OOC II

OGRE MAGE
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Edeldhur
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Re: OOC II

#121 Post by Edeldhur »

OGRE MAGE wrote: Sat May 10, 2025 4:22 pm
Edeldhur wrote: Mon Apr 28, 2025 8:52 pm Maaaan, I wish I was goin to the Caribbean 8-)

Enjoy!!
:lol:

Thanks everyone!

No hospital visits this time, Scott. :wink:

I will get this monster updated eventually. Thanks for your patience!!!
Hope you had a great time ;)
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Scott308
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Re: OOC II

#122 Post by Scott308 »

OGRE MAGE wrote: Sat May 10, 2025 4:22 pm No hospital visits this time, Scott.
Yay! Good job, Julie! :D
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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OGRE MAGE
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Re: OOC II

#123 Post by OGRE MAGE »

Edeldhur wrote: Mon May 12, 2025 3:10 pm
OGRE MAGE wrote: Mon May 12, 2025 3:05 pm (Just as a reminder, it takes a full round to prepare and cast a spell in 1E.)
Hmmm, I did not know that - aren't there segments or some such?
Anyway, thank you for the heads up :P
Yes, there are 10 Segments/Round to help determine when the spell goes off within the round, but unless it is stated that the spell was "at the ready", it generally takes a full round to prepare components etc. in order to cast most spells.
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Re: OOC II

#124 Post by Edeldhur »

OGRE MAGE wrote: Mon May 12, 2025 3:33 pm
Edeldhur wrote: Mon May 12, 2025 3:10 pm
OGRE MAGE wrote: Mon May 12, 2025 3:05 pm (Just as a reminder, it takes a full round to prepare and cast a spell in 1E.)
Hmmm, I did not know that - aren't there segments or some such?
Anyway, thank you for the heads up :P
Yes, there are 10 Segments/Round to help determine when the spell goes off within the round, but unless it is stated that the spell was "at the ready", it generally takes a full round to prepare components etc. in order to cast most spells.
Learning the ropes!
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Hotgoblin
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Re: OOC II

#125 Post by Hotgoblin »

:idea:
Scott308 wrote: Sun May 11, 2025 11:57 pm
OGRE MAGE wrote: Sat May 10, 2025 4:22 pm No hospital visits this time, Scott.
Yay! Good job, Julie! :D
Thanks Scott! Electrolyte packets are quite the invention!! :idea: :smile:
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ateno
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Re: OOC II

#126 Post by ateno »

I will be away with a army buddy of some [cough] 40 odd[/cough] years. First time face to face since working at Tripler hospital in Hawaii. All day Friday and Saturday.
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Re: OOC II

#127 Post by OGRE MAGE »

Awesome!

I sincerely hope you enjoy that! :mrgreen:
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Jernau35
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Re: OOC II

#128 Post by Jernau35 »

Re: the Red Priest.

I'd like to propose we take the deal and let the guy go.

Most of the PCs in the cave are on a handful of HP. One hit and we're down. That just creates a death spiral of fewer live characters trying to protect more unconscious ones. We've got prisoners we're trying to rescue, and we're trying to save Lloyn.

From what people have said about the guy's spells, he's a fairly high level. Probably got decent hit points. We've done some hefty damage to him, but he's had time to heal up. Wearing good armor too.

Even if we take him down, he'll probably kill a couple of us in the process. At that point we're trading our characters for this guy. His deputy takes over and we come back tomorrow with our 1st level characters.

If we take the deal, maybe we can trade his life for Meinhardt and Stobart before they get turned into undead.
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Monsieur Rose
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Re: OOC II

#129 Post by Monsieur Rose »

I don't think the guy proposing the current deal is the red priest. I believe it to be the necromancer who gassed up and floated past everyone.

Which means that the red priest is still outside, invisible. :shock:

But I hope I'm wrong. :lol:
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Re: OOC II

#130 Post by Edeldhur »

Monsieur Rose wrote: Fri May 30, 2025 3:20 pm I don't think the guy proposing the current deal is the red priest. I believe it to be the necromancer who gassed up and floated past everyone.

Which means that the red priest is still outside, invisible. :shock:

But I hope I'm wrong. :lol:
OGRE MAGE wrote: Thu May 29, 2025 6:13 pmWhen the lead duo rounds the last corner, they spot Gyb fighting for his life near the cave exit. The Monk tires a bait and kick move on the Priest, but nearly breaks his foot when he kicks the steel armor under the mans bright red robes. Then the Priest smashes his mace into Gyb hard enough to cause him a serious wound. 5 dam

As he advances again towards the Monk, he shouts out loud enough for all to hear. "Stop this attack now and I will spare your lives!"
I think it is the red priest.
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Re: OOC II

#131 Post by Edeldhur »

OGRE MAGE wrote: Sat May 31, 2025 2:17 pm(I think I better intervene here before our 12th and counting friendly fire incident.) Magdal reaches back into her quiver to find it empty. In all the excitement, she didn't realize she has already used up all her arrows
:D
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Re: OOC II

#132 Post by OGRE MAGE »

Hey everyone!

I’m sorry to do this on short notice but I think I need to take a little break from these games for a while. I realize this isn’t exactly great news for the rest of you, but I feel like I am getting a little burned out with all the questionable play I’ve seen lately. (not just here but in all the games I’m involved with) It really seems to me that a lot of players are either too busy to make sensible actions lately, or they simply aren’t trying to comprehend the details of the updates.

I understand that this style of play can be pretty confusing since we aren’t sitting around the table bouncing ideas off each other, but lately it seems I can’t even get some players to remember where they are or what they were doing in the game. I know this isn’t totally abnormal for this unorthodox PbP style, but I think it’s happening even more than usual lately, and I know I am not the only one who’s noticed it. I have lost 2 players already in one of my games due to this situation, so I feel like I needed to do something about it before things get any worse.

Some of you have mentioned in private that you’ve noticed this as well, but I still can’t help thinking the problem might be my own inability to figure out how to control the situation. I try my best to include all the important information each round, without adding too much unnecessary fluff, but it seems like some players still can’t decipher what’s happening during certain points along the way. Then you often get what I call the “follow the leader” routines, where players who post afterwards simply agree with the others, even if their action didn’t make any sense. The avalanche effect of others simply following along makes things even more confusing and difficult for me to adjudicate.

Hopefully a few weeks away will help to clear my head and give me a clue about how to best handle this. If anyone has suggestions or ideas, I am willing to try almost anything at this point. I think you all know how much I enjoy playing here, but I simply can’t continue ignoring these obvious issues, especially since I know I am not the only one who’s noticed them.

I hope you can all understand my feelings and are willing to stick around momentarily while I think this through. Thanks!
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Re: OOC II

#133 Post by Edeldhur »

Oh man OGRE MAGE, don’t even get me started… I know I am a recent arrival at the US Forums, but I would have a few choice words to say about your woes.

I am in Europe though, and it is getting pretty late on my end, so I will leave the bulk of my comments for tomorrow. But I’ll say I perfectly understand you. It saddens me to sense your demotivation, when your game is one of my absolute favorites in these boards.

More on this tomorrow.

EDIT: From my experience (not only in these forums, where I am a new arrival), I feel like PbPs are subject to a set of 'issues' which contribute to the fatigue you are feeling. In a nutshell, and for the sake of brevity:

- Sometimes expectations are not clearly laid out regarding the game, so you will get people who are more serious about their gaming vs others who really do not take it so serious and just come in for a quick post and get back to their real life. You will get people with a lot of time on their hands vs. others with less time on their hands. You will get people who like quirky, bubbly games vs. people who like dark, grim games. You will get people who like really challenging games vs. people who just want to be the heroes and defeat bad guys. You will get people who carefully read through the posts vs. others who simply skim, and because of that cannot really make very relevant posts themselves, so they mostly 'follow along'. Etc, etc. I know most of us (me included) as DMs do not want to 'keep people out' when we are running games, or heck we do not even know where the game will take us, so we might fall on the 'the game is more or less like this' approach, which leaves the door open for anyone who wants to participate. And I think that is a good thing. But I also think it can cause a real dissonance between the different expectations and play modes/habits different people bring in. While these different playstyles are most of the times compatible, in my opinion sometimes they are not. And it can be even worse when player and DM playstyles and expectations are not compatible - games become slogs, in which most are just unhappy to be there;

- Which brings me to my second point: one thing I have also noticed in PbP is people do not (usually) state openly to each other - 'Hey DM, thank you for running the game, but I don't think it fits my playstyle so on and so forth...'. They will instead just dwindle their presence away into nothingness, instead of simply leaving. As they dwindle away into nothingness, they delay the game by posting sparsely, make irrelevant or inconsistent posts, not paying attention to the narrative/story/gameplay, not paying attention to what other players are posting, and in general not engaging with the game, which is a normal thing because they are not enjoying it (or their lives simply do not allow them to keep up with the pace or content), but is also a bad thing because it can lead to the demotivation of others who ARE enjoying it. Faced with this, DMs do not usually ask someone to leave their games - I have been playing PbP games since 2012, and only very recently did I directly ask a player to leave, because I felt they were not a good fit for the game and my DMing - it is a HARD thing to do, and in the end did not 'save' my game, but I still feel I did the right thing. DM and players should be more open and upfront with each other on this, not to be an hardcore RPGer, but to make sure the enjoyment is shared by all;

I think there are a ton of possible reasons behind this misalignment between players, or players and DM, or DM and players - maybe people tend to overcommit to too many games, and then they do not have enough time to 'meaningfully' participate in each one of them, maybe people overcommit to too many games because many of them tend to fizzle out eventually, so they grab anything that looks interesting to them, maybe many games fizzle out because players are engaged in too many games and do not have time to post 'decently' in the games they are :D

We can go on and on down the rabbit hole, and never find an answer. All I know is I have been where you are OGRE MAGE, and I am sure most (if not all) people DMing PbP games have been there at one point or another. I have wrote a ton about the reasons why I think this happens, but I think it all boils down to the matching of DMs with players - making sure the game the DM wants to run (in terms of content, pace, focus, engagement, commitment, you decide what is relevant for you) is the game the players want to play, and vice versa. Be honest (and maybe blunt?) about it - in the long run it will be best for all involved, because much of this is also accumulated frustration that was never vented (speaking from personal experience), leading to burn out.

I would have much more to say about this, but this post is already absurdly long. Feel free to PM me if you want to hash any of this stuff out.

Last but not least, plugging my self interest here also :D I really hope you find the energy to get back into DMing this one - I think you are doing a fantastic job as the DM. The game is challenging, with a ton of moving parts and urges the players to engage with it, pay attention or suffer the consequences. It all matches my sensibilities and my expectations, so I love it, and hope to get a chance to continue!
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