Character Generation

BackworldTraveller
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BackworldTraveller
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Character Generation

#1 Post by BackworldTraveller »

As you are unanimous (a rate occurrence), I propose that we set up for crewing a Detached Duty Scout Ship.

i.e. 2xBridge Crew, 1xGunner, 1xEngineer

You can argue the toss as to who goes for which role.


Your home world is Regina (Spinward Marches 1910) or (if you are taking on another home world) one event in your career MUST be life event 9: Travel to Regina (SM1910).

So - Please let me know...what you pick from
Genetics: Imperial Human, Darrian Human, Gvegh Vargr, Darrian Aslan or Imperial Aslan or something else (with a good reason for being trusted as an imperial and in/on Regina).
Gender: Male or Female (unless something else, when the choice may be more complex)

Attributes
STR, DEX, END, INT, and EDU rolls. (5x3d6 pick the most appropriate 2d6 from each and order as you see fit)
SAN (1d6+6) n.b. I may rule that certain events may reduce that in addition to their normal effects.
If Vargr: CHA (1d6+2) otherwise SOC (2D6)

PSI can't be active until after childhood

Name
If you take a Darrian, pick a Darrian name using THIS tool
If Vargr then pick a Gvegh name from the same place
Otherwise, pick an Imperial Name from any modern language group or using the Anglic option in the tool.

Other
Traits and other Characteristics, Task DMs, Connections, etc will be assessed later (You'll get some of these just from being and some from your career). As will childhood education.

I'll consider using Clement Sector type Childhood Events, if requested. They aren't mandatory.

I'll be using use some T5 benefits where I feel that is appropriate - including (but not only) Medals & Commendations.

All characters will have Imperial Passports among their starting inventory.
Characters with SOC 8 or less will have free luggage containers totaling 0.1 dTons
Characters with SOC 9 or more will have free luggage containers totaling 1 dTon
Ythgar
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Re: Character Generation

#2 Post by Ythgar »

[/spoiler] [/td]

S E N I O R . . S C O U T
WALTER_BERN
a/k/a “Bartlebee”
Imperial Human
Male, Age 50
Homeworld: Regina (SM1910)
779CD6
Sanity:6 (7)
Galanglic+2 (Native)
B.Sc., Univ. of Regina
Dep't of Space Sciences
Commendation (rescue Term 2)
Combat Ribbon (4th Frontier War 1082-1084)
Commendation, Gvurrdon Sector
SKILLS:
Pilot(Space)-4 BladeCbt-4Drive-0
Astrogation-4 Recon-2Flyer-0
Medic-2 Stealth-2Physics_0
Deception_1Admin-0
Elec(Comms)-1 Unarmed-1
VaccSuit-1 GunCbt-0
Mechanic-0 Survival-0
SYNOPSIS
After University, Walt spent 20 years as an explorer with the IISS. He was nearly killed in his 21st year. Before he was fully recovered his past caught up with him in the form of a Bounty Hunter, and Walt spent 4 years in Prison before a diplomatic exchange brought his release.
Rank 5, IISS

IISS ship-suit - Brand new, complete with Walter’s name neatly emblazoned. IWay too clean, way too not broken in; it looks uncomfortable on Walt.
CONTACTS:
ALLIES:
(Family/Bern Family)
CONTACTS:
Geronimo Fartrader, ret. LEO, now working for Oberlindes lines.
ENEMIES:Sidney Jesten-Shepukhiiki, former competitor for Kii, a distant relative of the Duke of Lunion and an avid Mora Foremost supporter. He is now a Naval Captain in 193rd Fleet.
CONNECTIONS:
Ekene (need to select skill)
Throg (need to select skill)
Mustering Out Benefits
  • Scout Ship
  • Cr57,500
Imperial Passport
Prison Shiv (muster benefit!)
Prison tattoo
A framed photo of his repatriation
Some sort of firearm (muster benefit)


Walt’s Timeline:
DATEEVENT
197-2107WALT’S TENTH ANNIVERSARY
OO1-1107First Pension Payment, wait, no pensions from IISS
196-1106Repatriation ceremony, Walt wears his new ship-suit
189-1106Political exchange of prisoners includes Walt’s releaseRuie
180-1103 Walter gets prison tattoo - "25'"
1102 Walter is imprisoned at Grunbruck prison on Ruie.
1101 Walter is snatched by agents of the country of Nebelthorn (of Ruie).
1099 Mishap on Ruie. Horrific accident, Walt is nearly killed.Ruie
180-1098
Walt begins sixth term as IISS Explorer.
197.1097 Walter and Aliss are married.
1095 Walt meets (again) Aliss Jessok - A Courier Branch Engineer - who agrees to marry him. Regina, Jewell, Viis subsectors
180-1094
Walt begins fifth term as IISS Explorer.
1092IISS recognize Walt's exemplary service in connection with the survey of exploring the Gvurrdon Sector. Gvurrdon Sector, Uthe, Firgr, Anfharsgzo subsectors
180-1090
Walt begins fourth term with IISS Explorer.
Walter's Scout ship spends several years jumping from planet to planet. Walter masters Astrogation.
180-1086
Walt begins third term with IISS Explorer.
Gvurrdon Sector, Uthe, Firgr, Anfharsgzo subsectors
1085Walt advances to Rank 2, and gains the official title of SCOUT.Regina, Jewell, Chronor
1084Fourth Frontier War ends
1083Quar Imperial Naval Base established
1083Walt is involved in a significant survey of the alien world Quar. It was occupied by the Zhodani at the time. Walt earned a Combat Ribbon (Fourth Frontier War 1082-1084) as a result.
180-1082
Walt begins second term with IISS Explorer.
1082Fourth Frontier War StartsRegina, Jewell, Chronor
1081 Walt advances to Rank 1 with IISS
253-1080 Walter’s ship is one of the first to arrive at the scene of The Empress of Vland Crash. He aids in rescue, gets involved in the ensuing investigation, and makes a contact in law enforcement, Geronimo Fartrader - now a Retired and working for a Merchant line.
040-1079Unknown to Walt, Kii Kuze, gives birth to their son
180-1078 Walt begins first term with IISS Exploration.
150-1078 Walt graduates from Univ. of Regina with B.Sc.. Regina
1076 Walt participates in political movement. He meets Kii Kuze, a leader of the student movement, and begins a romance with her.
(Kii Kuze was a keen opponent of the Mora Foremost clique that was stagnating the policy on the Marches. She now is an Administrator in the IISS Headquarters on Regina.)
A member of Mora Foremost, Sidney Jesten-Shepukhiiki, who also had his eyes on Kii, vows to destroy Walter.
Sidney Jesten-Shepukhiiki is a distant relative of the Duke of Lunion and an avid Mora Foremost supporter. He is now a Naval Captain in 193rd Fleet.
255.1074Walt begins studies at U. Of Reg.
Ruie (SM1809) re-contacted
1073Interdiction of Ruie (SM1809) officially lifted

1065IISS Second Survey published - inspires young Walter.
342.1056Walt is born.

Details:






9, 11, 7, 9, 8
San 1
Soc 6
Walter thinks he wants to join the Scout service, but maybe he’ll study first if he can get into university.
His friends always thought he wasn’t quite right, in good part due to his obsession to join Exploration with the Scouts. [/td]10+1 (293823)[/td]Service Skills[/td]
WALTER BERN Imperial Human, Male Homeworld:
Regina
Sanity:
7
Age: 18
Growing up on Regina with somewhat less advantage, Walt learned to deal with the bureaucratic paperwork early on, admissions and financial aid paperwork to get into University without having the “right” connections alone was quite a learning experience. Walt’s family and friends always thought he was a bit reckless (especially the way he drove and flew small craft that mostly were not his own), and really weren’t too surprised that he stuck with his obsession of going into exploration with the Scout Service. (293757).
UPP
789B96
Background skills
Drive-0; Flyer-0; Physics-0; Admin-0
]Languages
Language(Galanglic)+2 (Native)
Allies
(Family/Bern Family)
student politician
improved relationship
CONTACT: Law Enforcement
Enemies
1-any
Awards/Commendations
B.Sc., University of Regina Dep't of Space Sciences
Commendation (rescue Scout Term 1
TERM 1
UNIVERSITY
start age: 18NON-SKILLSKILLS
entry (EDU 6+):
11+1 (293754)+1 EDUAstrogation-1
Medic-0
event:
8 (293756) SOC8+ failed (293756)1 ally, 1 enemyn/a
graduation (INT 6+):
w/o honors (293757)+2 EDU
+1 DM to qualify for Scouts
Astrogation+1
Medic+1
Ending Age: 22 UPP
789BC6
He managed to have his choice of university (11+1 entry) and entered a program in astrogation, he studied some first aid and got a job with the local EMS squad to help pay the bills, and, he figured, to help him when he would be in Exploration. He did get caught up in a student political group that wasn’t much more than a past time (failed SOC 8+ with a 4). Perhaps that took away from his studies a bit, or perhaps it was the typical carousing, but he did graduate, although not with honors. Nevertheless, he was confident that his preparation and study of Astrogation would get him into the Scouts.
TERM 2
IISS (1)
Starting Age
22
Starting Rank
0
Assignment
EXPLORER
Qualification (INT 5+):
7+1+1 (293758)
Basic Training
Pilot(Spacecraft)-0,
Survival-0, Mechanic-0,
VaccSuit-0, GunCbt-0,
Astrogration-0
Skill Roll:
Explorer Table
5 (293814)
Stealth-1
Survival (End 7+):
7+1 (293759)
Event:
9 (293760)
Medic8+ (9+1) (293761)
CONTACT (Law Enforcement),
+2 DM next advance
Advance, EDU7+:
11+2+2 (293762)+1 Rank;
Title: Scout,
skill roll
VaccSuit-1 (Rank 1)
Skill Roll:
Explorer Table:
6 (293763)
Recon-1
With his Astrogation and Medic knowledge, Walt handily qualified for the Scout Service. So anxious was he to join the Explorers that he almost forgot to complete the paperwork. His physical training helped him survive, especially when his ship was an early arrival at a natural disaster to rescue the victims. He put his Medic education and knowledge to the test, and made a CONTACT with Law Enforcement during the course of the ensuing investigation. His work was recognized and he advanced to full Scout Rank (1), the service nearly insisting on his re-enrollment. His work with the rescue led to a commendation.
ENDING AGE 26 ENDING RANK 1 Benefits: 2
TERM 3
IISS (2)
Starting Age
26
Starting Rank
1
Assignment
EXPLORER
Qualification (INT 5+):
n/a
Skill Roll:
Advanced Educ.
1 (293812)
MEDIC
Survival (End 7+):
8+1 (293804)
Event:
4 (293805)
Survey Alien World
RECON
Advance, EDU 7+:
5+2 (293813)+1 Rank!Skills to date:
Astrogation-2; Medic-2; Recon-2; VaccSuit-1; Stealth-1; Pilot(Spacecraft)-0; Survival-0; Mechanic-0; VaccSuit-0; GunCbt-0
Advancement skill:
Explorer Table
1 (293815)
Electronics(Comms)-1
Walt's second term led him to work surveying an alien world. Dealing with the local species there further improved his Recon ability. Some of his recon failures, and those of his crewmates, gave him more practice with his Medic skills. After years of work with Starships and Highports he finally got the hand of the Communications equipment and protocols. Though it was a close call, he again advanced and gained a rank, and the Service was happy to take him on for another term. He could hardly resist, Senior Scout seemed within reach!
ENDING AGE: 30 ENDING RANK: 2 Benefits: 3 (2 terms, rank 2)
TERM 4
IISS (3)
Starting Age
30
Starting Rank
2
Assignment
EXPLORER
Qualification (INT 5+):
n/a
Skill Roll:
Service Skills
(Astro and Pilot on it!)
4 (293816)
Astrogation
Survival (End 7+):
6+1 (293817)
By the skin of his teeth!
Event:
6 (293818)
Years of jumps!
Astrogation
Advance, EDU 7+:
6+2 (293819) +1 rank
"Senior Scout"
skill roll
Pilot(spacecraft)-1
Advancement skill:
Personal Dev't
3 (293820)
+1 END
Walt's third term as an IISS Explorer was memorable for him. Jumping from planet to planet for years, he truly mastered his Astrogation, and gained skill piloting Small Craft. He made his promotion to Senior Scout and with it some SpaceShip training. Feeling the touch of Father Time, Walt even made room for some cardio and increased his endurance. IISS was fine to let Walt continue his path with them.
Ageing: 6-4 (293821)
ENDING AGE: 34 UPP 78ABC6
ENDING RANK: 3
Benefits: 5 (3 terms, rank 3)
TERM 5
IISS (4)
Starting Age
34
Starting Rank
3
Assignment
EXPLORER
Qualification (INT 5+):
n/a
Skill Roll:
Service Skills Table
1 (293822)
Pilot(SpaceCraft)
Survival (End 7+):
Event:
5 (293824)
Exemplary Svc for IISS
DM+1 on benefit roll
Advance, EDU 7+:
3+2 (293825)
Advancement skill:
n/a
Walt handily survived his four term with IISS, and although he was recognized for performing an exemplary service for IISS, he equates the lack of danger to his survival with his first failure to increase in rank. The ease this term also led to him losing track of his recent fitness gains. Fortunately, although he did not advance, he was able to keep his chance to continue with IISS, should he so choose.
Ageing: 5-5 (293826) (-1 END)
ENDING AGE: 38 UPP 789BC6
ENDING RANK: 3
Benefits: 6 (4 terms, rank 3)
TERM 6
IISS (5)
Starting Age
38
Starting Rank
3
Assignment
EXPLORER
Qualification (INT 5+):
n/a
Skill Roll:
Service Skills Table
1 (293827)
Pilot
Survival (End 7+):
6+1 (293828)
Close again!
Event:
7 (293829)
Life Event. 5 (293830)[aling=left]Improved Relationship
Ally Gained
Advance, EDU 7+:
10+2 (293831)+1 rank
skill roll
Advancement skill:
Explorer Table
5 (293832)
Stealth
Astro-3; Medic-2; Recon-2; Stealth-2;Pilot(Spacecraft)-3; Pilot(Small Craft)-1; Electronics(comms)-1; Survival-0; Mechanic-0; VaccSuit-0; GunCbt-0; Drive-0; Flyer-0; Physics-0; Admin-0
TERM 5 NARRATIVE
Ageing:5-6 (293833) (-1 STR, -1 DEX)
ENDING AGE: 42 UPP 679BC6
ENDING RANK: 4
Benefits: 7 (5 terms, rank 4)
+1 DM to any one roll
TERM 7
IISS (6)
Starting Age
42
Starting Rank
4
Assignment
EXPLORER
Qualification (INT 5+):
n/a
Skill Roll:
Svc Skills
1, (293836)
Pilot
Survival (End 7+):
4+1 (293837)
MISHAP!
6 (293839), INJURYNEARLY KILLED, 1 (293846)
-1 str, -2 dex, -2 (293848) -3 SAN
Event:
Medical Costs: Cr25,000
Bills covered: 50% (7+4, 293850), 50% (6+4, 293936), 50% (5+4, 294937)
Advance, EDU 7+:
Advancement skill:
n/a
After twenty years with little harm, Walt's luck ran out in Term 7. After what Walt is convinced was a crash caused by sabotage, he was beaten to within an inch of his life by someone or something - Walt has no real recollection - but he claims many of his injuries weren't those typically suffered in a Hospital, physical and psychological rehab took the remainder of the term. IISS picked up half of the Cr25k tab, and graciously held off collecting the rest while he was on active duty (he *thinks* without interest). Being in one place for so long, and the notoriety of having survived it seems, led to his being located on a Bounty for what IISS considered his heroism years before. With nothing that he could recognize as due process, he found himself in prison.
Ageing: 7-7 (293935) (-1 STR)
ENDING AGE: 46 UPP 689BC6
ENDING PRISONER RANK:
Benefits: 7 (prior)
none gained this term due to mishap
TERM 8
PRISONER (1)
Starting Age
46
Starting Rank
0
Assignment
INMATE (best survival)
Qualification (auto):
Yeah, it's prison.
Skill Roll:
RANK ZEROMelee(unarmed)-1
Skill Roll:
Deception
Survival (End 7+):
8+1 (293940)
Phew!
Event:
9 (293941)
Travel, Move to another planet!
Hah! I guess Walt escaped!
DM+2 next qualification
Advance, Str 7+ :
9 (293943)+1 rank
skill roll
Advancement skill:
Pers. Dvp.
1 (293944)
+1 STR
PRISON! Foreign, no less. Perhaps that was better than an Imperial lockup when he thought about it.
Ageing: 8-8 (293945) (-1 to one)
ENDING AGE: 50 UPP 789BC6
Prisoner RANK: 0
Scout RANK 5
Benefits:8 (IISS 5 terms, rank 5)
2 Prisoner
MUSTERING OUT OF SCOUTS8 rolls, +1 non-cash, may take +1 to one of them (event perk)
+1 EDU
#1, benefits4+1 , (293851) weapon
#2, benefits1+1 , (293852) +1 INT
#3, benefits3+1, (293853)weapon
#4, benefits4+1, (293854)weapon
#5, benefits5+1+1, (293855) Scout Ship
#8, benefits2+1, (293965)
#6, cash5 (293856) Cr50,000
#7, cash1 (293857) Cr20,000
MUSTERING OUT OF PRISONER2 rolls, may take +1 to one of them (event perk)
#1, benefits2, (293963) blade
#2, benefits2, (293964) blade
Last edited by Ythgar on Mon Feb 03, 2025 11:35 pm, edited 135 times in total.
Ythgar
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Re: Character Generation

#3 Post by Ythgar »

Question

Entering Term 2, with a successful advancement roll at end of term 1, is a qualification roll required?

I see that a qualification roll is needed to change path within Scouts, but I’m not sure if that would be a second Qualification roll for term 2 (not that I’m planning to switch).

Thanks.
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Re: Character Generation

#4 Post by Enoch »

My understanding (somebody correct me if I'm wrong!) is that you only need to qualify when you switch into a career, or (depending on the career) if you want to switch specialties inside a career. Otherwise, the only thing stopping you from taking another term is the Survival roll and random events. The flowchart on p. 10 is really helpful.

So on the flowchart you'd be at "Choose whether to continue Traveller creation" (just past "roll for advancement"). You'd choose Yes, increase your age by 4 yrs, then Start New Term. You don't need to qualify because it's not a new career, so you choose a skill table and roll, then test for survival for the 2nd term.
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Re: Character Generation

#5 Post by Enoch »

So I got some pretty good rolls (a 12 and an 11). This character might be an excellent pilot, or a scientist (Scholar/Field Researcher) or comms expert. Heck, they could be a retired marine starting a second career.

Do we have any ideas what we intend to do after campaign start?
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Re: Character Generation

#6 Post by ateno »

Im thinking a marine or other service that gained skill in gunnery during his hitch and moved the imperial service over to the scouts, depending how the dice roll.

Will try to get started soon, long days at the dialysis clinic.

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Re: Character Generation

#7 Post by Ythgar »

So I got some pretty good rolls (a 12 and an 11). This character might be an excellent pilot, or a scientist (Scholar/Field Researcher) or comms expert. Heck, they could be a retired marine starting a second career.

Do we have any ideas what we intend to do after campaign start?
Sounds good.
Walter has Astrogation-2 already, I'll try to keep him away from pilot on the tables. (Assuming Scout Explorer doesn't end with a terrible mishap!).
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Re: Character Generation

#8 Post by Enoch »

I think Pilot is a natural complement to Astrogation. I'm leaning toward a Scholar at this point, but depending on rolls, perhaps we met in University. I'm thinking a brilliant scholar who ends up abandoning lab work for field research, and is happy to have a friend in the Scout Service to let his hitch a ride to explore brave new worlds...

BTW, what did you do to get that great table? Use the code block and build an HTML table?
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Re: Character Generation

#9 Post by Ythgar »

OK, I'll try for some pilot then.
First term I did get a contact for helping rescue victims of a disaster, if anyone likes that hook as a connection.

Thanks re: table. I just put it together manually to help re-teach me how to use the bbcode.
Let me see if I can paste the code here. The spoiler below should be the code for the last block of "Scouts, term 2".

Code: Select all

[table][tr]
[th][/th] [th][/th] [th][/th] [th][/th]
[/tr]

[tr][TH][size=150][align=CENTER]SCOUTS, [ALIGN=CENTER]term 2[/align][/size][/TH]
[td][size=50]Starting Age[/size] [align=center]26[/align][/td][td][size=50]Starting Rank[/size][align=center]1[/align][/td][td][size=50]Assignment[/size] [align=center]EXPLORER[/align][/td][/tr]
[tr]
[td][align=right]Qualification (INT 5+):[/align][/td][td][/td][td][/td][td][/td][/tr]
[tr]
[td][align=right]Survival (End 7+):[/align][/td][td][/td][/tr]
[tr]
[td][align=right]Event:[/align][/td][td] [/td][td][/td]
[tr]
[td][align=right]Advance, EDU 7+:[/align][/td][td][/td][td][/td][td][/td][/tr]
[tr]
[td][align=right]Skill Roll:[/align][/td][td][align=left][align=left] [/align][/td][td][/td][td] [/TD]
[/tr]
[tr]
[td][spoiler]TERM TWO NARRATIVE HERE[/spoiler][/td]
[td]ENDING AGE [/td]
[td]ENDING RANK [/td]
[td]Benefits: 2 (from prior term)[/td][/tr]

[/table]
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Re: Character Generation

#10 Post by BackworldTraveller »

Ythgar wrote: Wed Jan 29, 2025 1:39 am OK, I figured can move this post later, so going ahead with rolls!






9, 11, 7, 9, 8
San 1
Soc 6
Walter thinks he wants to join the Scout service, but maybe he’ll study first if he can get into university.
His friends always thought he wasn’t quite right, in good part due to his obsession to join Exploration with the Scouts.
So what exactly, does that “1” indicate in San? [/td]
WALTER BERN Imperial Human Homeworld:
Regina
Sanity:
1
Age: 18
Growing up on Regina with somewhat less advantage, Walt learned to deal with the bureaucratic paperwork early on, admissions and financial aid paperwork to get into University without having the “right” connections alone was quite a learning experience. Walt’s family and friends always thought he was a bit reckless (especially the way he drove and flew small craft that mostly were not his own), and really weren’t too surprised that he stuck with his obsession of going into exploration with the Scout Service. (293757).
UPP
789B96
Background skills
Drive-0; Flyer-0; Physics-0; Admin-0
UNIVERSITY
start age: 18NON-SKILLSKILLS
entry (EDU 6+):
11+1 (293754)+1 EDUAstrogation-1
Medic-0
event:
8 (293756) SOC8+ failed (293756)n/an/a
graduation (INT 6+):
w/o honors (293757)+1 EDU
+1 DM to qualify for Scouts
Astrogation+1
Medic+1
Ending Age: 22 UPP
789BB6
He managed to have his choice of university (11+1 entry) and entered a program in astrogation, he studied some first aid and got a job with the local EMS squad to help pay the bills, and, he figured, to help him when he would be in Exploration. He did get caught up in a student political group that wasn’t much more than a past time (failed SOC 8+ with a 4). Perhaps that took away from his studies a bit, or perhaps it was the typical carousing, but he did graduate, although not with honors. Nevertheless, he was confident that his preparation and study of Astrogation would get him into the Scouts.
SCOUTS,
term 1
Starting Age
22
Starting Rank
0
Assignment
EXPLORER
Qualification (INT 5+):
7+1+1 (293758)
Basic Training
Pilot(Spacecraft)-0,
Survival-0, Mechanic-0,
VaccSuit-0, GunCbt-0,
Astrogration-0
Survival (End 7+):
7+1 (293759)
Event:
9 (293760)
Medic8+ (9+1) (293761)
CONTACT,
+2 DM next advance
Advance, EDU7+:
11+1+2 (293762)+1 Rank;
Title: Scout,
skill roll
VaccSuit-1 (Rank 1)
Skill Roll:
Explorer Table:
6 (293763)
Recon-1
With his Astrogation and Medic knowledge, Walt handily qualified for the Scout Service. So anxious was he to join the Explorers that he almost forgot to complete the paperwork. His physical training helped him survive, especially when his ship was an early arrival at a natural disaster to rescue the victims. He put his Medic education to the test, and made a CONTACT for life of the crew of one of the destroyed ships. His work was recognized and he advanced to full Scout Rank (1), the service nearly insisting on his re-enrollment.
ENDING AGE 26 ENDING RANK 1 Benefits: 2
SCOUTS,
term 2
Starting Age
26
Starting Rank
1
Assignment
EXPLORER
Qualification (INT 5+):
Survival (End 7+):
Event:
Advance, EDU 7+:
Skill Roll:
TERM TWO NARRATIVE HERE
ENDING AGE ENDING RANK Benefits: 2 (from prior term)
I've been through the above and...
  • No - you don't need to re-enlist if staying in the Scouts unless changing branches.
  • Childhood:
    • The SAN roll should have been 1d+6 not 1d so your SAN should be 7 not 1 (my mistake)
    • You haven't given your character a Gender. I'm guessing Male.
    • You gain Language(Galanglic)+2 as your native tongue
    • You have a Ally (Family/Bern Family) on which you can draw.
  • Term 1:
    • The Event gives you an Ally (student politician) and Enemy (any) regardless of whether you become a leader. We'll need to talk about politics offline too!
    • Should be +3 EDU in total. I think you missed the graduation bonus is +2 not +1
    • You gain the award of a B.Sc. from the University of Regina Department of Space Sciences on graduation
  • Term 2:
    • You appear to be missing the skill you get before making the survival roll but after training
    • From your Rescue gain Contact (Law Enforcement) due to the subsequent investigation, rather than the anonymous one noted.
    • You gain the award of a Commendation (Citation TBC - I'll need to work out what year this is for) from the scout service as a result of the rescue

OK - Forgot the following...
Target Size DM: +0
Initiative DM: +0
Skill Default DM: -3
Ageing Roll DM: 0 -1 per term
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Re: Character Generation

#11 Post by BackworldTraveller »

Enoch wrote: Wed Jan 29, 2025 4:20 pm So I got some pretty good rolls (a 12 and an 11). This character might be an excellent pilot, or a scientist (Scholar/Field Researcher) or comms expert. Heck, they could be a retired marine starting a second career.

Do we have any ideas what we intend to do after campaign start?
Something scouty!
Those who have avidly read the Traveller Wiki might have noted that the Detached Duty Office includes "Imperial Intelligence"...Or am I just messing? :SAN:
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Re: Character Generation

#12 Post by BackworldTraveller »

Please note that the SAN roll should be 1d6+6 not just 1d6! (I've fixed the earlier post)
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Re: Character Generation

#13 Post by Enoch »

BackworldTraveller wrote: Wed Jan 29, 2025 7:30 pm Something scouty!
Those who have avidly read the Traveller Wiki might have noted that the Detached Duty Office includes "Imperial Intelligence"...Or am I just messing? :SAN:
Now I'm tempted to throw over all the Scholar rolls to pursue a career as an Agent!
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Re: Character Generation

#14 Post by BackworldTraveller »

Enoch wrote: Wed Jan 29, 2025 8:15 pm
BackworldTraveller wrote: Wed Jan 29, 2025 7:30 pm Something scouty!
Those who have avidly read the Traveller Wiki might have noted that the Detached Duty Office includes "Imperial Intelligence"...Or am I just messing? :SAN:
Now I'm tempted to throw over all the Scholar rolls to pursue a career as an Agent!
Or change career part way through! Archaeology can never go amiss - Just look at Indiana Jones.
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Re: Character Generation

#15 Post by Ythgar »

your SAN should be 7 not 1 (my mistake)
But it was his sanity of 1 that drove him to be an Explorer with IISS!
lol
It seems to be working out, so far . . .
I made the corrections you pointed out and the one cascade effect they had (a rank in second term with Scouts that had been missed by one with a lower EDU!).
Thanks very much.
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Re: Character Generation

#16 Post by Ythgar »

I'm about to start Term 4 overall, and wondering if we want to get into anagathics?

It seems to me if one of us has to chase them down, that maybe we all may as well . . .
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Re: Character Generation

#17 Post by Enoch »

I've just finished the 3rd term (including university), and am considering having this strange researcher getting picked up by Imperial Intelligence and given rudimentary tradecraft training.
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Re: Character Generation

#18 Post by Ythgar »

rudimentary tradecraft training
Sounds good to me. Walter has ended up with Recon-2 and Stealth-1 so far.
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Re: Character Generation

#19 Post by BackworldTraveller »

Enoch wrote: Wed Jan 29, 2025 9:32 pm I've just finished the 3rd term (including university), and am considering having this strange researcher getting picked up by Imperial Intelligence and given rudimentary tradecraft training.
All those Cambridge Graduates in MI working for the Russians...
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Re: Character Generation

#20 Post by BackworldTraveller »

Ythgar wrote: Wed Jan 29, 2025 9:24 pm I'm about to start Term 4 overall, and wondering if we want to get into anagathics?

It seems to me if one of us has to chase them down, that maybe we all may as well . . .
House Rule: Imperial Anagathic on Regina use gets you...
1) Addiction(Anagathics)
2) Ageing DM: +1
3) 1d+6 * Cr5000 of Medical Debt.
That's an average of Cr47500 per term of use. It quickly uses up the character's cash!

Ceasing taking Anagathics gets...
SAN: -1
Immediate Additional Aging Roll
The SAN loss is repairable for Cr5000 in Psychologist's Fees
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