List of Known Domains
Vizmark Hex 50,18
Borderlands (75% Human, 20% Dwarf, 5% Others)
Springvale Hex 34,10
Borderlands (100% Human (religious)
Ravenswell Hex 44,17
Wilderness (100% Ravenfolk)
Eastfort Hex 41,19
Wilderness (90% Human, 10% Dwarf)
Atwood Hex 47,18
Borderlands (80% Human, 20% Others)
Vornhill Hex 27,18
Borderlands (75% Hill Dwarf, 25% other Dwarves and Gnomes)
Domains, Strongholds and Settlements
Re: Domains, Strongholds and Settlements
Domain of Vizmark
Lord: Sir Kelemer Margrave of Vizmark
Stronghold Value: 135,000p
Major Settlement: Borderton (624 families)
Domain Size: 6.5 Hexes (50/17-19, 49/18-20, 48/18-19)
Rural Families: 763
Domain Value:
50/17: Mountain (half) - 6p
50/18: Hills (Settlement, Stronghold) - 7p
50/19: Mountain (half) - 6p
49/20: Forested Mountain (half) - 7p
49/19: Grass - 6p
49/18: Forest - 7p
48/19: Grass - 6p
48/18: Forest - 7p
Lord: Sir Kelemer Margrave of Vizmark
Stronghold Value: 135,000p
Major Settlement: Borderton (624 families)
Domain Size: 6.5 Hexes (50/17-19, 49/18-20, 48/18-19)
Rural Families: 763
Domain Value:
50/17: Mountain (half) - 6p
50/18: Hills (Settlement, Stronghold) - 7p
50/19: Mountain (half) - 6p
49/20: Forested Mountain (half) - 7p
49/19: Grass - 6p
49/18: Forest - 7p
48/19: Grass - 6p
48/18: Forest - 7p
Re: Domains, Strongholds and Settlements
Domain of Jing
Lord: Sir Ji-ho of Jing
Stronghold Value: 15500p
Stronghold Upkeep: 77.5p/mo
Major Settlement: None
Domain Size: 1 hex (15.5sqmi)
Rural Families: 34 (max 62)
Domain Value: 0
41,19: Grass (Stronghold, high value) - 8p/family/mo
Service Revenue: 2
Tax Rate: 4
Garrison: 4p/fam/mo
Liturgies and Festivals: 2p/fam/mo
Improvements: Chapel (4000p)
Lord: Sir Ji-ho of Jing
Stronghold Value: 15500p
Stronghold Upkeep: 77.5p/mo
Major Settlement: None
Domain Size: 1 hex (15.5sqmi)
Rural Families: 34 (max 62)
Domain Value: 0
41,19: Grass (Stronghold, high value) - 8p/family/mo
Service Revenue: 2
Tax Rate: 4
Garrison: 4p/fam/mo
Liturgies and Festivals: 2p/fam/mo
Improvements: Chapel (4000p)
Re: Domains, Strongholds and Settlements
Domain of Ravenswell
Lord: Morwen of Ravenswell
Stronghold Value: 18000p
Stronghold Upkeep: 90p/mo
Major Settlement: None
Domain Size: 1 hex (15sqmi)
Rural Families: 17 (max 60)
Domain Value: 187p/mo
41,19: Grass (Stronghold, high value, water) - 8p/family/mo
Service Revenue: 1
Tax Rate: 2
Garrison: 4p/fam/mo min.
Improvements: Magical Library (11014p), Magical Workshop (10973p)
Lord: Morwen of Ravenswell
Stronghold Value: 18000p
Stronghold Upkeep: 90p/mo
Major Settlement: None
Domain Size: 1 hex (15sqmi)
Rural Families: 17 (max 60)
Domain Value: 187p/mo
41,19: Grass (Stronghold, high value, water) - 8p/family/mo
Service Revenue: 1
Tax Rate: 2
Garrison: 4p/fam/mo min.
Improvements: Magical Library (11014p), Magical Workshop (10973p)
Re: Domains, Strongholds and Settlements
Domain of Atwood
Lord: Sir Tylar Atwood
Stronghold Value: 15,000p
Major Settlement: None
Domain Size: 0.5 Hexes (47/18)
Rural Families: 25
Domain Value:
47/18: Forest - 7p
Garrison: ~1300p!
Lord: Sir Tylar Atwood
Stronghold Value: 15,000p
Major Settlement: None
Domain Size: 0.5 Hexes (47/18)
Rural Families: 25
Domain Value:
47/18: Forest - 7p
Garrison: ~1300p!
Re: Domains, Strongholds and Settlements
Domain of Springvale
Lord: Reverend Elder Tomas St. Virtas
Stronghold Value: 65,000p
Major Settlement: None
Domain Size: 2 Hexes (34/10, 35/10-11)
Rural Families: 500
Domain Value:
34/10: Grass (Stronghold, high value, water, shrine) - 9p/family/mo
35/10: Grass - 6p
35/11: Grass - 6p
Lord: Reverend Elder Tomas St. Virtas
Stronghold Value: 65,000p
Major Settlement: None
Domain Size: 2 Hexes (34/10, 35/10-11)
Rural Families: 500
Domain Value:
34/10: Grass (Stronghold, high value, water, shrine) - 9p/family/mo
35/10: Grass - 6p
35/11: Grass - 6p
Domains Math
This is my understanding of Domain Math for anyone wanting to run a settlement.
- Land Value (LV) is set by the DM and is a known quantity for the area. LV can be improved over time.
- Services (Svs) income is based on the number of service businesses such as bakers, blacksmiths, etc.
- Svs can grow from a default 0 to a max of 4, over time.
- Increased population may speed this up.
- Tax (T) is set by the lord over that domain.
- 2p/family/month is standard.
- Lower for a higher Domain Morale, Higher reduces Domain Morale.
- A family is averaged out as two parents and three minors.
- Per Family Income (PFI) is the total of Land Value, Svs, and T: PFI = LV + Svs + T
- There are Families (Fam) in place, default 0.
- Calculate Gross Profit (GrossP). PFI * Fam
- Fortifications (Fort) includes towers, defensive works, and other securing measures.
- A Garrison (G) must be maintained. 4p/family/mo
- Henchmen count towards this.
- More than 4p gives a Domain Morale bonus.
- Stronghold Upkeep (SU): Fort * 0.005
- The Net Profit (NetP) is: GrossP - ( G + SU )
- The Area Controlled (AC) is 1000th of the value of the AC = Fort / 1000
- The Domain Environment (DE) is the sort of "land" the sit is in.
- Domain Environment examples are Wilderness (4) and Borderlands (8).
- In the current game, newly acquired hexes are Wilderness.
- When the entire hex falls into the AC, then the Domain Environment is Borderlands.
- A domain can have a Maximum Family (MaxFam) number: MaxFam = AC * DE
- Family counts can increase (FamInc). As long as the number of families is less than MaxFam, each of Spring, Summer, and Fall seasons. Roll a number of d6 equal to Character Level plus modifiers per die. Modifiers include:
- (Heroic, etc) Leader
- Charisma
- Heroic status
- Recent exploits as adjudicated by the game master.
- Get LV. Watchfort areas are 8, Forest or Hills are likely different.
- Get Svs. 0 unless scarik says otherwise.
- Set T. Default is 2
- Calculate PFI. PFI = LV + Svs + T
- Get Fam.
- Calculate GrossP. PFI * Fam
- Get Fort.
- Hire G.
- Calculate SU. Fort * 0.005
- Calculate NetP. GrossP - ( G + SU)
- Calculate AC. AC = Fort / 1000
- Get DE.
- Calculate MaxFam. MaxFam = AC * DE
- If Fam less than MaxFam then next viable season Fam += FamInc, to a max of MaxFam.