OOC III

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Rex
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OOC III

#1 Post by Rex »

New topic for OOC talk.
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GreyWolfVT
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Re: OOC III

#2 Post by GreyWolfVT »

alright
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: OOC III

#3 Post by Rex »

My poor attempt to get the group to make a decision didn't work so switching to OOC.

I welcome more ideas but will start a poll of sorts on the groups next action. No real rules, feel free to discuss or throw other options out.

1. Follow the river out of the mountains, then south to Tharda hopefully. Biggest risk is Gargun, barbarians, and wyvern. Always a chance of something else of course.

2. Explore the area immediately around the hunting lodge, using it as a safe haven. Not sure why but possible. Similar risks.

3. Remain at the lodge and attempt more invocations, spells and talents to gather more information. Could be combined with other options. Least amount of risk.

4. Recon towards Kiraz to access the situation around it and maybe determine if you can get in. High risk of Gargun, lesser of barbarians. Wyvern and Ivashu probably the same risk.

Once I have an idea I will move it along.
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Re: OOC III

#4 Post by Marullus »

Lharzin is good with 1 or 4. The spirits warned her that evil is coming. She leans to 1, to get word to her father. But then again she knows he HAS a key already and never used it and maybe she's mad about that...

As a player, I say 4. A good ol' dungeon delve sounds fun.
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Re: OOC III

#5 Post by gurusql »

Let's go with 4.
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Re: OOC III

#6 Post by GreyWolfVT »

Fine with 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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shaidar
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Re: OOC III

#7 Post by shaidar »

Sounds like it's 4 :-)
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Rex
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Re: OOC III

#8 Post by Rex »

Excellent. I will work on getting a post up in the next day or so.
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Re: OOC III

#9 Post by Rex »

shaidar wrote: Mon Mar 10, 2025 12:24 pm Arngeir

"Will try the runes again, see if they speak this time on what awaits us on our journey."

Once again he asks Ylina for guidance in reading the stones:

(Prayer of Elkyri, 61%)
Percentage: [1d100]=20
Critical success, +50%

Runecraft (60% base + 50%):
Percentage: [1d100]=38
A MS.
shaidar, go ahead and roll 1d100+sb to see if your ritual goes up.

I will work on what your stones say.
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Re: OOC III

#10 Post by shaidar »

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Re: OOC III

#11 Post by Rex »

shaidar wrote: Tue Mar 11, 2025 5:50 am Percentage: [1d100]=64
ah well.
That goes up. You get to add your SB, which is 14 and your ML is currently 71. So 64+14=78 which is greater than 71, so your ML goes up 1 to 72.
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Re: OOC III

#12 Post by shaidar »

Thanks, I keep forgetting about adding the, SB

:)
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Re: OOC III

#13 Post by Rex »

No problem It is a very different system then most are used to.
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Re: OOC III

#14 Post by Rex »

Sorry about the lack of a post. Been a rough week at work and my wife has been struggling with insomnia for the past couple of weeks. I will get one up later today after I get caught up on some real life stuff.
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Re: OOC III

#15 Post by shaidar »

No worries Rex, these things happen. I hope things improve for you soon.
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Re: OOC III

#16 Post by Rex »

Thanks shaidar. Working on a post now.
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Re: OOC III

#17 Post by GreyWolfVT »

No worries Rex. I have been in strange places mentally lately myself so my posting has not been 100% up to par or on time. So I get it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC III

#18 Post by gurusql »

No worries at all Rex
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Re: OOC III

#19 Post by Rex »

Forgot Murgar's skill improvement roll for Savorya.

Savorya SIR vs 64 [1d100+16]=22+16=38

Nope.
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Re: OOC III

#20 Post by Rex »

I updated Algrim's Awareness ML on my copy of his sheet. Nice roll.
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