a special title like Scott
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Re: Experience and Treasure
Here you are then [1d100] = 3 [1d100] = 77 [1d100] = 46 [1d100] = 20
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Experience and Treasure
The party finds amongst the crushed bamboo and gore dead orcs.
1 Potion of plant control 3 doses, / Cloak of Protection +2
1 Potion of plant control 3 doses, / Cloak of Protection +2
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Experience and Treasure
Thanks!
Have we agreed how to divide cash treasure ? If I missed that bit, apologies.
Have we agreed how to divide cash treasure ? If I missed that bit, apologies.
Re: Experience and Treasure
We have not discussed it but I assume evenly, however that will be difficult to do in PBP. So I suggest that make a treasure pick chart similar to this one.
1. 1-12 = Seebo's turn to pick an item from the list
2. 12-24 = Stefan turn to pick an item from the list
Etc. Etc. , it will be a 1D100 roll to determine treasure pick. or if everyone can play nice we can do an OOC list of items and each player can roll a D20. The highest picks first, then the next highest, Etc. etc. and so on
1. 1-12 = Seebo's turn to pick an item from the list
2. 12-24 = Stefan turn to pick an item from the list
Etc. Etc. , it will be a 1D100 roll to determine treasure pick. or if everyone can play nice we can do an OOC list of items and each player can roll a D20. The highest picks first, then the next highest, Etc. etc. and so on
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Experience and Treasure
I agree. Are dividing treasure as we go or creating a party loot folder and divide at the end.
Current Characters/Games
Re: Experience and Treasure
I was thinking of the cash part of the treasure. The gp, the sp and so on.
- Grognardsw
- Rider of Rohan
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Re: Experience and Treasure
The worst AC character should take the cloak. Divide up the gold equally at end seems easiest.
- GreyWolfVT
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Experience and Treasure
I agree with grognardsw it just appears to be the logical way 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Experience and Treasure
Sotha Sil can teleport all of the monetary wealth back to the city and deposit it in the gnomes bank to be split up upon your return to the city. He can the teleport back an continue on with the group. This way the large sums of money found do not have to be left behind for weight reasons, to come back an claim later. Let me know if this is what you guys would like to do.
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft
Re: Experience and Treasure
awright!
Re: Experience and Treasure
I agree with the plan for gold and cloak. So how about the potion?
Re: Experience and Treasure
Does someone have a bag of holding. I would store it use if needed.
Current Characters/Games
Re: Experience and Treasure
DM
Each Player takes the following XP for Defeating the Rotting Eye Orc Tribe that threatened this region.
(9140 EXP Awarded) There are also Treasures given to each party member from the expedition. These are gifts from the Gnomes of Gnome Vale for eliminating the Major Orc threat in the area.
Each member on the list below gets this EXP and Treasure. The Henchmen can take a cut of each main players earned EXP. Such as; I have earned 5000 EXP with my hench well fighting a manticore. I decide to split the EXP evenly and each takes 2500 EXP. But this is not the only way to do it. Your main character can takes as all or almost none of the earned EXP. the EXP you earn with Henchmen in the field can be freely divided as you see fit. You have (9140) to divide among your main character and any henchmen that where around when the party earned the EXP.
Zendur:
[1d100] = 96
Broom of Flying {PG: 140 1st Edition DMG}
Saph:
[1d100] = 63
Ring of Shooting Stars {PG: 130 1st Edition DMG}
Ulfang:
[1d100] = 8
Rod of Cancellation {PG: 133 1st Edition DMG}
Stefan:
[1d100] = 88
Ring of Water Walking {PG: 131-132 1st Edition DMG}
Ariknoq:
[1d100] = 98
Quaal's Feather Token {PG: 152 1st Edition DMG}
Thurgot:
[1d100] = 78
Potion of plant control {PG: 127 1st Edition DMG}
Tarcil:
[1d100] = 37
Ring of Invisibility {PG: 130 1st Edition DMG}
Seebo:
[1d100] = 81
Ring of Warmth {PG: 131 1st Edition DMG}
[img]http://www.paperspencils.com/wp-content ... draco4.jpg
Each Player takes the following XP for Defeating the Rotting Eye Orc Tribe that threatened this region.
(9140 EXP Awarded) There are also Treasures given to each party member from the expedition. These are gifts from the Gnomes of Gnome Vale for eliminating the Major Orc threat in the area.
Each member on the list below gets this EXP and Treasure. The Henchmen can take a cut of each main players earned EXP. Such as; I have earned 5000 EXP with my hench well fighting a manticore. I decide to split the EXP evenly and each takes 2500 EXP. But this is not the only way to do it. Your main character can takes as all or almost none of the earned EXP. the EXP you earn with Henchmen in the field can be freely divided as you see fit. You have (9140) to divide among your main character and any henchmen that where around when the party earned the EXP.
Zendur:
[1d100] = 96
Broom of Flying {PG: 140 1st Edition DMG}
Saph:
[1d100] = 63
Ring of Shooting Stars {PG: 130 1st Edition DMG}
Ulfang:
[1d100] = 8
Rod of Cancellation {PG: 133 1st Edition DMG}
Stefan:
[1d100] = 88
Ring of Water Walking {PG: 131-132 1st Edition DMG}
Ariknoq:
[1d100] = 98
Quaal's Feather Token {PG: 152 1st Edition DMG}
Thurgot:
[1d100] = 78
Potion of plant control {PG: 127 1st Edition DMG}
Tarcil:
[1d100] = 37
Ring of Invisibility {PG: 130 1st Edition DMG}
Seebo:
[1d100] = 81
Ring of Warmth {PG: 131 1st Edition DMG}
[img]http://www.paperspencils.com/wp-content ... draco4.jpg
"that is not dead which can eternal lie and with strange aeons death may die"
-H.P. Lovecraft
-H.P. Lovecraft