OOC Chat

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ravenn4544
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Re: OOC Chat

#321 Post by ravenn4544 »

Let's do it
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GreyWolfVT
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Re: OOC Chat

#322 Post by GreyWolfVT »

hell i mean Boff isn't my creation anyway i guess we're doing this.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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gurusql
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Re: OOC Chat

#323 Post by gurusql »

Wishing I heard from McThunder and Ythgar.
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shaidar
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Re: OOC Chat

#324 Post by shaidar »

Garrant keeps asking Androgost about the spells (enlarge in particular) because he is a cavalier and might get funny about the honour in getting enlarged to fight them.

Also, we don't want Androgost to resist their casting make his save and waste them.
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Re: OOC Chat

#325 Post by Rex »

I think it is a great idea, but understand your concern.
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Re: OOC Chat

#326 Post by cybersavant »

In the second round Garrant casts Enlarge on Androgost and Hex casts Improved Invisibility on Nah Olos. "Make it worth it!"
what are the effects of Improved Invisibility?
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Re: OOC Chat

#327 Post by gurusql »

Per the PH

Improved Invisibility (Illusion/Phantasm)
Level: 4
Range: Touch
Duration: 4 rounds + 1 round/level
Area of Effect: Creature touched
Components: V,S
Casting Time: 4 segments
Saving Throw: None

Explanation/Description: This spell is similar to invisibility, but the recipient is able to attack, either by missile discharge, melee combat, or spell casting and remain unseen. Note, however, thot there are sometimes telltale traces, a shimmering, so that an observant opponent con attack the invisible spell recipient. Such attacks ore at -4 on the "to hit" dice, and all saving throws are made at +4.
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Re: OOC Chat

#328 Post by cybersavant »

thanks, that was my recollection on it.

My plan going forward is once i'm within crossbow range, fire a +2 bolt, then shift position, so they target the wrong area, then move in for melee backstab
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Re: OOC Chat

#329 Post by shaidar »

The position of A and B on the map seems to be the reverse of the textual description.
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Re: OOC Chat

#330 Post by gurusql »

Thanks - The map was right, I have corrected the text.
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Re: OOC Chat

#331 Post by shaidar »

@gurusql

Does Garrant have a clear line of sight for a lightning bolt on A, or a does he need a safer option like magic missile?
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Re: OOC Chat

#332 Post by gurusql »

Lighting Bolt for an opponent that is moving into melee range is always a concern. There will be rolls required to avoid friendly fire. Once in melee friendly fire is pretty much guaranteed.
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Re: OOC Chat

#333 Post by shaidar »

They came from a distance, is it not possible to fire it off before they get that close?
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Re: OOC Chat

#334 Post by gurusql »

I was transparently expecting this spell earlier. Now you are asking can you judge if you can cast an area effect spell that takes 18 seconds to cast, before this creature which is moving quickly down the hill before it can move 25-30' and gets into melee. When it gets into melee, you will shooting an LB down the length of the party. I will have to stick with maybe. :mrgreen:
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Re: OOC Chat

#335 Post by GreyWolfVT »

if you think like a child maybe always means yes. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Chat

#336 Post by shaidar »

Just checking these are 10' squares.

Is it possible to move past the others towards Hex, as he seems to taking the brunt of it from the fire creature.
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Re: OOC Chat

#337 Post by GreyWolfVT »

yes 10' squares. Esp. Since these are jail cells they would not be 5' x 5' i would hope.

wrong ooc my bad....
Last edited by GreyWolfVT on Sun Jun 08, 2025 12:01 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC Chat

#338 Post by gurusql »

shaidar wrote: Fri Jun 06, 2025 9:55 am Just checking these are 10' squares.

Is it possible to move past the others towards Hex, as he seems to taking the brunt of it from the fire creature.
Just for clarity. This map is 20' squares (I did note it in the first couple, but not this time sorry)

GreyWolfVT's answer is for a different game there are no jail cells on this map. :lorcl:
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