Correct. Go ahead and post your rolls.
Third Trip's The Charm
- OGRE MAGE
- First Gentleman
- Posts: 39311
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Third Trip's The Charm
Re: Third Trip's The Charm
Stobart
Seeing the opportunity to rescue Mienhardt is quickly fading, Stobart brandishes his Holy Symbol
"In Fharlanghn's name, begone!"
Turning: [1d20]=13
Seeing the opportunity to rescue Mienhardt is quickly fading, Stobart brandishes his Holy Symbol
"In Fharlanghn's name, begone!"
Turning: [1d20]=13
Re: Third Trip's The Charm
"On it!," Magdal calls out as she retrieves the rope and then quickly runs to Keya. She will begin wrapping the rope around the creature just as her father taught her, using knots to try and hold the thing.
Re: Third Trip's The Charm
Renna
Renna will make her way to the unconscious Pim and bind his wounds - no more healing magic at this time.
Renna will make her way to the unconscious Pim and bind his wounds - no more healing magic at this time.
- OGRE MAGE
- First Gentleman
- Posts: 39311
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Third Trip's The Charm
One Short Of A Baker's Dozen
Coming Back To Life
Early Afternoon, Warm Clear
Outside
Bugs and Stobart take off after the Skeletons who have abducted their friend, but quickly realize they wont catch the pack before they enter the cave. Stobart calls on the power of Fharlanghn to aid them, commanding the monsters to flee from his sight. While some of the figures carrying Meinhardt do indeed flee, dropping the unconscious wizard right at the cave opening, four of their numbers do not turn. Instead, they stand over the top of the unmoving mage at the cave entrance, apparently ready to defend their territory to the last bone.
Renna and Gyb do what they can for the unconscious Pimlan as Crobeus looks on, all of them feel a weird sensation of being watched as they try to move the halfling closer to the cave where the others are. Oddly enough, there is no sounds of battle coming from that area when they get a little closer.
Actions?
square = unconscious
Inside
Ithrandir agrees to remain behind to care for Loyn while Magdal sprints back through the tunnels to find the shouting Keya. When she arrives, she sees the Elf struggling to keep something very nasty cinched up inside his cloak. By the time he calls for rope, a single clawed mummified cat arm shreds a small portion of the cloth, sticking through it to claw away at anything it can make contact with, mostly Keya's arm and hand. At this rate, both adventurers wonder how much longer the terrifying monster will remain contained by its rapidly weakening prison.
All alone against the darkness and inhuman atrocities within this horror filled room, Daliedhur continues to fight for his life against a opponent stronger than he has ever faced before. When the masked necromancer grabs ahold of his arm, the Elf feels a mighty magic begin to take hold, trying to suck the very life essence from his body. Digging deep to prevent the magic from taking hold, the spellsword is shocked to realize he suffers no ill effect whatsoever.
His relief is short lived when he sees the familiar looking but clearly dead dwarf on the table sit up and look in his direction, the wires and tubes still sticking into his head in several places. This figure rises from the table, yanking tube and wire along with it, pulling them from the head of the human victim his was attached to, who still lays upon the slab. That figure begins to moan as well, though it does not rise as of yet.
In a bad bind and suddenly surrounded by more threats, Daliedhur grits his teeth and attacks again all the same, since there is little else he can do at this point. His sword falls perfectly this time, chopping at the arm that grabbed his own, the Elf is able to sever the masked figures arm completely off just below his elbow, causing him to scream out in pain from behind his plague mask. Grabbing at the stump of arm now gushing blood all over the room, the mage shows his first sign of fear, backing away before digging into a pouch at his side with his only remaining hand, the other now decorating the bloody floor of the room.
Unfortunately, there isn't a moment to celebrate this major accomplishment, when the pair of flailing skeletons tethered to the wall appear to be slowly freeing themselves as well.
Actions? Meinhardt (MU1) AC:10 -4/5 Sleep, MM, Unconscious
Crobeus (P1) AC:3 4/10
Stobart (C2) AC:5 8/20 CLW/CLW
Gyb the Meager (M2) AC:9 8/11
Bugs Donato G (T3) AC:3 24/24
Pimlan (F1/T1) H-L AC:6 -2/9 Unconscious
Renna (MU1/C1) Elf AC:4 3/9 CLW/CLW/CLW
Loyn Shortbeard D (F2) AC:5 -2/23 Unconscious
Keya Redd H-E (C1/R1) AC:5 9/12 CLW Torch
Magdal (R1) AC:7 11/16
Ithrandir (F1/MU1) AC:5 1/7 Torch
Daliedhur (F1/MU1) AC:3 5/9 (Cinder AC:6 4/4)
Tammuz Unconscious
Coming Back To Life
Early Afternoon, Warm Clear
Outside
Bugs and Stobart take off after the Skeletons who have abducted their friend, but quickly realize they wont catch the pack before they enter the cave. Stobart calls on the power of Fharlanghn to aid them, commanding the monsters to flee from his sight. While some of the figures carrying Meinhardt do indeed flee, dropping the unconscious wizard right at the cave opening, four of their numbers do not turn. Instead, they stand over the top of the unmoving mage at the cave entrance, apparently ready to defend their territory to the last bone.
Renna and Gyb do what they can for the unconscious Pimlan as Crobeus looks on, all of them feel a weird sensation of being watched as they try to move the halfling closer to the cave where the others are. Oddly enough, there is no sounds of battle coming from that area when they get a little closer.
Actions?
square = unconscious
Inside
Ithrandir agrees to remain behind to care for Loyn while Magdal sprints back through the tunnels to find the shouting Keya. When she arrives, she sees the Elf struggling to keep something very nasty cinched up inside his cloak. By the time he calls for rope, a single clawed mummified cat arm shreds a small portion of the cloth, sticking through it to claw away at anything it can make contact with, mostly Keya's arm and hand. At this rate, both adventurers wonder how much longer the terrifying monster will remain contained by its rapidly weakening prison.
All alone against the darkness and inhuman atrocities within this horror filled room, Daliedhur continues to fight for his life against a opponent stronger than he has ever faced before. When the masked necromancer grabs ahold of his arm, the Elf feels a mighty magic begin to take hold, trying to suck the very life essence from his body. Digging deep to prevent the magic from taking hold, the spellsword is shocked to realize he suffers no ill effect whatsoever.
His relief is short lived when he sees the familiar looking but clearly dead dwarf on the table sit up and look in his direction, the wires and tubes still sticking into his head in several places. This figure rises from the table, yanking tube and wire along with it, pulling them from the head of the human victim his was attached to, who still lays upon the slab. That figure begins to moan as well, though it does not rise as of yet.
In a bad bind and suddenly surrounded by more threats, Daliedhur grits his teeth and attacks again all the same, since there is little else he can do at this point. His sword falls perfectly this time, chopping at the arm that grabbed his own, the Elf is able to sever the masked figures arm completely off just below his elbow, causing him to scream out in pain from behind his plague mask. Grabbing at the stump of arm now gushing blood all over the room, the mage shows his first sign of fear, backing away before digging into a pouch at his side with his only remaining hand, the other now decorating the bloody floor of the room.
Unfortunately, there isn't a moment to celebrate this major accomplishment, when the pair of flailing skeletons tethered to the wall appear to be slowly freeing themselves as well.
Actions? Meinhardt (MU1) AC:10 -4/5 Sleep, MM, Unconscious
Crobeus (P1) AC:3 4/10
Stobart (C2) AC:5 8/20 CLW/CLW
Gyb the Meager (M2) AC:9 8/11
Bugs Donato G (T3) AC:3 24/24
Pimlan (F1/T1) H-L AC:6 -2/9 Unconscious
Renna (MU1/C1) Elf AC:4 3/9 CLW/CLW/CLW
Loyn Shortbeard D (F2) AC:5 -2/23 Unconscious
Keya Redd H-E (C1/R1) AC:5 9/12 CLW Torch
Magdal (R1) AC:7 11/16
Ithrandir (F1/MU1) AC:5 1/7 Torch
Daliedhur (F1/MU1) AC:3 5/9 (Cinder AC:6 4/4)
Tammuz Unconscious
Re: Third Trip's The Charm
"Help me tie it up inside the cloak, around and around, it cant get thru the rope form home, I hope."
Rope [1d20]=17
Roling decent for this encounter at least.
Keya Redd
Rope [1d20]=17
Roling decent for this encounter at least.
Keya Redd
Re: Third Trip's The Charm
@OGRE MAGE: Did Daliedhur by any chance hear Keya screaming outside before ?:Pateno wrote: ↑Tue Apr 01, 2025 6:30 pm Keya gets a good hold on his cloak and starts frantically thrashing it around on the walls and floor, seeing if this will kill or injure it.
Thrash [1d20]=18
Tells up the hallway towards his comrades. "HELP!"
Keya Redd
- OGRE MAGE
- First Gentleman
- Posts: 39311
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Third Trip's The Charm
Yes, he would have heard that too.
Re: Third Trip's The Charm
Daliedhur
"Keya, in here! I am surrounded by undead!" - the elf shouted, his eyes first stealing a look at the gnoll - "Come on Tammuz..." - then back at the masked figure - "I have no other options you see? I will continue attacking you, unless you call off your monstrosities" - he added, swinging again.
Longsword attack on the masked man [1d20+3]=2+3=5 Damage [1d8+3]=7+3=10
Gotcha.
"Keya, in here! I am surrounded by undead!" - the elf shouted, his eyes first stealing a look at the gnoll - "Come on Tammuz..." - then back at the masked figure - "I have no other options you see? I will continue attacking you, unless you call off your monstrosities" - he added, swinging again.
Longsword attack on the masked man [1d20+3]=2+3=5 Damage [1d8+3]=7+3=10
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7455
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Third Trip's The Charm
Crobeus - Human Paladin
"I don't like this- it feels like we're being watched. We need to get Pim down a level. I have a feeling something is waiting for a snack or, at the very least, an easy target." The paladin helps Renna and Bugs carry Pim.
"I don't like this- it feels like we're being watched. We need to get Pim down a level. I have a feeling something is waiting for a snack or, at the very least, an easy target." The paladin helps Renna and Bugs carry Pim.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Third Trip's The Charm
Renna
"Yes, we need to take Pim. For a small guy he is still heavy for me."
Renna will cast Reduce (the reverse of Enlarge) on Pim to make it easier to carry him. This should reduce his size by about a fifth.
"Yes, we need to take Pim. For a small guy he is still heavy for me."
Renna will cast Reduce (the reverse of Enlarge) on Pim to make it easier to carry him. This should reduce his size by about a fifth.
- Karaunios
- Rider of Rohan
- Posts: 4888
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Third Trip's The Charm
Ithrandir hears voices outside the cave and steps out to see Renna, Gyb, and Crobeus carrying Pim.
"Hey guys, can you help me carry Loyn too? He's still alive. He fought like a hero. We, with others, faced a horde of skeletons together, and he took on most of them. Magdal just went inside because she heard Keya's voice. I don't know what happened to Daliedhur. I left when a toxic mist started spreading through the corridor. I'm thinking of leaving this place with the wounded, since there's not much I can do. I'm pretty injured myself."
"Hey guys, can you help me carry Loyn too? He's still alive. He fought like a hero. We, with others, faced a horde of skeletons together, and he took on most of them. Magdal just went inside because she heard Keya's voice. I don't know what happened to Daliedhur. I left when a toxic mist started spreading through the corridor. I'm thinking of leaving this place with the wounded, since there's not much I can do. I'm pretty injured myself."
Re: Third Trip's The Charm
Renna
"Crobeus what if you help Ithrandir and we can handle the smaller Pim"
"Crobeus what if you help Ithrandir and we can handle the smaller Pim"
Re: Third Trip's The Charm
Gyb
"Where are the gnolls? Where is Tammuz?" asks Gyb. "Gyb made an agreement." He turns to Ithrandir and holds out his hand. "Gyb must have light". Taking the torch, he hurries down into the cave as fast as he can.
"Where are the gnolls? Where is Tammuz?" asks Gyb. "Gyb made an agreement." He turns to Ithrandir and holds out his hand. "Gyb must have light". Taking the torch, he hurries down into the cave as fast as he can.
Chance of being Suprised: 33%
- Monsieur Rose
- Rider of Rohan
- Posts: 6608
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Third Trip's The Charm
Bugs
He calls out over his shoulder to Stobart. "Nice one! I'll divert them, grab Meinhardt!"
Bugs races towards the mini-horde and turns away at the last moment, trying to draw them away from the opening. He will engage with the most exterior skeleton, fighting while backing away from the entrance.
Does that all make sense?
If there is a line of skeletons starting from the cave entrance, Bugs will be at the far end and backing away.
Long Sword(20): [1d20]=12 Damage: SM [1d8]=5 L [1d12]=7
He calls out over his shoulder to Stobart. "Nice one! I'll divert them, grab Meinhardt!"
Bugs races towards the mini-horde and turns away at the last moment, trying to draw them away from the opening. He will engage with the most exterior skeleton, fighting while backing away from the entrance.
Does that all make sense?

Long Sword(20): [1d20]=12 Damage: SM [1d8]=5 L [1d12]=7
Re: Third Trip's The Charm
Stobart
Stobart nods at Bugs. He waits to see if the skeletons take the bait and if they do he will run in and try to drag Meinhardt away.
OCC: Not sure if he would be able to carry Meinhardt on his shoulders, but would do that if he thinks it would be possible and would mean he could move away quicker.
Stobart nods at Bugs. He waits to see if the skeletons take the bait and if they do he will run in and try to drag Meinhardt away.
OCC: Not sure if he would be able to carry Meinhardt on his shoulders, but would do that if he thinks it would be possible and would mean he could move away quicker.
Re: Third Trip's The Charm
Magdal remembers hogtying pigs at her ma's inn and attempts to use the same technique here assisting Keya as well as she can.
Re: Third Trip's The Charm
Loyn Dwarf fighter
Loyn thinks friends are near, but unable to snap-out of the funk he is in.
Loyn thinks friends are near, but unable to snap-out of the funk he is in.
- OGRE MAGE
- First Gentleman
- Posts: 39311
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Third Trip's The Charm
One Short Of A Baker's Dozen
Coming Back To Life
Early Afternoon, Warm Clear
Outside
Bugs demonstrates a well known gnomish attacking-retreat battle maneuver, trying to draw the monsters away from the fallen Meinhardt so Stobart can attempt a rescue. When each one of the Skeletons pursues the target, still avoiding the nasty Cleric who chased the others away, Stobart rushes to the side of Meinhardt unmolested, tossing the mage over his shoulder right in front of the strange cave entrance that looks more like the entrance to a tomb than a cave.
Bugs misses with his attack, but does manage to entice the 4-pack of Skeletons towards him, essentially saving Meinhardt from a fate worse than death. When the tiny gnome looks around for his escape, he notices the distant Bugbears standing near their cave, waving for him to lead the Skeletons towards them.
Renna uses magic to alleviate the problem of carrying the still unconscious Pimlan around with them, reducing him down to the size of a lapdog she can conceal in her handbag. Crobeus and Gyb spot a nearly dead Ithrandir at the cave mouth who quickly fills them in on the latest situation. Gyb sprints inside while the others attend to the fallen Loyn laying just inside the entrance.
Actions?
square = unconscious
Inside
Keya and Magdal wrestle with rope and the now tattered cloak, desperately trying to hog-tie the Mummy Cat but experiencing a great deal of turmoil in the process. With one claw still free, and flailing around violently, Keya is raked at again, leaving behind a nasty scratch along the back of his hand. 2 dam When they see teeth trying to bite through the cloak now, it becomes pretty obvious that a cloth barrier will not be enough to hold this nasty creature in check for long. Gyb sprints down the hall to join this duo, seeing his 2 friends trying to contain a screeching undead cat inside a sack or bag, and losing the battle, it would seem.
They can all hear Daliedhur's voice pleading from behind a nearby closed wooden door, shouting for help with the current challenge he is facing all alone. While the unmoving form of Rida continues to moan from the table, the clearly undead Dwarf (who looks just like Haldric) clubs the elf in the back of his head with a mailed fist, nearly knocking him from the fight with one heavy blow. 3 dam When one of the thrashing decorative Skeletons finally drops from the wall, another threat is introduced into this already congested battle. It falls on the unmoving figure of Tammuz, who wont be rising again unless his attacker is stopped.
The masked man ducks another sword attack from Daliedhur but has obviously already mentally checked out of this fight. He rips off his mask in order to stick a potion bottle into his mouth, spitting out the stopper before chugging it down his throat. As he goes back to holding the bloody stump of his severed arm in his other hand, he starts screaming at the top of his lungs. "YOU'RE DEAD!!! ALL OF YOU ARE DEAD!!!!! WE HAD A GOOD THING GOING HERE AND YOU HAD TO COME IN AND RUIN IT ALL!!!!!!!!!" While he screams this out maniacally, he appears to become hazy or smoky, as his once solid form seems to become gaseous right in front of your eyes.
Actions? Meinhardt (MU1) AC:10 -4/5 Sleep, MM, Unconscious
Crobeus (P1) AC:3 4/10
Stobart (C2) AC:5 8/20 CLW/CLW
Gyb the Meager (M2) AC:9 8/11 Torch
Bugs Donato G (T3) AC:3 24/24
Pimlan (F1/T1) H-L AC:6 -2/9 Unconscious/Tiny:10
Renna (MU1/C1) Elf AC:4 3/9 En/CLW/CLW/CLW
Loyn Shortbeard D (F2) AC:5 -2/23 Unconscious
Keya Redd H-E (C1/R1) AC:5 7/12 D CLW Torch
Magdal (R1) AC:7 11/16
Ithrandir (F1/MU1) AC:5 1/7
Daliedhur (F1/MU1) AC:3 6/13 D (Cinder AC:6 4/4)
Tammuz Unconscious
Coming Back To Life
Early Afternoon, Warm Clear
Outside
Bugs demonstrates a well known gnomish attacking-retreat battle maneuver, trying to draw the monsters away from the fallen Meinhardt so Stobart can attempt a rescue. When each one of the Skeletons pursues the target, still avoiding the nasty Cleric who chased the others away, Stobart rushes to the side of Meinhardt unmolested, tossing the mage over his shoulder right in front of the strange cave entrance that looks more like the entrance to a tomb than a cave.
Bugs misses with his attack, but does manage to entice the 4-pack of Skeletons towards him, essentially saving Meinhardt from a fate worse than death. When the tiny gnome looks around for his escape, he notices the distant Bugbears standing near their cave, waving for him to lead the Skeletons towards them.
Renna uses magic to alleviate the problem of carrying the still unconscious Pimlan around with them, reducing him down to the size of a lapdog she can conceal in her handbag. Crobeus and Gyb spot a nearly dead Ithrandir at the cave mouth who quickly fills them in on the latest situation. Gyb sprints inside while the others attend to the fallen Loyn laying just inside the entrance.
Actions?
square = unconscious
Inside
Keya and Magdal wrestle with rope and the now tattered cloak, desperately trying to hog-tie the Mummy Cat but experiencing a great deal of turmoil in the process. With one claw still free, and flailing around violently, Keya is raked at again, leaving behind a nasty scratch along the back of his hand. 2 dam When they see teeth trying to bite through the cloak now, it becomes pretty obvious that a cloth barrier will not be enough to hold this nasty creature in check for long. Gyb sprints down the hall to join this duo, seeing his 2 friends trying to contain a screeching undead cat inside a sack or bag, and losing the battle, it would seem.
They can all hear Daliedhur's voice pleading from behind a nearby closed wooden door, shouting for help with the current challenge he is facing all alone. While the unmoving form of Rida continues to moan from the table, the clearly undead Dwarf (who looks just like Haldric) clubs the elf in the back of his head with a mailed fist, nearly knocking him from the fight with one heavy blow. 3 dam When one of the thrashing decorative Skeletons finally drops from the wall, another threat is introduced into this already congested battle. It falls on the unmoving figure of Tammuz, who wont be rising again unless his attacker is stopped.
The masked man ducks another sword attack from Daliedhur but has obviously already mentally checked out of this fight. He rips off his mask in order to stick a potion bottle into his mouth, spitting out the stopper before chugging it down his throat. As he goes back to holding the bloody stump of his severed arm in his other hand, he starts screaming at the top of his lungs. "YOU'RE DEAD!!! ALL OF YOU ARE DEAD!!!!! WE HAD A GOOD THING GOING HERE AND YOU HAD TO COME IN AND RUIN IT ALL!!!!!!!!!" While he screams this out maniacally, he appears to become hazy or smoky, as his once solid form seems to become gaseous right in front of your eyes.
Actions? Meinhardt (MU1) AC:10 -4/5 Sleep, MM, Unconscious
Crobeus (P1) AC:3 4/10
Stobart (C2) AC:5 8/20 CLW/CLW
Gyb the Meager (M2) AC:9 8/11 Torch
Bugs Donato G (T3) AC:3 24/24
Pimlan (F1/T1) H-L AC:6 -2/9 Unconscious/Tiny:10
Renna (MU1/C1) Elf AC:4 3/9 En/CLW/CLW/CLW
Loyn Shortbeard D (F2) AC:5 -2/23 Unconscious
Keya Redd H-E (C1/R1) AC:5 7/12 D CLW Torch
Magdal (R1) AC:7 11/16
Ithrandir (F1/MU1) AC:5 1/7
Daliedhur (F1/MU1) AC:3 6/13 D (Cinder AC:6 4/4)
Tammuz Unconscious