Strength d__
Reason d__
Speed d__
Presence d__
Talent(s):
Gear:
You should look at the rules. They're pay-if-you-like-them.
Look for the 2400 Legend rules specifically, which are 100% about high fantasy magic stuff. Four pages: cover, core rules + char gen + spell list, GM stuff.Dicey wrote: ↑Thu Nov 07, 2024 10:56 pm So I downloaded the rules, which is a set of 21 two-page-modules. They each have a page of the simple core rules, with variations based on module. Am I missing something there? There’s no mention of magic, being a sci-fi game, or equipment, so are you winging it there?
I think that you can boost a skillset (Str, Rsn, Spd, or Prs) by one die size, as you didn't take any of the beneficial heritage characteristics. JoaT covers Rsn + Prs so I'd suggest boosting Str or Spd.Valdus wrote: ↑Thu Jan 09, 2025 12:11 pm Coppers- Rogue
Characteristics: Dragon-Musk (dragons are drawn to him), Greedy, prefers the better things in life.
Strength d6
Reason d6
Speed d8
Presence d6
Talent(s): Jack of All Trades (d8 on anything but combat).
Gear: Dagger, Dark Clothing, Light Armor ($), Bow and Arrows ($)
0 coin
I take it my gear is in order?