Y2156.11.25 - SHIPSHAPE

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atpollard
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Y2156.11.25 - SHIPSHAPE

#1 Post by atpollard »

Y2156.11.25:1000 Brulantfort: The Colony (Guy)
Bucking tradition, he had chosen to drive from Montsoliel in a leased two-seat vehicle with a 1 square meter pickup bed and all-wheel drive. It had taken longer (days instead of hours) but had afforded him the opportunity to stop at each little community along the way and get a ‘feel’ for things on the ground. That sort of first-hand, front-line was often worth its weight in gold.

So far, Guy found business was normal, but EVERYONE seemed nervous. It seemed like everyone could sense that SOMETHING was going to happen, but nobody had any clue what that something might be … and that made things worse. Trouble you knew, you could plan for and brace against, but how do you plan for the unknown?

Yet the very fact that BUSINESS was carrying on as normal, was a good sign.

Guy had arrived in Brulantfort late yesterday at the “Double Small Stateroom” prefab ["U" near 18] he had leased for a month. Arrangements had been made in advance so he could arrive (or leave) without needing to alert anyone of his location or itinerary. It was probably an unnecessary security precaution, but some habits are hard to shake. The unit was chosen for its LOCATION. It offered handy and back-road access to the factory (to check on special orders) as well as quick access to three clusters of Lower Class Housing units.

To most people, they were just clusters of poor workers forming a community … and they were that … but to Guy, those were the Branch Offices of his silent partners and the eyes, ears and hands of the Syndicate. This was where goods were stored. These were the people that moved those goods. These were the consumers that purchased those goods. If there was to be any disruption, this is where the cracks would show first. A Baron might be awarded governance over a town, but for Guy, THESE were his ‘subjects’. To them, his word was law.

After a passable ‘home-style’ breakfast at the local Diner [12], Guy was sitting in a sculpture garden with a neighbor named “Betty” that made Kinetic Sculptures. Like most of the people in the COLONY, she was an artist with strong opinions and no particular love for being told what to do. She was also full of interesting information about the neighborhood.

Guy was introduced to another neighbor, new to the Colony … Joceline Rose-Flint, the mother of a pair of two-year-old twins. Her husband was a Marine, just out of the service, and ‘hunting’ in the woods outside the COLONY.

The news was concerning to Guy. Certainly the Syndicate had nothing that the MILITARY would care about, but if Military Intelligence had people searching for SOMETHING, then they might stumble across some Syndicate Business by mistake. The local operators needed to be warned to keep a lower profile and exercise more caution. Some idiot smuggling untaxed beer getting into a firefight with a Military Patrol is EXACTLY what the Syndicate is afraid of.

On the other hand, if the Military is sending in scouts, then the rumors of an impending Government raid of the COLONY may need to be taken more seriously. The best outcome for Guy would be for everyone to find whatever they are searching for and let Business get back to normal. It looks like Guy has some snooping on his calendar.
[ex-Diplomat] Guillaume (Guy) Dubois (Age 46): [Ythgar]
Below average (2-5) none; Average (6-8) STR, INT; Above average (9-C) DEX, END, EDU, SOC.
Skills: Computer, Streetwise/Liaison, BladeCbt, Forgery, GunCbt (SMG), JoT, Vehicle (wheel/track), Admin, Gambling, GunCbt (Pistol), VaccSuit, Vehicle (air/grav), Vehicle (water)
Image
"O" = Outcast = "Pressure Tent" inhabited by SOC 0-2 individuals.
"L" = Lower = "Prefabricated Cabin" inhabited by SOC 3-5 individuals.
"M" = Middle = "Advance Base" inhabited by SOC 6-8 individuals.
"U" = Upper = "Double Small Craft Stateroom" [Cr 200k; 16k kg; 6x12m] inhabited by SOC 9-11 individuals.
"E" = Elite = "Cutter Module" [Cr 500k; 40k kg; 4m dia.x30m long] inhabited by SOC 12+ individuals.

[1] General Contractor
[2] Grocery Store
[3] General Store (like a micro-Walmart)
[4] Savings & Loan
[5] Real Estate Office ("sales & Leasing")
[6] Architect/Engineer
[7] Data Processing & Storage
[8] Brulantfort Employment Services
[9] Medical Clinic
[10] Assisted Living Facility
[11] Restaurant
[12] "District 0, Building 12" (Bar & Diner)
[13] Repair Shop
[14] Chapel
[15] Factory
[16] Brulantfort Educational Services
[17] Clothing Store
[18] Building Material & Garden Supply
[19] HVAC & Filtration Construction and Repair
[20] Brulantfort Social Services
[21] Laundry (self-service and full service)
[22] Insurance Office
[23] Wholesale Food & Grocery
[24] Vehicle Parts Store
[25] "Warehouse 25"
[26] Bed and Breakfast (12 rental units)
"welcoming humbly His light and proudly His darkness" - e.e. cummings
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atpollard
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Y2156.11.25:1030 Brulantfort: The Colony (Group)

#2 Post by atpollard »

Y2156.11.25:1030 Brulantfort: The Colony (Group)
The truck rattled into the COLONY loaded with supplies and people both on a mission. The truck arrived at Warehouse 25 to store your cargo [and that is where the Fuel Pumps are to refill the tank].

Chester and Mick rode together on their respective bikes, both enjoying the freedom of the open road surrounded by dense jungle. While there were tasks to be done, Chester had a waiting Joceline on his mind and Mick was thinking about Sophie. The deal with the Blue Clan meant opportunity … and possible danger. At home, Chester discovered the twins playing outside with some sort of animal with a hard shell as Joceline and Betty sat chatting with a well dressed man.

Joceline threw her arms around Chester and couldn’t wait to tell you that she got a part-time Job at Warehouse 25. They had no openings for PILOTS, but they had her Resume and she was on the shortlist if an opening for a relief pilot came available.

Joceline introduced Chester to Guillaume Dubois, your new neighbor across the road.

“How was the hunting?” said Guy to Chester. “Did you find what you were after?
[ex-Diplomat] Guillaume (Guy) Dubois (Age 46): [Ythgar]
Below average (2-5) none; Average (6-8) STR, INT; Above average (9-C) DEX, END, EDU, SOC.
Skills: Computer, Streetwise/Liaison, BladeCbt, Forgery, GunCbt (SMG), JoT, Vehicle (wheel/track), Admin, Gambling, GunCbt (Pistol), VaccSuit, Vehicle (air/grav), Vehicle (water)

[ex-Marine] Chester Flint [M] (Age 22): [Kenjosephus]
Below average (2-5) EDU; Average (6-8) DEX, END, INT, SOC; Above average (9-C) STR.
Skills: Blade Cbt, GunCbt (Rifle), Vehicle (wheel/track), Brawling, Electronic, Gambling, GunCbt (Pistol), GunCbt (SMG), GunCbt (Heavy/Demo), Mechanical, VaccSuit, Vehicle (air/Grav), Vehicle (water).

Joceline Rose-Flint [F] (Age 21): [NPC]
Below average (2-5) INT, EDU; Average (6-8) STR, END, SOC; Above average (9-C) DEX.
Skills: Vehicle (air/Grav), Brawling.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
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shaidar
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Re: Y2156.11.25 - SHIPSHAPE

#3 Post by shaidar »

DJ

DJ is happy to be back at The Colony. On arrival at the warehouse he greets Brom and helps in arranging the storage of the materials.

To the group: "We should go looking for some new handcomps, more than one just in case. Then we can go looking for buyers."
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Re: Y2156.11.25 - SHIPSHAPE

#4 Post by Thumper »

Mick-
”Agreed DJ. I heard about these burner comms for short-term visitors to Beau. I’ll see about picking some up straight away. Need to go into the city for those.

But the government already knows about some of our trade with St Oyland. We taxed some of the sales from their product. Would make sense to hit up the next trade on my established comm unit.

Anyone coming with me into the City?”


As he drops off his bike and gear at his team-rented room and cleans up, he eyes Chester’s reunion with his family and wonders about the loyalty to the company/crew. He'll stash any unlicensed guns again where he did before...up just the right kind of tree with natural deterring bio that he knows how to neutralize.

Unless there’s a dissenting opinion, He’ll place a phone call to the Blue Clan to inform them of salvaged inventory currently available and take any add ons to the list of electronics and manufacturing items the Blue Clan previously provided. He’ll try to use vague terms or descriptions for those previously discussed items to avoid detailing specifics where possible (e.g. “same things as last time”, same number/half/double as last time”, those things we talked about before, etc.). New items will require detailed discussion, he’ll plan to sales-tax the retail of that segment of the delivery.

When they go into the city, they can get the burner phones, investigate the ship repair drone’s available, and look for an items on a possible St Oyland delivery. Others could sift for shopping list items in the Colony and try to keep transactions on the barter economy.
Last edited by Thumper on Sat Nov 09, 2024 9:17 pm, edited 1 time in total.
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Re: Y2156.11.25 - SHIPSHAPE

#5 Post by shaidar »

DJ

DJ will ask Brom about locating second-hand vehicles for sale in the colony, both wheeled and grav.

He's happy about seeing if Blue Clan is interested in any of there stuff and officially declaring it.

He's not sure about going into the city in case they catch him on not having a job yet. He suggests we really need to sort out paperwork for 'the business' to get the government off our backs.
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Re: Y2156.11.25 - SHIPSHAPE

#6 Post by Thumper »

Mick will add formation of a Corporation to his list of things to do in the City. It’s mostly online forms filing. Once formed, we can all get ID’s tied to corporate taxes.

He proposes all PCs as partners. This could be a carrot that Mick proposes to encourage Chester’s loyalty. But, in Chester’s case, he’s not entitled to pre-existent assets of Joe, DJ, Tut, Hol, and Mick, as those are individual resources. The balance of pre-existing “Team” funds would be loaned to the new corporate entity in the form of a long-term non-interest bearing note. He proposes an initial 30,000cr buy in from Chester for a 3% minority ownership stake…fully vested in equal partnership after 1 year or the ship is flyable, whichever is realized first.
Last edited by Thumper on Sat Nov 09, 2024 6:20 pm, edited 1 time in total.
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Re: Y2156.11.25 - SHIPSHAPE

#7 Post by shaidar »

DJ

DJ is happy with the proposal. He realises the paperwork is a pain, but the sooner we do something the quicker (hopefully) the government will look elsewhere.

While Mick is prepping paperwork in the city, DJ (and whoever) can look for somewhere to rent as the official address of the business, potentially with or without something residential to live in.
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Re: Y2156.11.25 - SHIPSHAPE

#8 Post by ateno »

"Well DJ, if your working an selling the materials, that leaves little for us to do, we are going to our rental and get a shower and clean clothing. Meet you at the diner for dinner?

GM: Is the 'restaurant' noted as #11 the same diner we have been eating at? If so, Tut will take a quick clean and put on 'tradesman' clothing and head to arrive about 10:45am andd get a seat where he can see the door of the data center and front door of the resturant and he wants to watch the people come and go and look for nametags or uniforms and try to discern the workers in building seven and get pictures if he can. All low key and wont take chances. After 1:15p he will pay up. leave a good tip and head back to the room for a rest.

Tut
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Re: Y2156.11.25 - SHIPSHAPE

#9 Post by Eris »

Joe, still feeling very off kilter about everything, decides to just poke around for a bit in The Colony. He remembers Olivia lives over that way with her animals and decides to pay a short visit and see how she's doing. As he walks toward her Pressure Tent he passes the HVAC Contractors and pauses thinking, "It wouldn't exactly be their business, but a lot of life support aboard a ship is just modified HVAC. It might pay to stop by and talk it over with them. Even if they couldn't, or wouldn't do the work on the ship, they might be a good source for equipment, parts, and advice."

He stops and calls DJ on the comm, "DJ, I'm in front of the HVAC Contractors in Building 19 and it occurred to me that they might be a help in getting the staterooms, commons and life support working aboard the ship. If nothing else they might have parts and supplies we could use. They might have an idea about Electricians and Plumbers that are looking for work, we could use some help with the repairs and electrics and plumbing is mostly the same electrics and plumbing whether it's on a ship or in a building."

"Oh, and it occurs to me that they might want to buy some of the salvaged parts we can get out the boneyard, too. What do you think? Talk it over with the group first?"


Joe talks to DJ as he w walks up to Olivia's compound and stops to look at her animals and garden behind their fences. Once he's finished with the conversation he'll call out, "Hey Olivia! You home?"

OOC: Joe plans to walk over to the Warehouse 25 after chatting with Olivia about what's been going on in town since he was there...he'll ask her if she's heard anything from Jim since we all came back south, not expecting to learn much, but being friendly and making a social call.

At Warehouse 25, Joe is going to ask Yang about business. Scope out what's going on and the feel of the place. He will also inquire about that Powered Exoskeleton. Is there an another one around he could buy or rent?
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Y2156.11.25 - SHIPSHAPE

#10 Post by atpollard »

ateno wrote: Sat Nov 09, 2024 7:20 pmGM: Is the 'restaurant' noted as #11 the same diner we have been eating at?

#11 is a Fancy Steakhouse (Formal Restaurant).
#12 is a local Bar & Diner (Homestyle)
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Re: Y2156.11.25 - SHIPSHAPE

#11 Post by ateno »

atpollard wrote: Sat Nov 09, 2024 9:48 pm
ateno wrote: Sat Nov 09, 2024 7:20 pmGM: Is the 'restaurant' noted as #11 the same diner we have been eating at?

#11 is a Fancy Steakhouse (Formal Restaurant).
#12 is a local Bar & Diner (Homestyle)
Thats fine, Tut will try anyway. Might be a bit out of place, but its worth a try.
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Re: Y2156.11.25 - SHIPSHAPE

#12 Post by gurusql »

Hol

"Mick, I will go to the city with you."
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Re: Y2156.11.25:1030 Brulantfort: The Colony (Group)

#13 Post by Kenjosephus »

atpollard wrote: Fri Nov 08, 2024 9:31 pm Y2156.11.25:1030 Brulantfort: The Colony (Group)
The truck rattled into the COLONY loaded with supplies and people both on a mission. The truck arrived at Warehouse 25 to store your cargo [and that is where the Fuel Pumps are to refill the tank].

Chester and Mick rode together on their respective bikes, both enjoying the freedom of the open road surrounded by dense jungle. While there were tasks to be done, Chester had a waiting Joceline on his mind and Mick was thinking about Sophie. The deal with the Blue Clan meant opportunity … and possible danger. At home, Chester discovered the twins playing outside with some sort of animal with a hard shell as Joceline and Betty sat chatting with a well dressed man.

Joceline threw her arms around Chester and couldn’t wait to tell you that she got a part-time Job at Warehouse 25. They had no openings for PILOTS, but they had her Resume and she was on the shortlist if an opening for a relief pilot came available.

Joceline introduced Chester to Guillaume Dubois, your new neighbor across the road.

“How was the hunting?” said Guy to Chester. “Did you find what you were after?

[ex-Diplomat] Guillaume (Guy) Dubois (Age 46): [Ythgar]
Below average (2-5) none; Average (6-8) STR, INT; Above average (9-C) DEX, END, EDU, SOC.
Skills: Computer, Streetwise/Liaison, BladeCbt, Forgery, GunCbt (SMG), JoT, Vehicle (wheel/track), Admin, Gambling, GunCbt (Pistol), VaccSuit, Vehicle (air/grav), Vehicle (water)

[ex-Marine] Chester Flint [M] (Age 22): [Kenjosephus]
Below average (2-5) EDU; Average (6-8) DEX, END, INT, SOC; Above average (9-C) STR.
Skills: Blade Cbt, GunCbt (Rifle), Vehicle (wheel/track), Brawling, Electronic, Gambling, GunCbt (Pistol), GunCbt (SMG), GunCbt (Heavy/Demo), Mechanical, VaccSuit, Vehicle (air/Grav), Vehicle (water).

Joceline Rose-Flint [F] (Age 21): [NPC]
Below average (2-5) INT, EDU; Average (6-8) STR, END, SOC; Above average (9-C) DEX.
Skills: Vehicle (air/Grav), Brawling.
Chester

Chester congratulates her for the part-time Job. He looks Guilaume Dubois up and down and shake his hand. He answers cordially while keeping an eye on him, he might've been an agent that oversees him.

It's allright. Still haven't get used to the real woods after a while. But i did find some stuff.
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Y2156.11.25:morning - Brulantfort: The Colony

#14 Post by atpollard »

Y2156.11.25:morning - Brulantfort: The Colony
DJ climbed down from the truck and headed to the ‘office’ to speak with Brom Yang about storing the cargo inside Warehouse 25. A handful of Truckers were milling about waiting for daywork or last-minute orders for long-haul shipment. DJ joined them … Brom was a popular man in the mornings. As DJ waited, the general topic of conversation was rumors of an imminent Government Raid on the Colony. Some speculated that it was just a typical show-of-force to scare people into claiming transactions and paying taxes. Others speculated that there was something specific they were after and it was more of a precision strike. A few opined that they wanted to crush the Colony and force everyone into cities where they could control them. More than a few thought it was all just the typical rumors that amount to nothing. One trucker said that as soon as he got a load out of here, he wouldn’t be coming back for a while … until long after the trouble blew over.

After a brief huddle at the truck, most of the group scattered in different directions. Mick went off to hide his weapons and COMM the Blue Clan. Tut got cleaned up and headed to the steakhouse to spy on the Data Center [#7]. Joe headed over to visit Olivia. Hol missed Juliette and mostly thought about her as he waited for Mick to return and head into the City … anything for a distraction.

MICK:
The Blue Clan passed on the offer for the Chemicals and advanced Starship Technology. They seemed to have a more specific plan of development in mind geared towards self-sufficiency and were concerned with increased dependence on outside technology.

TUT:
Brunch was delicious and Tut quietly enjoyed his time as he surveyed the Data Center. The most obvious feature of the Data Center was the “fortress-like” character of the building itself. While most structures in the COLONY were prefab, the Data Center [7] was an actual structure. While efforts had been made and money spent to make it a fairly attractive building, to an old Spacer like Tut, the tell-tale signs of Starship grade security were everywhere. The front door was attractive, but watching it cycle, reminded Tut of a starship airlock. The thickness of that door and frame caused Tut to suspect that anyone wanting to force their way in should probably have Military Grade explosives to breach it. The HVAC equipment mounted on the roof seemed monstrously large for such a small building … what could need THAT much cooling and Life Support? Certainly not three people and one small Mini-Frame Computer.

From the DATANET, Tut knew that Mark Jensen was the owner/proprietor of the Data Center, but Tut never saw him. You did capture photos of a 30 year old man named William Bautista arriving. Discrete inquiries identified him as the Assistant Manager. As Tut was paying his check, he hit the jackpot when a man in his early 20’s exited Building 7 and Tut actually met and spoke with Sam Anderson. Sam was a technician employed at Building 7 that was only TOO happy to talk about his favorite subject (himself) and how he had just graduated from Ville d’ Espoir University and his father had arranged this internship in this backwater community because an internship with Mark would look good on a Resume and get him in the door of one of the large Tech Corporations. [after only a brief conversation with Sam … even Tut can determine that his skills are minimal … he is intelligent enough, but lazy and coasting on family connections.]
Sam Anderson (Age 22):
Below average (2-5) END; Average (6-8) SR,DEX; Above average (9-C) INT, EDU, SOC.
Skills: Electronics-1, Computer-0
JOE:
Olivia is glad to see Joe. “You bugging out, too?” Olivia asked as she paused from packing. The strange greeting prompted Joe to inquire for more details about why Olivia was “bugging out”, and Joe learned that there were “Jack-booted thugs” coming to raid the COLONY. It wasn’t safe here. They had already sent ‘spooks’ sniffing ahead of the ‘invasion’ to scope out the lay of the land. Most of the ‘survivors’ [which Joe eventually figured out was Olivia’s term for those from SOC 0-5 … those just struggling to survive] were either moving deeper into the jungle or bracing for the worst. Olivia revealed that there are a LOT of people arming up and stockpiling ammo. [Joe could see that most of her stock was gone].

The group thought the HVAC was a great idea, so Joe stopped by to make some preliminary inquiries. Joe had been wrong in his assumptions … they were not “similar” to Starship life support, they were “identical”. It was the exact same technology at TL 11, so they were completely familiar (and experts with) it. They were also interested in buying surplus parts and willing to sell you the new parts you might need (like synthetic lubricants).

CHESTER:
Chester politely finished his conversation with Guy and went home to speak with Joceline. Joceline had not learned anything about the ‘New Dawn’ from her interactions in town, most of the locals view the Government as a dangerous Terrorist Organization, but one that should be overthrown through non-violent political means … They are mostly angry poets and artists, so harsh artwork and biting satire are their weapons of choice. [PS. Joceline ‘purchased’ a painting for the living room. “Technically, I bartered for it. Did you know that if you barter for goods, there is no sale, so there is no TAX on the sale? It cost two-thirds what it would cost in the City!” ]
Joceline did learn about that Ellie person from the locals. She was a Doctor that would treat people without charging them [Joceline whispered] … or asking questions about where, why or how they got shot in some cases … [she winked]. Ellie treated a lot of the poor in the COLONY … many don’t trust the Government Clinic and some couldn’t allow a medical record of their injury. She would also treat the TRUCKERS on the road. They would just stop for a half hour and she would fix them up. The truckers sort of had a ‘Brotherhood’ code and they took her death personally. They don’t talk about it much with outsiders, but they want to know who killed Ellie so they can put a hurting on them. Some think it was the Government and that is why there is no real investigation into her death.
Ellie would visit town about once a month and meet with someone in Building 7 and in the Brulantfort Domes. Lots of rumors, but mostly just wild speculation. Nobody really knows who or why.

Chester shared with Joceline about the opportunity with the Starship and the new Company. Joceline inquired whether the Company might need a part-time pilot with COACC training? The warehouse work is good, but she really wants to get back in the air to keep her skills up to date. If not Passenger Grav Shuttles, maybe she could fly Grav Freight service?

GUY:
Guillaume (Guy) Dubois left the conversation with Jocelyn and Chester and headed to the Square to look around the center of town. To his surprise, Guy spotted a familiar face milling about with a group of truckers waiting by Warehouse 25 … It was D.J. Dawson. “DJ” was always the best at maintaining Guy’s comms to keep them free from outside listening devices. Guy headed over to see what brought a spacer like DJ to the COLONY.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
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Re: Y2156.11.25 - SHIPSHAPE

#15 Post by Eris »

Joe asks Olivia, "So where will you go? What will you do about your animals?"


Joe asked the HVAC folks what they thought about all this "...bugging out" stuff that he heard folks in the Colony talking about, "Is this something that I should be worried about? What are y'all doing about it?"

He'll tell the HVAC people that his company does have access to a lot of salvage, some of which is in perfectly good working order, and a lot more with good components. "Some of it we're interested in selling and paying tax on to keep the Tax Man happy, but more we'd be interested in bartering, especially for labor in repairing damage to some life support systems. If you're interested in both I think we can work out advantageous deals for both of us."

Joe will pass along whatever he learns from Olivia and then from the HVAC folks to the rest of the party by comm.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Y2156.11.25:late morning - Brulantfort: The Colony

#16 Post by atpollard »

Y2156.11.25:late morning - Brulantfort: The Colony
JOE:
Olivia explained her plan to just break down her tent and move her whole camp deeper into the jungle until the trouble blows over. She would take her animals with her and set up camp with a few other families she knew. They welcomed her firepower to keep predators away, and she appreciated having neighbors to keep an eye on her animals when she needed to be away for a while on supply runs to town.

At the HVAC Contractor [Building 19], Joe met with the owner … Dame Jade Girard, a woman in her late 30’s, professed to having no personal concerns about any possible ‘Government raids’ as she and her employees were not criminals. They paid their taxes due, according to the Colony regulations, no more and no less.
Joe could not help but notice that Dame Jade wore a sidearm in a shoulder holster and commented that ‘Handguns’ were not exactly ‘completely legal’ or an indicator of ‘no concern’. Dame Jade smiled and explained that it was a Gift of State, a symbol of her Knighthood and came with a special permit and right to wear it. She claimed to always wear it and it had no bearing on some nervous gossips living in tents and hiding their contraband spirits.

Jade left Joe to discuss technical details with a Mr. Felix Pourier. Joe found Felix easier to talk to and easier to relate to. “The old girl isn’t always the sharpest tool in the shed, but she has the skills to keep the lights on and she has the connections to pick up the phone and fix the really big problems or land an extra lucrative contract.” the man confided in Joe when they were alone. Dame Girard ran the company and Felix was the most senior of the technicians. Joe learned that the business was staffed around the clock and this was the day shift. A life-threatening system failure could happen at any time, so there was always someone that could respond and they liked to have parts and spare systems in stock for dealing with a crisis. Nobody wants to hear ‘try not to breathe for a few days while we order a replacement part’.
Felix confided that the talk had him nervous. He wasn’t really concerned about Government Marines invading the COLONY, that was just the typical conspiracy hype that surfaces from time to time. It was all the armed people becoming jumpy and paranoid that worried Felix. It only takes one idiot saying the wrong thing to start someone shooting the wrong target for the wrong reason. Once bullets start flying, then the Government HAS to do something to restore order. That would be bad for everyone. Felix planned on keeping his head down and not getting shot. It wasn’t much of a plan, but it was all he had.
As far as your Business proposal, Felix offered some advice. Jade was fine for a straight sale of anything that was pretty normal. She would buy standard items at a fair price, and record it all above board. If you wanted to “barter” COLONY style and avoid taxes, then your best bet was to come around after 1600. Jade will have left and Olivia Fortin will be in charge until midnight. Olivia is much more pragmatic … a wheeler, dealer … and will be happy to work something out. The only exception is if you have something REALLY EXOTIC. Then you will want to talk to Antoine Beaulieu on the midnight to 0800 shift. If Antoine doesn’t know about it, then it is not Life Support … the man must have been raised by cyborgs, because he is a human computer when it comes to anything Life Support related. He will know what to do with the exotic stuff. He is also your man if you have some really tough diagnostic problems.

Joe passed on most of what he learned via COMM … some things were better whispered than broadcast.
[19] Dame Jade Girard (Age 38)
Below average (2-5) END, INT, EDU; Average (6-8) STR, DEX; Above average (9-C) SOC .
Skills: Blade Cbt-2, Gun Cbt (Pistol)-2, Computer-3, Mechanical-2, Life Support-1
Benefits: Auto Pistol (permit)

[19] Felix Pourier (Age 42)
Below average (2-5) none; Average (6-8) STR, END, EDU, SOC; Above average (9-C) DEX, INT.
Skills: Computer-3, Life Support-3, Electronics-2, Engineering-2, Jack-o-T-1, Vehicle (Air)-1
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Thumper
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Re: Y2156.11.25 - SHIPSHAPE

#17 Post by Thumper »

Mick-
Speaking with the Blue Clan, he follows up with a request for the Blue Clan to provide a list of purchase items. Mick and company can go find what St Oyland needs and arrange another trade visit.

After stashing the illegal weapons and locking his legal hunting rifle up in the rented room, Mick will retrieve Hol.

"Shall we get into town and register our company?"
Eris
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Re: Y2156.11.25:late morning - Brulantfort: The Colony

#18 Post by Eris »

atpollard wrote: Wed Nov 20, 2024 2:07 am Y2156.11.25:late morning - Brulantfort: The Colony
JOE:
Olivia explained her plan to just break down her tent and move her whole camp deeper into the jungle until the trouble blows over. She would take her animals with her and set up camp with a few other families she knew. They welcomed her firepower to keep predators away, and she appreciated having neighbors to keep an eye on her animals when she needed to be away for a while on supply runs to town.
Joe wishes Olivia good luck and makes sure they have exchanged comm numbers, "Let's stay in touch. Never know when I might need some of your help, or you some of ours, come to that."
At the HVAC Contractor [Building 19], Joe met with the owner … Dame Jade Girard, a woman in her late 30’s, professed to having no personal concerns about any possible ‘Government raids’ as she and her employees were not criminals. They paid their taxes due, according to the Colony regulations, no more and no less.
Joe could not help but notice that Dame Jade wore a sidearm in a shoulder holster and commented that ‘Handguns’ were not exactly ‘completely legal’ or an indicator of ‘no concern’. Dame Jade smiled and explained that it was a Gift of State, a symbol of her Knighthood and came with a special permit and right to wear it. She claimed to always wear it and it had no bearing on some nervous gossips living in tents and hiding their contraband spirits.

Jade left Joe to discuss technical details with a Mr. Felix Pourier. Joe found Felix easier to talk to and easier to relate to. “The old girl isn’t always the sharpest tool in the shed, but she has the skills to keep the lights on and she has the connections to pick up the phone and fix the really big problems or land an extra lucrative contract.” the man confided in Joe when they were alone. Dame Girard ran the company and Felix was the most senior of the technicians. Joe learned that the business was staffed around the clock and this was the day shift. A life-threatening system failure could happen at any time, so there was always someone that could respond and they liked to have parts and spare systems in stock for dealing with a crisis. Nobody wants to hear ‘try not to breathe for a few days while we order a replacement part’.
Felix confided that the talk had him nervous. He wasn’t really concerned about Government Marines invading the COLONY, that was just the typical conspiracy hype that surfaces from time to time. It was all the armed people becoming jumpy and paranoid that worried Felix. It only takes one idiot saying the wrong thing to start someone shooting the wrong target for the wrong reason. Once bullets start flying, then the Government HAS to do something to restore order. That would be bad for everyone. Felix planned on keeping his head down and not getting shot. It wasn’t much of a plan, but it was all he had.
As far as your Business proposal, Felix offered some advice. Jade was fine for a straight sale of anything that was pretty normal. She would buy standard items at a fair price, and record it all above board. If you wanted to “barter” COLONY style and avoid taxes, then your best bet was to come around after 1600. Jade will have left and Olivia Fortin will be in charge until midnight. Olivia is much more pragmatic … a wheeler, dealer … and will be happy to work something out. The only exception is if you have something REALLY EXOTIC. Then you will want to talk to Antoine Beaulieu on the midnight to 0800 shift. If Antoine doesn’t know about it, then it is not Life Support … the man must have been raised by cyborgs, because he is a human computer when it comes to anything Life Support related. He will know what to do with the exotic stuff. He is also your man if you have some really tough diagnostic problems.

Joe passed on most of what he learned via COMM … some things were better whispered than broadcast.
[19] Dame Jade Girard (Age 38)
Below average (2-5) END, INT, EDU; Average (6-8) STR, DEX; Above average (9-C) SOC .
Skills: Blade Cbt-2, Gun Cbt (Pistol)-2, Computer-3, Mechanical-2, Life Support-1
Benefits: Auto Pistol (permit)

[19] Felix Pourier (Age 42)
Below average (2-5) none; Average (6-8) STR, END, EDU, SOC; Above average (9-C) DEX, INT.
Skills: Computer-3, Life Support-3, Electronics-2, Engineering-2, Jack-o-T-1, Vehicle (Air)-1

Joe makes nice with Dame Jade and thanks her for taking the time to talk to him.

Joe makes nicer with Felix, nodding at his comments and advice, "I've had bosses like yours and it's good to know that you have the people aboard to keep things running in all cases. I'll be talking things over with my people and will be getting in touch with Olivia." Joe grins, "Second Olivia I've met here in The Colony. I made friends with Olivia with the little farm behind your business the first day I arrived here. I don't know if we have anything exotic enough for Antione right now, but we're digging around and you never know what we might discover."

Joe thanks Felix again, shakes hands and goes looking for the rest of the party.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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gurusql
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Re: Y2156.11.25 - SHIPSHAPE

#19 Post by gurusql »

Thumper wrote: Wed Nov 20, 2024 4:13 am Mick-
Mick will retrieve Hol.

"Shall we get into town and register our company?"
Hol

"Let's do it!"
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ateno
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Re: Y2156.11.25:morning - Brulantfort: The Colony

#20 Post by ateno »

atpollard wrote: Tue Nov 19, 2024 4:15 pm Y2156.11.25:morning - Brulantfort: The Colony

TUT:
As Tut was paying his check, he hit the jackpot when a man in his early 20’s exited Building 7 and Tut actually met and spoke with Sam Anderson. Sam was a technician employed at Building 7 that was only TOO happy to talk about his favorite subject (himself) and how he had just graduated from Ville d’ Espoir University and his father had arranged this internship in this backwater community because an internship with Mark would look good on a Resume and get him in the door of one of the large Tech Corporations. [after only a brief conversation with Sam … even Tut can determine that his skills are minimal … he is intelligent enough, but lazy and coasting on family connections.
"Sam, I'm happy to make a new friend here, I just finished my gig with prospecting, what do you do as a intern in the fort of the city Smile.

"Lot of stuff goes on there."

Liaison [2d6+1]=9+1=10

Tut does not want to push to hard, he does not have a ship to jump on to and escape. He is looking for any good bits of information he can get without getting the kid in trouble.

Tut
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