Hope's Rest
Re: Hope's Rest
Randall and Anker
Randall and Anker likewise will need more rations, they aren't set up for a wilderness trek.
Randall and Anker likewise will need more rations, they aren't set up for a wilderness trek.
Re: Hope's Rest
Hektor
Nods his thanks to Carly, and goes off with the group in search of a general store or a provisioner - he will ask around.
Nods his thanks to Carly, and goes off with the group in search of a general store or a provisioner - he will ask around.
Re: Hope's Rest
Ingulfr
Ingulfr has 5 days standard rations, 2gp, 7sp, and 5cp.
Ulfr has 3 days trail rations, 7sp, and 5cp.
Any help would be appreciated, willing to give up some of Ingulfr's initial treasure to pay it back.
Ingulfr has 5 days standard rations, 2gp, 7sp, and 5cp.
Ulfr has 3 days trail rations, 7sp, and 5cp.
Any help would be appreciated, willing to give up some of Ingulfr's initial treasure to pay it back.
Re: Hope's Rest
The group finds a marketplace hawking wares clearly targeted at those venturing into the Wilderness of Rappan Athuk, ranging from rations to rope, to iron spikes and hammers to promises to carry final farewells to loved ones.
Hektor gets to work haggling with and exploring some of the food vendors. Reaction roll: 1d100+30 = 31 The vendors prove to be rather savvy and cutthroat, well aware of how desperate most folks must be to venture that close to Rappan Athuk. Still, nobody wants to piss off a paladin of Muir, and he is able to knock a gold piece off of prices for trail rations, and a few silver off of fresh rations.
People can buy rations at the following prices:
Fresh rations: 16 silver
Trail Rations: 5 gp
Hektor also spends a bit of time asking around for any local merchant caravans who might be heading north, and wouldn't mind having several additional warriors along for the first few days. Reaction roll: 1d100+30 = 106! As soon as people find out that a Paladin of Muir, Priest of Odin, and a Magic-User are looking to accompany a merchant caravan, they get swarmed with offers.
He manages to narrow the best offers down to the following:
1. One caravan offers to feed them so long as they travel with them, and they have no need to stand watch ensures the group will be well-rested enough to get a bonus (+1 on a d20, +5 on a d100) during the trip to Zelkor's Ferry However, the group will be expected to be out front of the caravan while traveling during the day, which might make them more obvious targets.
2. One caravan offers to feed them and pay each of them 4gp a day, but they are expected to serve watch rotations at night.
3. One caravan offers them 8 gp a day, but they are expected to serve as watch rotations, and lead the vanguard of the caravan.
Hektor gets to work haggling with and exploring some of the food vendors. Reaction roll: 1d100+30 = 31 The vendors prove to be rather savvy and cutthroat, well aware of how desperate most folks must be to venture that close to Rappan Athuk. Still, nobody wants to piss off a paladin of Muir, and he is able to knock a gold piece off of prices for trail rations, and a few silver off of fresh rations.
People can buy rations at the following prices:
Fresh rations: 16 silver
Trail Rations: 5 gp
Hektor also spends a bit of time asking around for any local merchant caravans who might be heading north, and wouldn't mind having several additional warriors along for the first few days. Reaction roll: 1d100+30 = 106! As soon as people find out that a Paladin of Muir, Priest of Odin, and a Magic-User are looking to accompany a merchant caravan, they get swarmed with offers.
He manages to narrow the best offers down to the following:
1. One caravan offers to feed them so long as they travel with them, and they have no need to stand watch ensures the group will be well-rested enough to get a bonus (+1 on a d20, +5 on a d100) during the trip to Zelkor's Ferry However, the group will be expected to be out front of the caravan while traveling during the day, which might make them more obvious targets.
2. One caravan offers to feed them and pay each of them 4gp a day, but they are expected to serve watch rotations at night.
3. One caravan offers them 8 gp a day, but they are expected to serve as watch rotations, and lead the vanguard of the caravan.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Hope's Rest
Ingulfr
I like option 2. We should keep a watch of our own anyways and it gives us some gp to pay for supplies etc. Thoughts?
I like option 2. We should keep a watch of our own anyways and it gives us some gp to pay for supplies etc. Thoughts?
Re: Hope's Rest
Agree. Then we don’t have to worry about stocking up on rations as well. 

This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Hope's Rest
Randall and Anker
Randall and Anker like option 2 also.
They will try to get to know the seedier elements of the caravan during the trip and will suggest they supplement watches of others with their infravision.
Randall and Anker like option 2 also.
They will try to get to know the seedier elements of the caravan during the trip and will suggest they supplement watches of others with their infravision.
Re: Hope's Rest
Hektor
He buys two days' rations for Ingulfr and four for Ulfr, spending a total of nine gold and six silver (that should put both at 7days of rations)
Since we are not loading so much on rations, I guess we skip the mule for now? And we should be ready to go, right?
@archolewa, are we being paid daily?
Hektor has no issues with being the vanguard of a caravan, but he values his companion's opinion, so they quickly agree on the second option.archolewa wrote: ↑Sat Feb 01, 2025 4:14 pm
People can buy rations at the following prices:
Fresh rations: 16 silver
Trail Rations: 5 gp
Hektor also spends a bit of time asking around for any local merchant caravans who might be heading north, and wouldn't mind having several additional warriors along for the first few days. Reaction roll: 1d100+30 = 106! As soon as people find out that a Paladin of Muir, Priest of Odin, and a Magic-User are looking to accompany a merchant caravan, they get swarmed with offers.
He manages to narrow the best offers down to the following:
1. One caravan offers to feed them so long as they travel with them, and they have no need to stand watch ensures the group will be well-rested enough to get a bonus (+1 on a d20, +5 on a d100) during the trip to Zelkor's Ferry However, the group will be expected to be out front of the caravan while traveling during the day, which might make them more obvious targets.
2. One caravan offers to feed them and pay each of them 4gp a day, but they are expected to serve watch rotations at night.
3. One caravan offers them 8 gp a day, but they are expected to serve as watch rotations, and lead the vanguard of the caravan.
He buys two days' rations for Ingulfr and four for Ulfr, spending a total of nine gold and six silver (that should put both at 7days of rations)
Since we are not loading so much on rations, I guess we skip the mule for now? And we should be ready to go, right?
@archolewa, are we being paid daily?
Re: Hope's Rest
Ingulfr
I think skipping the mule is a good idea. The only real advantage to buying one is we could spend a day to butcher it for rations when we head into the dungeon.
I think skipping the mule is a good idea. The only real advantage to buying one is we could spend a day to butcher it for rations when we head into the dungeon.
Re: Hope's Rest
You'll be paid in one lump sum when you go separate ways. Sounds like you're going with option 2 then?
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Re: Hope's Rest
Yes, option 2.
Re: Hope's Rest
Adventure continues in The Wilderness: viewtopic.php?t=14459. Going to keep this thread unlocked, since we'll use it for future trips to Hope's Rest.
DM
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo
Shadow of the Kinslayer (Dark Dungeons X)
Rappan Athuk (OSRIC)
Player
Uneven Numbers (In Nomine): Lilly Cherubim of Creation
Ace in the Hole (Shadowrun): Baby Blue
The Western Lands (Shadowdark RPG: Elizabeth the Wizard
Gumberoo