Summer 669
Summer 669
It is July when you return home after slaying the dragon and recovering the treasures etc.
It takes a week to build up the workshop to a usable level at Eastfort so that Darfilla can use it to identify the potions. That takes her another week.
Morwen and Earnan need a month to identify the magic items.
Jiho's other henches all have their tasks and he himself has to spend some time with the builders to see things done properly and integrate all the new people arriving.
Dramm has cleared his Quest and so may wish to return to Springkeep for awhile.
All told that's it for July. You can adventure again in August. If you wish to scout out the edges of the Brokenlands you have to leave it to NPCs and troops to get the overall lay of the land.
Otherwise I have some updates:
Fylla and Tylar's expedition in the eastern mountains
Aedaen's adventures in the Northwood
News from Vornhill (the Hill Dwarf town)
Springkeep sees Interesting times!
General region happenings
It takes a week to build up the workshop to a usable level at Eastfort so that Darfilla can use it to identify the potions. That takes her another week.
Morwen and Earnan need a month to identify the magic items.
Jiho's other henches all have their tasks and he himself has to spend some time with the builders to see things done properly and integrate all the new people arriving.
Dramm has cleared his Quest and so may wish to return to Springkeep for awhile.
All told that's it for July. You can adventure again in August. If you wish to scout out the edges of the Brokenlands you have to leave it to NPCs and troops to get the overall lay of the land.
Otherwise I have some updates:
Fylla and Tylar's expedition in the eastern mountains
Aedaen's adventures in the Northwood
News from Vornhill (the Hill Dwarf town)
Springkeep sees Interesting times!
General region happenings
Re: Summer 669
Dramm and Barnaby now make Springkeep their "base" and are quite interested by whatever's of interest there.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Summer 669
My collated thoughts on the treasure
- First question to Dramm: The dragon hide can make two human suits of armor, or one suit of armor and barding for a horse. If he wants, he can take all of the hide, get himself a paladin's warhorse, and armor it right up. If not, JJh will take the smaller half for armor.
- The Dawi sized stuff, and their relics, are given to Gurav and company.
- Dragon bits: Keep, vice sell. Too rare, and we'll figure out uses for all of it. Long bones for banners, claws and bits for weapons, components for reagents.
- Alchemy Jug: Mage shop in Eastfort, so Earnan, Darfilla, and Kornel can use it.
- Earnan: Spellthief's dagger and Ring of water walking
- Hemia: Bronze mace and Scroll of Quest
- Morwen: Rod of Absorption, Teleport Scroll
- Barnaby: Musical Pipes
- JJh: Dragon head
General
- Protection Scrolls
- Potions
Undecided
- Wand of Magic Detection
- Brass Ring of Berzerk Strength
- Ring of Protection
- Invisibility Powder
- First question to Dramm: The dragon hide can make two human suits of armor, or one suit of armor and barding for a horse. If he wants, he can take all of the hide, get himself a paladin's warhorse, and armor it right up. If not, JJh will take the smaller half for armor.
- The Dawi sized stuff, and their relics, are given to Gurav and company.
- Dragon bits: Keep, vice sell. Too rare, and we'll figure out uses for all of it. Long bones for banners, claws and bits for weapons, components for reagents.
- Alchemy Jug: Mage shop in Eastfort, so Earnan, Darfilla, and Kornel can use it.
- Earnan: Spellthief's dagger and Ring of water walking
- Hemia: Bronze mace and Scroll of Quest
- Morwen: Rod of Absorption, Teleport Scroll
- Barnaby: Musical Pipes
- JJh: Dragon head
General
- Protection Scrolls
- Potions
Undecided
- Wand of Magic Detection
- Brass Ring of Berzerk Strength
- Ring of Protection
- Invisibility Powder
Re: Summer 669
Fylla and Tylar's expedition
The Heir of Vizmark and Lord of Atwood return from their campaign about a week after the party. They and their retainers are battered, a tenth of their force is dead and a quarter wounded. Word is sent to Eastfort and Springkeep with the news and a plea for them to send priests and laypersons alike to assist with the burials, comfort the widows and tend to the injured.
It is only by providence that none of the leaders or officers died, but Sir Tylar is dejected and consoles himself with ever too much drink and revelry at his failure to bring the force home intact. To ease his conscience he gives a large endowment from his treasury to pay pensions to the families of those who lost their fathers and to educate their children. He displays a massive, spiked club and skull taken from a giant in his hall above a plaque listing the names of those who died to claim it.
Dame Fylla by contrast projects confidence in public despite a broken arm (she refuses Sir Kyl's offer to heal her until all of her soldiers are healed) and gives an impassioned eulogy about duty to the Law and the sacrifices that must be made. She calls on the Order of Paladins to join her and return to hunt down the remainder of the foe.
While they did not destroy the enemy, they did win the battle, and for the living they claimed a year's wage for each soldier who joined them.
The Heir of Vizmark and Lord of Atwood return from their campaign about a week after the party. They and their retainers are battered, a tenth of their force is dead and a quarter wounded. Word is sent to Eastfort and Springkeep with the news and a plea for them to send priests and laypersons alike to assist with the burials, comfort the widows and tend to the injured.
It is only by providence that none of the leaders or officers died, but Sir Tylar is dejected and consoles himself with ever too much drink and revelry at his failure to bring the force home intact. To ease his conscience he gives a large endowment from his treasury to pay pensions to the families of those who lost their fathers and to educate their children. He displays a massive, spiked club and skull taken from a giant in his hall above a plaque listing the names of those who died to claim it.
Dame Fylla by contrast projects confidence in public despite a broken arm (she refuses Sir Kyl's offer to heal her until all of her soldiers are healed) and gives an impassioned eulogy about duty to the Law and the sacrifices that must be made. She calls on the Order of Paladins to join her and return to hunt down the remainder of the foe.
While they did not destroy the enemy, they did win the battle, and for the living they claimed a year's wage for each soldier who joined them.
Re: Summer 669
Dramm thanks JJh for his gracious offer, then consults with Sir Tylar: would a warhorse and lance be useful in the terrain where giants can be killed?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
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माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: Summer 669
If any of the PCs are at Eastfort, JJh will send runners to let them know.
Hemia didn't waste time asking for permission, she knew what she was going to be told so she got about it. Several of her lay priests and priestesses gathered stores of medicines and bandages. Darfilla sent down the last of the healing potions while Varda ensured beer was loaded onto the wagons. Aneq and his riders took Hemia, the healers, and their medicines as quickly as a fast horse can go.
Drotik had the chapel's bell rung, and every militia person answered the call. With loud choruses of volunteers, three dozen were selected to march as a relief force to ensure Borderton was not left in a weakened state while they tended their dead and wounded. He joined Sir Rolton and his retinue. Sir Rolton, in turn, sought Dramm to see if the Paladin would like to ride with them. Their heavy foot (a mix of HI and HxB) would be there as well.
Zruk wondered how the human captain would view his people. So many of the tall ones did not value true honor. He watched the captains people move with simple spoken orders, and then the captain turned to him.
"Are your warriors willing to follow me. Truly?" The human looked at him intently.
Zruk nodded. "We have our orders; we follow you."
"Please ask your king to send workers to help dig graves and tend wounded. This is over and above your duty, and I will pay for the workers." The human smiled, and his smile was almost feral. "You and I will go down the pass and look for anyone who may have gotten left behind. If we happen to find orcs or giants, well, then it will be good to fight alongside you."
In a last conversation before leaving, Lord Jing was pulled aside by his cousin. They spoke in their native tongue, and Sir Si-woo handed over a largeish bag. Lord Jing's only reaction was a raised eyebrow, and then a hearty laugh. Of little note was that Sir Si-woo's wife was already well on her way to Borderton.
The main idea is to bolster Borderton so that fear and panic do not run rampant. Of course JJh will get to see his beloved, but then he'll march a force down the pass to look for those left behind, straggler orcs, and whatnot. The Goblin wolf riders will be able to sense more and communicate over longer distances. Eriker and the rangers will assist, but Si-woo and a sizeable force stay at Eastfort. Goblin workers can help dig as needed, and it provides coin for them.
Hemia didn't waste time asking for permission, she knew what she was going to be told so she got about it. Several of her lay priests and priestesses gathered stores of medicines and bandages. Darfilla sent down the last of the healing potions while Varda ensured beer was loaded onto the wagons. Aneq and his riders took Hemia, the healers, and their medicines as quickly as a fast horse can go.
Drotik had the chapel's bell rung, and every militia person answered the call. With loud choruses of volunteers, three dozen were selected to march as a relief force to ensure Borderton was not left in a weakened state while they tended their dead and wounded. He joined Sir Rolton and his retinue. Sir Rolton, in turn, sought Dramm to see if the Paladin would like to ride with them. Their heavy foot (a mix of HI and HxB) would be there as well.
Zruk wondered how the human captain would view his people. So many of the tall ones did not value true honor. He watched the captains people move with simple spoken orders, and then the captain turned to him.
"Are your warriors willing to follow me. Truly?" The human looked at him intently.
Zruk nodded. "We have our orders; we follow you."
"Please ask your king to send workers to help dig graves and tend wounded. This is over and above your duty, and I will pay for the workers." The human smiled, and his smile was almost feral. "You and I will go down the pass and look for anyone who may have gotten left behind. If we happen to find orcs or giants, well, then it will be good to fight alongside you."
In a last conversation before leaving, Lord Jing was pulled aside by his cousin. They spoke in their native tongue, and Sir Si-woo handed over a largeish bag. Lord Jing's only reaction was a raised eyebrow, and then a hearty laugh. Of little note was that Sir Si-woo's wife was already well on her way to Borderton.
The main idea is to bolster Borderton so that fear and panic do not run rampant. Of course JJh will get to see his beloved, but then he'll march a force down the pass to look for those left behind, straggler orcs, and whatnot. The Goblin wolf riders will be able to sense more and communicate over longer distances. Eriker and the rangers will assist, but Si-woo and a sizeable force stay at Eastfort. Goblin workers can help dig as needed, and it provides coin for them.
Re: Summer 669
Springkeep Sees Interesting Times
Springvale sits firmly on the grasslands about ten miles south of a long ridge of rocky terrain that stretches clear across the grasslands from the Northwood in the east to the ancient forest of the Elves in west. Beyond it about 30 more miles lay the Northern Mountains, dozens of which tower so high their peaks are perpetually wrapped in clouds. What fewer know is that between those two barriers lies a deep chasm filled by six coursing rivers with spectacular falls that turn it into an inland sea 150miles wide east to west and up to 20 miles north to south. It is called Kellan's Cleft for the explorer who first mapped it centuries ago.
Rarely is anyone bold enough to go there as the hills, ravines and twisting mazes of rock that guard it on the south are home to dangerous monsters of all sorts and to fractious, constantly warring tribes of Orcs. Or, at least, they used to be fractious. In the past few months more and more Orcs have been sighted in at the edges of that unwelcome land with a handful of bands even daring to creep out by night into the grasslands only to be driven back by the Order of Paladins when daylight reveals their foul intentions. Night after night, their cook fires can be seen glowing in the distance and when the winds are low the black smoke from the coal they burn wisps and curls by daylight. A month ago they were scattered, with only a handful, but now they stretch for miles with new ones joining each night.
Dramm watches the development with growing concern, especially once the news comes from Borderton. A group will go to answer the call, and guards will be needed to get the healers and their precious cargo of vials containing the healing waters of the spring safely. Likewise more patrols have to head into the northern grasses to keep closer watch. It is fortunate that the farms and homesteads stretch south along the road rather than north toward the looming danger, but caution and worry increase with every new fire spotted to the north.
News from Vornhill
With what is going on in Borderton and Springvale one may hope for good news to come from the few, but regular, Hill Dwarf bands who make the trip to trade their goods and strong lager at Springvale. One would quickly be less confident once they share tales of frequent encounters with Orc and Goblin raiders. The traders are more heavily armed (which is saying something given how well armed the Dawi are) and they are also numerous than usual. In quieter times each band is a dozen or so, but now they never head out without double that number. The first two days of their trips is the most dangerous as fast wolf-riders and wargs can easily catch them in the hills and the nearby plains. Once out in the open though their crossbows are more than capable of deterring light cavalry when the threat of a charging mass of Orcish rabble is gone. The long, Summer days help as well since Orcs won't travel by daylight in the open. Not unless something more deadly drives them on, that is.
Aedaen's Adventures
Aedaen shares his expeditions and explorations with Morwen adding his insight to what her henchbirds relate. They have been making regular contact with a collection of Druidic humans to the northeast. Those of the light woods are semi-nomadic gatherers moving among several camps while to their north, in deeper woods, are more reclusive, stationary villagers. Further east, due north of Atwood they have learned of an Enchantress called The Lady of Streams that they have so far heeded the warnings to avoid. Aedaen gathers she is an ancient Elf, and thus is happy to avoid her. There is a larger circle of Druids beyond those three smaller domains who are much less welcoming than the others. They have rebuffed all requests to parley.
Unlike other news though this is mostly good. The forests closest to Ravenswell are open and populated only with normal animals. Further exploration to the north quickly encounters deep, dark forest with few tracks through the deep growth. In many places its impossible to see more than a few yards, there are few clearings and even the streams are overgrown and flow in deep, narrow channels then vanish fully into the earth barely seeing any sunlight through the dense canopy. The wildlife there is not unusual so far, aside from the giant insects and spiders that people have come to expect in the region.
Even still, the place makes Aedaen and his companions uneasy, as if it is somehow empty despite teeming with life.
Springvale sits firmly on the grasslands about ten miles south of a long ridge of rocky terrain that stretches clear across the grasslands from the Northwood in the east to the ancient forest of the Elves in west. Beyond it about 30 more miles lay the Northern Mountains, dozens of which tower so high their peaks are perpetually wrapped in clouds. What fewer know is that between those two barriers lies a deep chasm filled by six coursing rivers with spectacular falls that turn it into an inland sea 150miles wide east to west and up to 20 miles north to south. It is called Kellan's Cleft for the explorer who first mapped it centuries ago.
Rarely is anyone bold enough to go there as the hills, ravines and twisting mazes of rock that guard it on the south are home to dangerous monsters of all sorts and to fractious, constantly warring tribes of Orcs. Or, at least, they used to be fractious. In the past few months more and more Orcs have been sighted in at the edges of that unwelcome land with a handful of bands even daring to creep out by night into the grasslands only to be driven back by the Order of Paladins when daylight reveals their foul intentions. Night after night, their cook fires can be seen glowing in the distance and when the winds are low the black smoke from the coal they burn wisps and curls by daylight. A month ago they were scattered, with only a handful, but now they stretch for miles with new ones joining each night.
Dramm watches the development with growing concern, especially once the news comes from Borderton. A group will go to answer the call, and guards will be needed to get the healers and their precious cargo of vials containing the healing waters of the spring safely. Likewise more patrols have to head into the northern grasses to keep closer watch. It is fortunate that the farms and homesteads stretch south along the road rather than north toward the looming danger, but caution and worry increase with every new fire spotted to the north.
News from Vornhill
With what is going on in Borderton and Springvale one may hope for good news to come from the few, but regular, Hill Dwarf bands who make the trip to trade their goods and strong lager at Springvale. One would quickly be less confident once they share tales of frequent encounters with Orc and Goblin raiders. The traders are more heavily armed (which is saying something given how well armed the Dawi are) and they are also numerous than usual. In quieter times each band is a dozen or so, but now they never head out without double that number. The first two days of their trips is the most dangerous as fast wolf-riders and wargs can easily catch them in the hills and the nearby plains. Once out in the open though their crossbows are more than capable of deterring light cavalry when the threat of a charging mass of Orcish rabble is gone. The long, Summer days help as well since Orcs won't travel by daylight in the open. Not unless something more deadly drives them on, that is.
Aedaen's Adventures
Aedaen shares his expeditions and explorations with Morwen adding his insight to what her henchbirds relate. They have been making regular contact with a collection of Druidic humans to the northeast. Those of the light woods are semi-nomadic gatherers moving among several camps while to their north, in deeper woods, are more reclusive, stationary villagers. Further east, due north of Atwood they have learned of an Enchantress called The Lady of Streams that they have so far heeded the warnings to avoid. Aedaen gathers she is an ancient Elf, and thus is happy to avoid her. There is a larger circle of Druids beyond those three smaller domains who are much less welcoming than the others. They have rebuffed all requests to parley.
Unlike other news though this is mostly good. The forests closest to Ravenswell are open and populated only with normal animals. Further exploration to the north quickly encounters deep, dark forest with few tracks through the deep growth. In many places its impossible to see more than a few yards, there are few clearings and even the streams are overgrown and flow in deep, narrow channels then vanish fully into the earth barely seeing any sunlight through the dense canopy. The wildlife there is not unusual so far, aside from the giant insects and spiders that people have come to expect in the region.
Even still, the place makes Aedaen and his companions uneasy, as if it is somehow empty despite teeming with life.
Re: Summer 669
On the way to Borderton, Ji-ho's relief force naturally pass Ravenswell, where the mages are still elbows-deep in research on the items recovered from the dragon.
"As happy as I would be to hunt yrch with you," Earnan says, with unaccustomed force, "it shall have to be another time. Morwen and I have much to do here, and I do not imagine you are in desperate want of one more bow."
Indeed, as more news filters in, it does not sound as though the opportunity to hunt his people's ancient foe will be lacking in the times to come. Doubtless he will have more than his fill.
The news that Aedaen brings is both better and more interesting than orcs, though: Earnan has an especial interest in the forests of this land - both alike and yet very different from the weeping forest of Nintaur. One can have enough of these wide-open plains, and he all but despairs of getting any sizeable tree to grow near Eastfort, even if he should stay in these parts long enough to see one mature.
A month passes, and he and Morwen complete their work. Earnan asks with barely-disguised hope whether anyone else would have especial need of the elven water ring.
Yes please to the Ring of Water Walking, although if anyone else really wants it we can discuss it. I'm happy to have the Spellthief's Dagger too, but if anyone could do with a hidden dagger particularly, I don't mind - Earnan's not really that kind of rogue.
"As happy as I would be to hunt yrch with you," Earnan says, with unaccustomed force, "it shall have to be another time. Morwen and I have much to do here, and I do not imagine you are in desperate want of one more bow."
Indeed, as more news filters in, it does not sound as though the opportunity to hunt his people's ancient foe will be lacking in the times to come. Doubtless he will have more than his fill.
The news that Aedaen brings is both better and more interesting than orcs, though: Earnan has an especial interest in the forests of this land - both alike and yet very different from the weeping forest of Nintaur. One can have enough of these wide-open plains, and he all but despairs of getting any sizeable tree to grow near Eastfort, even if he should stay in these parts long enough to see one mature.
A month passes, and he and Morwen complete their work. Earnan asks with barely-disguised hope whether anyone else would have especial need of the elven water ring.
Yes please to the Ring of Water Walking, although if anyone else really wants it we can discuss it. I'm happy to have the Spellthief's Dagger too, but if anyone could do with a hidden dagger particularly, I don't mind - Earnan's not really that kind of rogue.
Re: Summer 669
I think it's a bit small of a reward for a job well done.CarrieVS wrote: ↑Tue Mar 18, 2025 12:37 am Yes please to the Ring of Water Walking, although if anyone else really wants it we can discuss it. I'm happy to have the Spellthief's Dagger too, but if anyone could do with a hidden dagger particularly, I don't mind - Earnan's not really that kind of rogue.
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Re: Summer 669
Morwen will be staying in her tower. Her spies, on the other hand, will be sent out to find the latest hot goss, etc.
Re: Summer 669
Correct me if I am wrong.
Dramm gets the dragon hide to make armor and barding and the Pipes (for Barnaby)
Earnan gets the Dagger and the Silver Ring
Morwen gets the Rod, Teleport scroll
Jiho gets the Dragon Head, Mace (for Hemia), Alchemy Barrel (Eastfort), Fireball scroll (Darfilla)
Potions and Protection Scrolls go in the general fund
Dawi get the other arms and armor.
That leaves two Rings, Wand and Dust unclaimed.
Dramm gets the dragon hide to make armor and barding and the Pipes (for Barnaby)
Earnan gets the Dagger and the Silver Ring
Morwen gets the Rod, Teleport scroll
Jiho gets the Dragon Head, Mace (for Hemia), Alchemy Barrel (Eastfort), Fireball scroll (Darfilla)
Potions and Protection Scrolls go in the general fund
Dawi get the other arms and armor.
That leaves two Rings, Wand and Dust unclaimed.
Sir Tylar shares that there are some paths that benefit from horses, but much of the terrain is unstable and narrow. He himself had to clamber up a slope and across a shale outcrop to challenge the giant on foot.
Re: Summer 669
I think that's correct, but my brain is fried. Dramm might benefit from the Ring of Berzerk strength, as long as he kept it off until needed. Like JJh, Dramm tends to get into the thick of things. JJh is working to become more strategic, but he'll still draw steel when the time comes.scarik wrote: ↑Tue Mar 18, 2025 9:58 pm Correct me if I am wrong.
Dramm gets the dragon hide to make armor and barding and the Pipes (for Barnaby)
Earnan gets the Dagger and the Silver Ring
Morwen gets the Rod, Teleport scroll
Jiho gets the Dragon Head, Mace (for Hemia), Alchemy Barrel (Eastfort), Fireball scroll (Darfilla)
Potions and Protection Scrolls go in the general fund
Dawi get the other arms and armor.
That leaves two Rings, Wand and Dust unclaimed.
Everyone could use the Ring of Protection. Maybe Earnan could use the Wand of Magic Detection? He could sneak around and find magic stuff easier, anyway. The Dust for Barnaby, maybe?
Re: Summer 669
Everyone could use the ring of protection, but a front-liner would probably get the most bang for the buck.
Earnan would probably get as much use out of the wand as anyone, but I hope I’m not taking more than my share. (I still don’t mind if anyone else wants the dagger, or indeed the wand.)
Re: Summer 669
The main question on everything is how can the group benefit the most? Of Earnan, Morwen, and Darfilla, Earnan is usually more out front. Thus him having the wand extends the group's detection range.CarrieVS wrote: ↑Tue Mar 18, 2025 11:00 pmEveryone could use the ring of protection, but a front-liner would probably get the most bang for the buck.
Earnan would probably get as much use out of the wand as anyone, but I hope I’m not taking more than my share. (I still don’t mind if anyone else wants the dagger, or indeed the wand.)
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Re: Summer 669
I feel like the wand and the dagger would benefit Earnan the most.
Re: Summer 669
The Dust is a depleting resource. Its not single use like a potion or scroll, but it won't recharge like a wand either. Once its all gone you will be left with an empty powder horn, albeit one prepared to contain magical substances.
I agree Earnan will get the most opportunity to use the wand proactively. Left to a backline mage its largely just a small cost savings since Morwen can cast Detect Magic as a ritual.
For the Ring of Protection I will point out that Dramm already has a Magic Ring and no one can use more than 2 Rings. This one is purely discretionary since as you have pointed out, everyone can benefit from it. It can make a heavily armored fighter into an even tougher defender, it can allow a skirmisher to have greater armor than the fast foes they face will expect or it can give a mage some protection greater than their robes.
The Berserk Strength Ring will be a disaster for most characters. Dramm is the only PC who can benefit from it. Otherwise your best bet is to choose an NPC who won't ever need to parley or keep it secret and safe for later.

I agree Earnan will get the most opportunity to use the wand proactively. Left to a backline mage its largely just a small cost savings since Morwen can cast Detect Magic as a ritual.
For the Ring of Protection I will point out that Dramm already has a Magic Ring and no one can use more than 2 Rings. This one is purely discretionary since as you have pointed out, everyone can benefit from it. It can make a heavily armored fighter into an even tougher defender, it can allow a skirmisher to have greater armor than the fast foes they face will expect or it can give a mage some protection greater than their robes.
The Berserk Strength Ring will be a disaster for most characters. Dramm is the only PC who can benefit from it. Otherwise your best bet is to choose an NPC who won't ever need to parley or keep it secret and safe for later.
Magic Rings are never just simple things one can turn on or off. Assuming a character can even bring themselves to remove one the effects for doing so are not known until you try.Leitz wrote: ↑Tue Mar 18, 2025 10:28 pm
I think that's correct, but my brain is fried. Dramm might benefit from the Ring of Berzerk strength, as long as he kept it off until needed. Like JJh, Dramm tends to get into the thick of things. JJh is working to become more strategic, but he'll still draw steel when the time comes.
Everyone could use the Ring of Protection. Maybe Earnan could use the Wand of Magic Detection? He could sneak around and find magic stuff easier, anyway. The Dust for Barnaby, maybe?

Re: Summer 669
Given the various regional threats the Margrave wants to hold a council. Are the PCs interested in attending?
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Re: Summer 669
Of course! What's the time schedule on it? JJh and a crowd were already heading to the pass to make sure things were good there. He want's to use the wolve's heightened senses to find any of the Margrave's folks that got lost, and any orcs or whatever that hadn't gotten the message.
Re: Summer 669
Just after the mages finish their research of course. JJh and co will already be in Borderton so you just have to wait for any other PCs who will be coming and the Abbot. Vornhill could send someone, but they will need to get the message through to them.Leitz wrote: ↑Thu Mar 20, 2025 9:08 pm Of course! What's the time schedule on it? JJh and a crowd were already heading to the pass to make sure things were good there. He want's to use the wolve's heightened senses to find any of the Margrave's folks that got lost, and any orcs or whatever that hadn't gotten the message.