Session 1: Red Larch

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Storm11
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Re: Session 1: Red Larch

#61 Post by Storm11 »

Nexus keeps his eyes out behind the companions, in case any other bandits begin to attack whilst the main body of our force is distracted.

”Things have certainly progressed eh Druid!” the gnome says with a wide eye, hunkering down to keep himself as small a target as possible. If he sees any other bandits he will yell as loud as he can their direction and numbers for the others to hear.
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Re: Session 1: Red Larch

#62 Post by GreyWolfVT »

Delgrot ignores his injury and swings again at the bandit before him "Marthammor Duin aid me." the specialty priest says before swinging his hammer.

Warhammer (20) [1d20] = 20 to hit, [1d4+1] = 1+1 = 2 s/m dmg, [1d4] = 1 lrg dmg

just did crit as a 1d4 didn't add the +1 to it
Crit Hit Extra Dmg [1d4] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
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Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Rex
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Re: Session 1: Red Larch

#63 Post by Rex »

Unna

Unna attacks the bandit in front of Delgrot, doing her best to avoid tripping over the body of the other bandit.

Long Sword [1d20] = 9 to hit [1d8] = 2 damage
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Re: Session 1: Red Larch

#64 Post by ravenn4544 »

Jaroo continues to stay alert and watch the farmers on the road and the woods to their south.
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Re: Session 1: Red Larch

#65 Post by dmw71 »

Initiative
  1. 1: Bandit, Farmers
  2. 4: Players

Round 2
The remaining bandit shows incredible resolve against seemingly such unbeatable odds, but it presses the attack and, with an impressive display of swordsmanship, manages to issue Delgrot another cut (-5) and bringing the dwarf to within inches of his life.

The group was correct to be suspicious of the farmers, as they quickly turn reveal themselves to be in concert with the bandits.

"Get those two," the heftiest of the farmers (Farmer #1) yells, pointing in the direction of Jaroo and Nexus, the obvious casters in the party.

Farmer #4, spotting the pair of dwarves outnumbering his bandit friend, rushes up the embankment and, spying the heavily bleeding attacker, looks to finish off Delgrot, but the club he's brandishing clanks harmlessly off the dwarven cleric's chain.

The lead farmer, Farmer #1, spies Ardium taking free shots with a long bow and rushes to intercept. The large man swings his great club against the elf and connects with a glancing, but effective blow (-3) against the Ardium's right shoulder.

Farmer #2 rushes at Roderick, the next most likely to intervene, and weakly clanks his club against the paladin's shield.

Farmer #3 manages to sneak across the battlefield and, spying Jaroo and Nexus seeking cover behind the cart, targets the larger of the two with a club strike, which manages to catch the actual cart instead.


Delgrot and Unna look to finish off the bandit. Delgrot's manages to attack first, hitting with a perfectly placed strike, but to very little effect in his weakened condition. Unna, looking to finish what her dwarven companion started, has her sword swipe knocked away by the talented bandit swordsman.

Alara planned on seeking a better angle, and sought to move near Ardiam, but the farmer invasion makes repositioning into that area a more risky proposition. She does now have multiple targets to choose from, including a few that can be easily reached with a less risky melee attack.

Nexus, seeing his hiding companion come under attack, takes a step back from Jaroo and continues to scan the horizon for signs of additional attackers, of which there still are none.

Samdarag, seeing the farmer club his cart, wheels around and smacks the offending target with a solid thump, knocking the wind out of the farmer and nearly dropping it! Jaroo, seeing the success the merchant had with his quarterstaff, looks to duplicate it -- and does! The druid issues the farmer a perfectly placed strike against the farmer, braining it. Farmer #3 collapses to the ground, motionless.
R02.jpg
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Everyone readies for their next actions as the battle rages on!


---

I still need Round 2 actions for Roderick and Ardiam; plus Round 3 actions from everyone.

Also, plus +20xp to Delgrot and Jaroo for their natural 20.



Actions?


---

Date: 19 Quintilis, Year 7102
Time: 09:55 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
  • Cool
    Breezy
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • None
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer
      • Club
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Bless
        • Cure Light Wounds
        • Cure Light Wounds
          • Pass Without Trace (Trailblazer)
      • 2nd: 0
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff
      • Sling (20)
      • Dagger
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Cure Light Wounds
        • Entangle
        • Shillelagh
      • 2nd: 0
  • Rex | Unna | [Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword
      • Short sword
      • Dagger
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
    • Experience
      • Bonus: +10 % (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Sling (20)
      • Dagger
    • Defenses: AC: 7/10
      • Armor: None
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
      • 1st: Burning Hands (V, S | Time: 1), Comprehend Languages (V, S, M | Time: 10), Detect Magic (V, S | Time: 1), Feather Fall (V | Time: 1), Hold Portal (V | Time: 1), Read Magic (V, S, M | Time: 10)
      • 2nd: None
    • Prepared Spells:
      • 1st: 2 (1 + 1 Specialist)
        • Burning Hands
        • Detect Magic
      • 2nd: 0
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
    • Experience
      • Bonus: +10% (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Dagger
    • Defenses: AC: 2/6
      • Armor: None
      • Shield: None
      • Dex: 18 (-4)
      • Other: Spell: Armor (AC: 6, HP: 9)
    • Spellbook:
      • 1st: Armor (V, S, M | Time: 10), Color Spray (V, S, M | Time: 1), Detect Magic (V, S | Time: 1), Phantasmal Force (V, S, M | Time: 1), Read Magic (V, S, M | Time: 10), Unseen Servant (V, S, M | Time: 1)
    • 2nd: None
    • Prepared Spells:
      • 1st: 2 (1 + 1 Specialist)
        • Color Spray
        • Phantasmal Force
      • 2nd: 0
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword
      • Short bow (24)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: None
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp)
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword
      • Long bow (24)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None


    Marching Orders
    Scout:
    • TBD
    5-foot:
    • Delgrot
      Jaroo
      Unna
      Alara
      Nexus
      Roderick
      Ardiam
      ---
      Samdarag
    10-foot:
    • TBD
    Rolls
:?
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)
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Storm11
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Re: Session 1: Red Larch

#66 Post by Storm11 »

Nexus seeing the farmers show their true colours, clutches his fleece and begins chanting a spell. He casts phantasmal force, causing two strong looking vines to snake out of the trees and wrap themselves around bandit one and bandit four, trying to trick them into thinking they have been ensnared by the local plant life at his bidding. He will call to nature after the spell is complete in an effort to insinuate he is manipulating the powers of nature like he has seen his Druid friend do in the past, just more targeted.
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Zhym
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Re: Session 1: Red Larch

#67 Post by Zhym »

"Lay down your arms, miscreants!" urges Roderick as he battles the closest hostile farmer.

Round 2:
Long sword (THAC0 20): [1d20] = 2. Dmg (SM/L): [1d8] = 3 / [1d12] = 11

Round 3:
Long sword (THAC0 20): [1d20] = 12. Dmg (SM/L): [1d8] = 5 / [1d12] = 9
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Re: Session 1: Red Larch

#68 Post by onlyme »

Ardium quickly slides his uncle's longsword out to counter the farmer's club. He swings true.
lngswrd (Thac0 20) [1d20+1] = 18+1 = 19; dam-s/m [1d8+2d) dam-lg [1d12+1] = 7+1 = 8



(edit to add/correct damage roll for small/medium)
: corrected damage [1d8+1] = 4+1 = 5
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL

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Re: Session 1: Red Larch

#69 Post by shaidar »

Alara moves to stand beside Ardium and summons forth fire from her fingertips at the bandit:

Burning Hands damage (save at -1 for half): [1d3+2] = 3+2 = 5
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Re: Session 1: Red Larch

#70 Post by GreyWolfVT »

Delgrot in need for healing tries to retreat back near Alara and heal himself. Feeling a bit ashamed that he has to cast a healing spell upon himself.

Cure Light Wounds [1d8] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Session 1: Red Larch

#71 Post by onlyme »

Round 3...
Ardium will rush to whatever bandit/farmer is still around and skewer them with his longsword.

lngswrd(Thac020) [1d20+1] = 19+1 = 20; d-s/m [1d8+1] = 4+1 = 5;d-lg [1d12+1] = 4+1 = 5
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL

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Re: Session 1: Red Larch

#72 Post by Rex »

Unna

Unna attacks the bandit, attempting to prevent him from getting another attack in on Delgrot.

Long Sword [1d20] = 18 to hit [1d8] = 7 damage
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Re: Session 1: Red Larch

#73 Post by ravenn4544 »

Jaroo continues to watch their backs as the party makes quick work of the attackers.
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Re: Session 1: Red Larch

#74 Post by dmw71 »

Initiative
  1. 3: Players
  2. 10: Bandit, Farmers

Round 3
"Lay down your arms, miscreants!" urges Roderick as he lashes out with his long sword against the nearest farmer, who easily bats the strike aside with his club. (Round 2) With greater determination, the Avatar refocuses and slashes against the farmer a second time, who, again, is able to fend off the paladin's strike.

Just off to Rodericks' right, Alana strategically positions herself alongside Ardium and, casting 'Burning Hands,' touches her thumbs together with fingers spread, and sends a jet of searing flame in an arc that engulfs the tall, imposing farmer. The farmer screams in pain as the flames begin to wreak havoc on his flesh. Ardium, seeing the farmer still standing, quickly lashes out at the farmer in flames with his uncle's longsword, careful to avoid the blaze himself. The elf slices through the farmer's leather armor and, despite inflicting a serious wound, fails to drop the large farmer. (Round 2) Looking to end the threat, Ardium jabs at the lit farmer again, sinking the tip of his blade into the farmer's side. The farmer's leader succumbs to the multiple injuries inflicted upon him and violently crashes to the ground.

Nexus, seeing the farmers show their true colors, clutches his fleece and begins chanting his 'Phantasmal Force' spell, causing two strong looking vines to snake out of the trees and wrap themselves around the bandit farmer atop the embankment. A cry in horror from the bandit, who drops his sword and begins frantically clawing at his legs and upper torso suggesting it firmly believes it is being constricted by the local plant life. The farmer, however, looks at his bandit companion suspiciously, seemingly unaffected.

Unna forcefully interjects herself between Delgrot and the farmer, and connects with her targeted foe with a powerful slash with her longsword, nearly dropping him.

Delgrot takes advantage of the diversion and weakly steps back into the space Unna recently abandoned. In desperate need of healing, he casts 'Cure Light Wounds' upon himself, nearly restoring himself to full health.

Jaroo continues to watch their backs as the party makes quick work of the attackers.
R03.png
R03.png (536.18 KiB) Viewed 1075 times
The two farmers drop their clubs and carefully back away; the heavily wounded one almost killing himself as he stumbles down the embankment. "You win," they say, raising their hands in obvious surrender. As they turn, and prepare to outright flee, they look back over their shoulders, in part to make sure they're not being pursued, but also to call out to the bandit companion they're knowingly leaving behind.

"Sorry, Gery."





---




Actions?


---

Date: 19 Quintilis, Year 7102
Time: 09:56 (Sunrise: 06:58, Sunset: 18:43)
Temp: 65 F
Conditions:
  • Cool
    Breezy
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • None
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10-4 = 6-5 = 1+6 = 7 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer
      • Club
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3, 2
      • 2nd: 0
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff
      • Sling (20)
      • Dagger
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
      • 1st: 3
        • Cure Light Wounds
        • Entangle
        • Shillelagh
      • 2nd: 0
  • Rex | Unna | [Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword
      • Short sword
      • Dagger
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shaidar | Alara | Half-Elf | Female | Wizard: 1 (Specialist: Transmuter) | Alignment: NG | THAC0: 20 | HP: 5 | AC: 7/10 | Move: 12
    • Experience
      • Bonus: +10 % (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Sling (20)
      • Dagger
    • Defenses: AC: 7/10
      • Armor: None
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
      • 1st: Burning Hands (V, S | Time: 1), Comprehend Languages (V, S, M | Time: 10), Detect Magic (V, S | Time: 1), Feather Fall (V | Time: 1), Hold Portal (V | Time: 1), Read Magic (V, S, M | Time: 10)
      • 2nd: None
    • Prepared Spells:
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
    • Experience
      • Bonus: +10% (17 Int)
      • Total: 0
      • Needed: 2,500
    • Offense:
      • Dagger
    • Defenses: AC: 2/6
      • Armor: None
      • Shield: None
      • Dex: 18 (-4)
      • Other: Spell: Armor (AC: 6, HP: 9)
    • Spellbook:
      • 1st: Armor (V, S, M | Time: 10), Color Spray (V, S, M | Time: 1), Detect Magic (V, S | Time: 1), Phantasmal Force (V, S, M | Time: 1), Read Magic (V, S, M | Time: 10), Unseen Servant (V, S, M | Time: 1)
    • 2nd: None
    • Prepared Spells:
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword
      • Short bow (24)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: None
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp)
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10-3 = 7 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword
      • Long bow (24)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None


Marching Orders
Scout:
  • TBD
5-foot:
  • Delgrot
    Jaroo
    Unna
    Alara
    Nexus
    Roderick
    Ardiam
    ---
    Samdarag
10-foot:
  • TBD
Rolls[/list]
:?
-- Project --
Playtest: Untitled Project (1e)
(Status: Archived)

-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)
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Zhym
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Re: Session 1: Red Larch

#75 Post by Zhym »

"Halt!" calls out Roderick. "Stop right there, and you will be treated fairly! Try to flee, and we shall be forced to pursue with lethal force!"

If the bandits try to run, Roderick will pursue.

Long sword (THAC0 20): [1d20] = 1. Dmg (SM/L): [1d8] = 6 / [1d12] = 10

...with his customary level of success. Ugh. Has this guy even swung a sword before?
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Re: Session 1: Red Larch

#76 Post by GreyWolfVT »

Delgrot steps up on Unna's left and raises his hammer to attack the bandit that nearly killed him "Less yer surrenderin' I'm gonna use this." he indicates the hammer if the bandit wants to still fight he will attack.

Warhammer (20) [1d20] = 10 to hit, [1d4+1] = 4+1 = 5 s/m dmg, [1d4] = 3 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Session 1: Red Larch

#77 Post by Rex »

Unna

If the bandit attacks anyone Unna will attack him. "Drop your weapon now!"

Long Sword [1d20] = 18 to hit [1d8] = 3 damage
ravenn4544
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Re: Session 1: Red Larch

#78 Post by ravenn4544 »

Jaroo quietly unwinds his sling and sets it spinning. If the retreating bandits do not heed the words of warning from the party he will let loose a stone...

To hit (+1 str) (20) [1d20+1] = 3+1 = 4
Sling damage (+1 str): S/M [1d4+2] = 3+2 = 5 / L [1d6+2] = 2+2 = 4
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onlyme
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Re: Session 1: Red Larch

#79 Post by onlyme »

Ardium sees no such constraint as he sees the blood dripping down his leg. He grabs his bow once again and fires a shot toward the more direct sighted fleeing farmer.

(I notice all the melee weapons are focused on the bandit(s), but some say the retreating ones, which may mean the farmer. I hope the arrow doesnt go toward a friendly. )
lngbow (thac0 20) [1d20+2] = 12+2 = 14 ; dam [1d6] = 3


(also, not sure if he gets a 2nd shot during retreating rounds like this?
if so, boom.
lngbow (thac0 20) [1d20+2] = 15+2 = 17 ; dam [1d6] = 6
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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shaidar
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Re: Session 1: Red Larch

#80 Post by shaidar »

Alara strikes a suitable pose and calls out to the retreating farmers "Halt! Or you will give me no option but to call fire down upon you, far worse than your poor associate suffered"

If they continue to flee she will fire her sling at one:

Sling: to-hit [1d20+2] = 1+2 = 3, dmg [1d4+1] = 2+1 = 3
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