Artifact Inventory

Norjax
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Norjax
Rider of Rohan
Rider of Rohan
Posts: 4389
Joined: Fri Feb 24, 2012 6:54 pm

Artifact Inventory

#1 Post by Norjax »

A comprehensive list of the artifacts acquired by the party.
Blaster Pistol [Usage = 1d4] (Silvestri)

Line of Sight range; (3d6) Dmg.
Tech Goggles [Usage = 1d7] (Silvestri)

Wearing the goggles allows one to see infrared heat sources up to 100ft distance and detect residual heat signatures and cold spots up to 30 minutes old. Each use lasts 10 minutes (1 turn) before it automatically shuts off.
Security Fence [Usage = 1d8]

(1) 2x2x6 ft. cabinet constructed from artificial bone (plastic, extra)

Four pair of black 5ft-long poles with a red line running down one side. The poles may be staked up to 40ft apart and energized to form a rectangular plane of ghostly energy between them. This energy fence will stun most life forms that try to cross the barrier. All stakes must be set before the grid is energized. It forms a 40ft x 40ft enclosure. The grid remains energized for 8 hours before it automatically shuts down. It may be stopped sooner.
Defense Belt [Usage = 1d8] (Silvestri)

An elaborate 8-inch-wide waist belt (girdle) fabricated out of a dark blue flexible metal with yellow trim. The item contains an internal energy packet that produces a deflect barrier around the proximity of anyone wearing it. Both projectile and melee strikes are affected.

When activated, the belt affords a +2 to AC and absorbs 15hp of damage before shutting down.
No delay is required between activations.
Sonic Sword [Usage = 1d7] (Max)

The weapon is constructed of seamless gray metal, chipped, and scratched in various locations, but otherwise perfectly proportioned. The edge isn’t sharp, being about an eighth inch in thickness with tiny holes bored towards the center of the blade and spaced two inches along its perimeter. Activated by twisting one’s hand on the grip. The blade vibrates with a high-pitch whine, cutting into materials easier than a sharpened blade.

When activated, the weapon inflicts 1d8+16 per strike.
+2 Attack Bonus.
The sword operates for 30 minutes before shutting down.
Levitation Ankle Cuffs [Usage = 1d10] (Kurot)

Activated by establishing a neural or wireless connection to the cuffs
Activation has a 1-hour endurance
Limited Flight; 60ft/round
Up/down; side to side
400lbs. capacity
Anchor Device [Usage = 1d5] (Silvestri)

When a button on the top activates the device, the cage vibrates and will pass into solid objects. When the cage region bottoms out against the base of the cylinder, the device deactivates and is firmly anchored into the surface where it was placed. This can be used to secure a rope or function as a lifting hook for a crane and sling.
Glow Stick [Usage = 1d6] (Denslow)

Flashlight. 1-hour maximum duration per charge.
Anti-fungal Paste [Usage = 1d4] (Denslow)

Use within 2 hours of infection to negate effects (No save required)
Goo Food Maker [Usage = 1d8] (Silvestri)

By grasping and squeezing the handle while the oval pad is pressed against a surface, a 2” thick chunk of edible gelatin is extracted from converted surface material. The quantity per use is enough for a single meal. The color and always bland taste of the gelatinous substance depends on the source material. (No difference in sustenance value, merely a curio for role playing)
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