Characters and Character Creation

Mister-Kent
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Mister-Kent
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Characters and Character Creation

#1 Post by Mister-Kent »

Please place all technical character discussion and finished character sheets here. Campaign ID# is 254.

Life isn't easy in the strife-haunted spacelanes of Tartarus Lamda, but you make do. You are one of those individuals that the powerful Solar Republic saw fit to Mark, branding you as a criminal on all civilized Core Worlds. It's not the end of the road for you, though--you also pull crew duties on the Cat's Cradle, a little spitfire of a freetrader ship. With a band of similarly outcast allies, the treasures of the numberless stars are yours for the taking.

Cast of Characters:
  • Guy "The Savage", Enhanced-Human Expert (Former Spacer/Bounty Hunter), played by kmbll

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  • Killdozer Catscradle, Mutant Warrior (Tribesman/Adventurer), played by Pulpatoon

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  • Malachi Lykos, Enhanced-Human Expert (Soldier/Xenoarchaeologist), played by Marullus
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  • Michael Augustus Hilkowitz, Enhanced-Human Expert, played by Coleridge
  • Mortimer "Mort" Almet, Mutant Psychic (Researcher/Military Psychic), played by LtTibbles

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Former Crew/Status Unknown:
  • Bryan Alexander Milford, Null-Strain Human Survivor (Engine Crew/Explorer), played by DexterWard
  • Modashi, Post-Human Scavenger (Technician/Mentor), played by explosiveghast
  • Raquel von Seelenfreund, Human Psychic (Noble/Tribal Shaman), played by Glintwine
  • Nikodemos Azaziah, Human Psychic (Scholar/Academy Graduate), played by Enoch
  • Viktor 'Mayhem' Mekhdiev, Slayer (Podborn/Adventurer) , played by Rhal
"Asskickers of the Universe" Character Creation: In addition to the following rules, please give your character three goals to pursue.
Roll your character’s six attributes.
Roll 3d6 six times, and assign attributes as desired. In the Unseen Servant Dice Roller, do not use the "Roll Stats" button, instead use "Roll Dice" and the macro "Stats: [3d6][3d6][3d6][3d6][3d6][3d6]". Record the attribute modifier for each ability. Note that “roll 3d6” means “roll a six-sided die three times, and add it together”. You may move points between scores, lowering abilities above 13 and raising abilities below 8 to even out your scores. No such modifications can lower a high score below 13 or raise a low one above 8.

Choose a class.
Warriors are survivors proficient in fighting and combat of all varieties.
Psychics are gifted with unique mental powers.
Experts have expertise in a wide range of useful skills. Think of them as the Scientists.
(The following are from post-apocalyptic Other Dust and are fully compatible with SWN. They have different Class Abilities than the SWN classes. We can use them if you think they'd fit your character better--if you're curious about them, let me know!)
Scroungers are tinkerer and inventors who will make tech work no matter what’s the cost. They have more of an Engineer’s perspective compared to the Experts.
Slayers excel at combat and brutal violence.
Speakers inspire others and bind disparate groups into shared purposes.
Survivors endure the worst of the wastes and the untamed wilds.

You may replace one Prime Requisite attribute of your chosen class with a score of 14 if you so wish. Note down your class’ special ability.

Pick a background package.
Select an option from the Stars Without Number backgrounds to reflect your character’s early training and origins and record the skills the package grants on your character sheet. Some packages have skills labeled “Tech/Any” or “Profession/Any”; this means you can select any one specialty from that skill type, such as “Tech/Postech” or “Profession/Sailor”. Skills labeled “Culture/World” mean that the character has Culture skill specialized in their homeworld, whatever it may be. Background skills start at level 0.

Pick a training package from your class.
Each class offers eight different training packages to reflect common skills and education for a certain type of character. Choose one appropriate to your character concept and record the granted skills on your character sheet. For skills labeled “Any”, any skill specialization may be chosen, but you may not double up on a skill already existing in the package. For example, a package granting “Combat/Any” and “Combat/Projectile” means you cannot choose “Combat/Projectile” twice. Training package skills start at level 0. If you already have a given skill from your background package, the skill starts at level 1 instead.

Choose a homeworld.
Either pick one from a list provided by the GM or else make up the details of your own. (I'll have a list of the actual planets posted once I have the game forum up.)

Determine starting Coolness.
You get three points of Cool factor that you can use to acquire Nanomutations, Cybernetics or just plain old attribute modifiers boost. These represent the general badassness of the characters and the horrors of the Pre-scream genepool manipulation/Xenohuman hybridation

They can spend the 3 pts by:
1)Spending 1 pts to roll on the Mutation charts (Mutation Flaws/Mutation Benefits) to determine what strain of nanomutation your character has experienced. (Roll 1d12 for each chart)

2)Spending 2 pts to roll on the Mutation Benefits only to represent a strain of alien DNA or purer nanomutation. (Roll 1d12).

3)Spending 3 pts to choose a specific Mutation Benefit to represent an alien ability that was crossbred into your lineage.

4)Spending 2 pts to get up to 3 system strains worth of Cyberware without paying the cost for it and without calculating the Strain in your total.

5)Spending 1 pts to get a Tech 5 or more item or Pre-scream Artifact item at no cost.

6)Spending 1 or more points to improve your attribute modifiers. This does not change the underlying attribute, but instead simply raises its modifier by one point. Thus, if your Strength was 10, you could add a point to its modifier to give yourself a +1 Strength modifier, despite the underlying score. A given attribute’s modifier can be raised only once, and it cannot be raised
above +2. This represents the Eugenic science of cloning and perfecting the Human model. If you spend your 3 pts of Cool in this you're probably an Alpha clone, void of any physical and mental imperfections (...well in theory).

Determine hit points for your character.
Warriors have 8. Psychics have 4. Experts, Scroungers, Slayers, Speakers and Survivors have 6. Add your Constitution modifier to this number. Even with a Constitution penalty, maximum HP cannot be less than 1.

Choose languages.
Your character speaks English, your world’s native tongue if that differs, and one more language per point of Intelligence modifier bonus.

Buy starting equipment.
Spend 400 plus 1d6 * 100 credits on equipment of Tech Level 4 or lower. Any money unspent can be retained for later purchases.

If your character belongs to the Psychic class, choose your psychic disciplines.
A psychic’s primary discipline begins at level 1, and they have 1 more point to spend on a different discipline. Your character’s initial psi power points are equal to 1 plus their highest attribute modifier between Wisdom and Charisma.
Last edited by Mister-Kent on Tue Jun 02, 2015 4:42 am, edited 32 times in total.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
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Pulpatoon
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Re: Characters and Character Creation

#2 Post by Pulpatoon »

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Mister-Kent
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Re: Characters and Character Creation

#3 Post by Mister-Kent »

Love the design, Pulp! What Background/Training combo did you use? Both custom?

As for your Movement Something-or-Other:
Please roll 1d8. 1-Alacrity. 2-Aquatic. 3-Clinging. 4-Flight. 5-Jumper. 6-Metastep. 7-Burrower. 8-Phasing.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
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Pulpatoon
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Re: Characters and Character Creation

#4 Post by Pulpatoon »

Mister-Kent wrote:Love the design, Pulp! What Background/Training combo did you use? Both custom?

As for your Movement Something-or-Other:
Please roll 1d8. 1-Alacrity. 2-Aquatic. 3-Clinging. 4-Flight. 5-Jumper. 6-Metastep. 7-Burrower. 8-Phasing.
Thanks! I couldn't rest until I figured out exactly what a guy with two mouths would look like. Spent the morning shovelling my driveway and imagining conjoined mandibles.

Background: Tribesman
Training: Adventurer Warrior

Movement: [1d8] = 6
Ohhhh. Metastep sounds impressive.
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Marullus
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Re: Characters and Character Creation

#5 Post by Marullus »

Roll 3d6 six times, and assign the totals in order to Strength, Intelligence, Wisdom, Dexterity,
Constitution, and Charisma.
We developed concepts first; can we re-order the attributes to allow that to be possible? Doing a 3d6, one set of rolls, assigned in order means that the rolls determine the concept but we've started the other way.
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Mister-Kent
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Re: Characters and Character Creation

#6 Post by Mister-Kent »

Yes, re-ordering is just fine. I'll go make that clear in the rules.

"Metastep - Short-jump teleportation nanites allow you to teleport to any location within unaided visual range for 1 System Strain."

Yes, teleportation for the man who never wants to leave the kitchen if he can help it :D How perfect.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
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Re: Characters and Character Creation

#7 Post by Enoch »

Mister-Kent wrote: 6)Spending 1 or more points to improve your attribute modifiers. This does not change the underlying attribute, but instead simply raises its modifier by one point. Thus, if your Strength was 10, you could add a point to its modifier to give yourself a +1 Strength modifier, despite the underlying score. A given attribute’s modifier can be raised only once, and it cannot be raised
above +2. This represents the Eugenic science of cloning and perfecting the Human model. If you spend your 3 pts of Cool in this you're probably an Alpha clone, void of any physical and mental imperfections (...well in theory).

[...]

If your character belongs to the Psychic class, choose your psychic disciplines.
A psychic’s primary discipline begins at level 1, and they have 1 more point to spend on a different discipline. Your character’s initial psi power points are equal to 1 plus their highest attribute modifier between Wisdom and Charisma.
So, for example, if I have a Wisdom of 14, I could spend my Cool to raise my modifier from +1 to +2, keeping the attribute itself at 14? As much as I want a mutation, that seems like something that could be really important to a psychic.
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Re: Characters and Character Creation

#8 Post by kmbll »


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Last edited by kmbll on Wed Mar 04, 2015 2:49 am, edited 3 times in total.
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Re: Characters and Character Creation

#9 Post by Mister-Kent »

Enoch--yes, you could pump it up to +2, and yes, that's Cool :D

Awesome to see Mr. The Savage completed--I've added his sheet to the first post, kmbll.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
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Re: Characters and Character Creation

#10 Post by kmbll »

I need to figure out my power - I'm sincerely struggling with the decision.

I'd like to imagine Killdozer metastepping around the kitchen.
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Re: Characters and Character Creation

#11 Post by Glintwine »

Working on getting my sheet up now, but I'm afraid my newness to the site is showing. Normally Stars Without Number allows you to replace one of the prime requisite stats of your class with a 14 as desired - using the Unseen Servant dice rollar/character sheets, is there any way to edit a characters stat line to reflect this? Because if not I may have screwed myself. xP
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Re: Characters and Character Creation

#12 Post by kmbll »

Yeah - once you roll you can just edit after the fact.
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Re: Characters and Character Creation

#13 Post by Glintwine »

Ahhhh, just found the option. Thanks Kmbll. Sorry everyone. At least that's my inevitable noobish question out of the way. :P
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Re: Characters and Character Creation

#14 Post by Mister-Kent »

S'okay Glint--took me a while to get the hang of things. Now watch me go, running game forums an' err'thang ;)
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
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Re: Characters and Character Creation

#15 Post by Enoch »

I will be playing Nikodemos Elihu, a psychic hailing from from a religious background where psychics are considered holy men of a sort (assuming this isn't overstepping; I'm not looking for any particular advantage with this, just cool flavor). He is on a religious quest to discover the lost secrets of the pre-Scream psychics, and hopes that signing on with the crew of the Cat's Cradle will lead him to them.

As far as background goes, I'm torn between Priest (which goes well with the religious theme) and Scholar (which goes well with the quest). Skill-wise, Priest provides Religion, which fits the theme, but isn't strictly necessary; and Leadership, which could be useful down the line if he becomes more involved in the religious heirarchy. Scholar provides another rank of History and opens Instruction, which is kind of awesome--being able to eventually assist others in their religious awakening (training psychics).
Morvith, Human Wizard, The Western Lands
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Re: Characters and Character Creation

#16 Post by kmbll »

Mister-Kent - would you let me do?:

Cyberware: Eelskin Capacitor Mesh, Ghost Talker Transceiver, Pressure Sheathing
Pretech: Symbiote Gun (Relics of the Lost)
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Re: Characters and Character Creation

#17 Post by Mister-Kent »

Ooh, some fierce tech! I like it.
DMing DUNGEONESQUE, LL AEC Gothic-weird fantasy
DMing CAT'S CRADLE, Stars Without Number/Other Dust
Playing
Constance Wyrdweather and Ruwyn Hollowheart in Labyrinth Lord: West Marches Sandbox (LL AEC)
Formerly Numen, Thisby Queller (RIP) and Radiant Olympia (RIP)!
Frekken Ribbitowicz in Mutant Future: Tales from Gam'A Zone (Gamma World)
Anne Summerisle and Gustav the Grasping in Caves of Chaos (LL)
Elden Vodarte in The Horror at Briarsgate (AD&D 1E)
I make the comics and arts! // Tumblr // DeviantArt // EnterVOID
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Re: Characters and Character Creation

#18 Post by kmbll »

I'll take that as a yes! Also how do I roll for credits?
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Re: Characters and Character Creation

#19 Post by Marullus »

Name: Malachi Lykos
Image
Malachi Lykos lied about his age to enlist. He was an inspired dreamer from a comfortable upper-middle class family on a core planet and thought joining the war would be romantic, that he'd see the universe. Amidst the releases he signed was one for enhancement procedures. Based on his aptitudes, he was selected for a program where they built the soldiers they wanted, and he was the right raw material. His emotions chemically surpressed and his reflexes enhanced by science, he dispassionately pulled the trigger until the war came to an end.

When he was released from service, they 'normalized' his implants. He struggled with the emotions caused by the memories of what he had dispassionately done. He tried to flee from his past, to prove he was more than just a gun, built to serve. While many just forgot the memories of what they did and where they went in service to the galaxy, he did not.

He attended university, studying voraciously about the ruins and worlds that they had fought over in the war. He studied science - biology, chemistry, xenobiology - and learned all he could of Pretech, driven to go out and explore, to discover what was lost. He found his way back to the Rim. Searching for and studying PreTech Ruins drives him forward... trying to make ends meet by clumsily fencing artifacts got him quickly branded. He was rescued and hired by the Cat's Cradle.



Skills:
Skills:
Combat/Projectile 1
Combat/Unarmed 0
Culture/Homeworld 0
Culture/Traveller 0
History 0
Language 0
Perception 0
Science 0
Tech (Pretech) 0
Tactics 0
Vehicle (Land?) 0
Cool Points:
Spending 2 pts to get up to 3 system strains worth of Cyberware without paying the cost for it and without calculating the Strain in your total.
Adrenal Suppression Pump (+2 init, -2 social for 1 hour/day)
Twitchlock Actuators (reroll any dex check or aim for 1 system strain)

Spending 1 or more points to improve your attribute modifiers.
Dexterity +2 (Then -1 for Actuators); net +1
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Re: Characters and Character Creation

#20 Post by Glintwine »

Image



Starting Credits Roll: [1d6x100] = 2x100 = 200

EDIT: Swapped some ability scores around to bring Raquel's stats more in line with her backstory. Also for more hitpoints because Psychics are fragile as hell. xP

Also, Mister-Kent, I ended up changing my class training from Rogue Psychic to Tribal Shaman, so your descriptor is now inaccurate. Sorry about that. :)
Last edited by Glintwine on Wed Mar 04, 2015 6:10 am, edited 2 times in total.
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