Maps & Things
Slateholm Sites/NPC's
Along Market Square's South Side:
Along Market Square's North Side:
Along Temple Road
In the North Side District:
- King's Cobbler
- Peray's Cafe
- Mary's Bakery: Owned by Mary, daughter of Hal Baker, a young human, who bakes breads, pastries, and more.
- Fine Grocery's
- The Butcher Shop
- Raiments and More
- Guilium Notary & Scribery
- The Apothecary: Owned by Mazie Thistle, a middle aged halfling (gray streaks in brown hair), who creates various potions, elixirs and salves.
- Hilgard Widwife: Hilgard the Widwife lives above Mazie Thistle's Apothecary. Take the stairs on the right side of the alcove.
- Tastes of Home Spirits
- Ye Old Curio Shop: Owned by the Vast brothers, Alister and Saul. The Vast brothers are humans of middle age. Both are reputed to be minor magic users who specialize in enchantments. Their shop is packed to the brim with all manner of curiosities and items...some magical. Chen Lakaster, Jon Lewis, and Mazie Thistle often work with the Vast brothers to produce minor magical and enchanted items that range from potions and salves, to jewelry, wands and weapons.
- Chen Lakaster Jewelry: Owned Chen Lakaster, an old human man who buys and sells gems as well as making jewelry...both mundane and enchanted.
- Lewis and Sons Smith & Ironmongry
- Slateholm stables
Along Market Square's North Side:
- Town Guard Barracks & Jail:
- Duke John's Castle Keep:
- Duke John, ruler of Slateholm and the Western Lands
- The Duchess Julia, wife of Duke John. Rarely seen about Slateholm, rumored to be unhappy to be here.
- Lord Percy Hardwich, in his early 20's, is younger brother of Duke John. Lord Percy drinks too much, parties too much, and gambles too much. Other than that he is a pleasant and charming fellow. He is in debt to Redman and will have to hope his brother will settle his debts...or find a way to pay off or cancel them some other way! Lord Percy has been associated with Mary Dumas, however the rumor is that neither of them like the other and any match there would be an arranged one that neither would want.
- Tax Collector's Office: Lucius Sighe, a small thin man with the face and personality of a rat. Suspected of over value treasure to collect a larger tariff, and keeping the difference between a fair valuation and his inflated one.
- Duke John's Guard Barracks:
Along Temple Road
- Temple of Ord: healing can be had here, for a fee
- Under Bishop of the Temple, Deacon Jorge
- Old Harry's Leatherworker: Makes and repairs leathers from armor to shoes. Has a few old shields and metal armor in the back he will sell for the right price.
- Cherry Candles and Light: Charity Cherry and her family make and candles and tin lanterns.
- Dally and Daughters: Is a fletchers and bowyers run by Madame Dally and her four daughters. The oldest daughter, Meg, has figured out how to make a one handed crossbow and makes them on "special order for select customers."
- The Trident and Shield: An average Inn and tavern that caters to sailors, merchants and the adventurous sort.
- The Adventurer's Guild: Located behind The Trident and Shield with a direct entrance to the tavern and another directly onto Dock Road. Guild Master Harold Sikes can usually be found here.
- Madeera's Shrine: At the edge between the North Side District and the Dock District this shrine and temple is referred to locally as the Mad Lady's Temple.
- Water's Delight Bathhouse: At the edge between the Dock District and the Slum District
- Monastary of Saint Michael: Across the street from the bathhouse, this is a small monastary of monks who venerate Saint Michael the Wastrel who overcame his wasteful ways to good works.
In the North Side District:
- Madeera's Shrine: At the edge between the North Side District and the Dock District this shrine and temple is referred to locally as the Mad Lady's Temple.
- The Mad Wizard's Tower: Just north of Madeera's Shrine is a tall slim stone tower. Archmage Rokhana Zann lives inside with his servant Duce. It is said that Rokhana never leaves the tower for is he does he will turn to dust from advanced age, the magic inside the tower is all that keeps him alive, but that could just be a story. Truth is no one really knows if Archmage Rokhana Zann and his servant Duce is more than just a story. What is true is that no one is known to have actually entered that tower and returned to pass along the truth of the situation.
- The Red Lion: A tavern, bawdy house and gambling hell. The headquarters of The Red Man: Boss of the Thieves' Guild in Slateholm.
- The Merchant's Guild: Most tradespeople belong to the Merchant's Guild in Slateholm. The Guild offers protection and works with Duke John to set prices for goods. All Merchants that import and export from Slateholm are members.
- Merchant John Dumas: The home of John Dumas is located in this District. Dumas is a 40'ish man who has only been in Slateholm for about a year. He is engaged in importing and exporting goods from both the Northern Lands far across the sea and more closely with Morgans Fort at the southern end of the gulf where Slateholm is located. Dumas is overweight and somewhat pompus in his attitude toward those outside his class. He is eager to rise in the leadership ranks of the Guild. Dumas's family:
- Donna Dumas, wife of John Dumas is a 40'ish woman who was once quite attractive, but now time is taking a toll on her looks. She is vain and takes special care to make herself appear as attractive as possible. She is a strong ally in her husband's political career in the Guild.
- Mary Dumas, daughter of John and Donna Dumas, is a very pretty woman just turned 20, with both a roving eye and an adventurous spirit. She is chaffing just a bit at her life in Slateholm and would prefer doing important things rather than helping to host dinner parties and helping her father's political career in the Guild. Both her father and mother are seeking an advantageous marriage for Mary...they have their eye on Lord Percy, younger brother of Duke John. She would rather die!
- John Dumas, junior is a 13 year old boy, son of John and Donna Dumas, and something of a "wild child." Junior, as he is called is spoiled and full of himself. He is also much too curious for his own good.
Character Stats
The Gods
SAINT TERRAGNIS (LAWFUL)
GEDE (NEUTRAL)
MADEERA THE COVENANT (LAWFUL)
ORD (NEUTRAL)
MEMNON (CHAOTIC)
RAMLAAT (CHAOTIC)
SHUNE THE VILE (CHAOTIC)
THE LOST (???)
A legendary knight who is the patron of most lawful humans. She ascended to godhood long ago and is the embodiment of righteousness and justice.
GEDE (NEUTRAL)
The god of feasts, mirth, and the wilds. Gede is usually peaceful, but primal storms rage when her anger rises. Many elves and halflings worship her.
MADEERA THE COVENANT (LAWFUL)
Madeera was the first manifestation of Law. She carries every law of reality, a dictate
called the Covenant, written on her skin in precise symbols.
called the Covenant, written on her skin in precise symbols.
ORD (NEUTRAL)
Ord the Unbending, the Wise, the Secret-Keeper. He is the god of magic, knowledge, secrets, and equilibrium.
MEMNON (CHAOTIC)
Memnon was the first manifestation of Chaos. He is Madeera’s twin, a red-maned,
leonine being whose ultimate ambition is to rend the cosmic laws of the Covenant from his
sister’s skin.
leonine being whose ultimate ambition is to rend the cosmic laws of the Covenant from his
sister’s skin.
RAMLAAT (CHAOTIC)
Ramlaat is the Pillager, the Barbaric, the Horde. Many orcs worship him and live by the
Blood Rite, a prophecy that says only the strongest will survive a coming doom.
Blood Rite, a prophecy that says only the strongest will survive a coming doom.
SHUNE THE VILE (CHAOTIC)
Shune whispers arcane secrets to sorcerers and witches who call to her in the dark hours. She schemes to displace Ord so she can control the vast flow of magic herself.
THE LOST (???)
At least two gods have been lost to time and little is known of them. There may be others lost to the Known Lore, but still around.
Character Stats
Info about Slateholm
The Dock District:
North Side District:
The South Slums District:
The Shield and Trident and Adventurer's Guild Hall is in the Dock District, a fairly safe area catering to sailors and local townsfolk that is regularly patrolled by the Town Guard. Everything here is lower to lower middle class. Inns are safe-ish and taverns toss out rowdies or anyone who starts a fight. This is were respectable folk come to have a good time.
North Side District:
North of the Dock District, you enter the North District which is pretty tightly controlled by a criminal gang (think, dark side of the Thieves Guild) and is unsafe for anyone working there who isn't either in, or paying, the gang. Dive bars, baudy houses, gambling hells, and flophouses abound. Pockets get picked on the street, throats get slit in dark alleys, and most anything can be had for a price. However, there is a sort of order here, an order imposed by the Gang. Respectable folk tend to stay away unless they are desperate for something that can't be had elsewhere. Come here if you are willing to pay the Gang and obey the Gang rules.
The South Slums District:
South of the Dock District are slums which are generally unsafe and poor picking to boot. Crime is less controlled, but just as bad, here. Inns are flophouses. Taverns are dive bars. Everyone is poor and desperate and likely to do unto you if they think they can get anything from you. Travel here at your own risk, especially at night.
Character Stats
Items For Sale
Wheelbarrow: Karl the Wainwright in the Artisans District. Cost 1 gp, 6 gear slots. It takes one person two hands to push and two people with one free gear slot to move it up or down a level if there are stairs, ladders or rope.
Character Stats