Character Roster

SCREE
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SCREE
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Posts: 69
Joined: Sun Oct 27, 2024 5:23 pm
Location: Across the Pond

Character Roster

#1 Post by SCREE »

Player / Character List
Moss, the strong Neutral Level 1 Fighter, played by Levy518
Kailu, the dextrous Neutral Level 1 Thief, played by thefakesimone
Thorin, the wise Lawful Level 1 Cleric, played by Edeldhur
Nob Sandbottom, the charismatic Neutral Level 1 Halfling, played by freddy3loader
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SCREE
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Joined: Sun Oct 27, 2024 5:23 pm
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Re: Character Roster

#2 Post by SCREE »

Known NPCs
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SCREE
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Posts: 69
Joined: Sun Oct 27, 2024 5:23 pm
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Re: Character Roster

#3 Post by SCREE »

please post any Finished Sheets below!
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levy518
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Posts: 19
Joined: Thu Oct 31, 2024 9:25 pm

Re: Character Roster

#4 Post by levy518 »

thefakesimone
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Posts: 17
Joined: Sat Nov 02, 2024 5:45 pm

Re: Character Roster

#5 Post by thefakesimone »

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Edeldhur
Ranger Lord
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Joined: Wed Dec 20, 2023 3:17 pm

Re: Character Roster

#6 Post by Edeldhur »

Thorin Cleric2.jpg
Thorin Cleric2.jpg (23.37 KiB) Viewed 412 times
Thorin, the Acolyte
Thorin wrote:"We've got this"
7 / 7 HP || 16 AC
0 / 0 XP|| Lvl 1 || Lawful || 9 GP, 0 SP
STR: 13 (+1) || DEX: 9 (-) || INT: 7 (-) || WIS: 16 (+2) || CON: 13 (+1)|| CHA: 12 (+1)
120' (40")
LINE BREAK
Saving Throws:
Death and Poison: 11 (9) || Magic Wands: 12 (10) || Paralysis & Petrification: 14 (12)
Breath Attacks: 16 (14) || Spells, Magic Rods, Magic Staves 15 (13);
Wis Mod aka Save vs Magic: +2
Adventuring:
==============================================================================================ADVENTURING HERE
Listen at Door: 1 in 6
Open Stuck Door: 3 in 6
Find Secret Door: 1 in 6
Find Room Trap: 1 in 6
Available Armour:
Available Weapons:
Skills & Languages:
==============================================================================================SKILLS & LANGUAGES HERE
Languages:
  • Common
  • Lawful
  • Language 3
  • Language 4
LINE BREAK
Skills:
  • Magical research: A cleric of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with their deity. When a cleric reaches 9th level, they are also able to create magic items.
  • Spell casting: Once a cleric has proven their faith (from 2nd level), the character may pray to receive spells. The level progression table (below) shows the number of spells a cleric may memorize, based on their experience level. The list of spells available to clerics is found in Cleric Spells.
  • Using magic items: As spell casters, clerics can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some magic staves).
  • Turning the Undead: Clerics can invoke the power of their deity to repel undead monsters encountered. To turn the undead, the player rolls 2d6. The referee then consults the table below, comparing the roll against the HD of the type of undead monsters targeted.
Spellcasting:
==============================================================================================SPELLCASTING HERE
Level 1:
LINE BREAK
# Casts Left
  • Spell Name 1 wrote:Effect
# Casts Left
  • Spell Name 2 wrote:Effect
Equipment & Loot:
==============================================================================================EQUIPMENT & LOOT HERE
Equipped Items wrote:
  • [120 // 40"] - 1. Platemail
  • [120 // 40"] - 2. Staff
  • [120 // 40"] - 3. Holy Symbol
  • [90 // 30"] - 4.
  • [90 // 30"] - 5.
  • [60 // 20"] - 6.
  • [60 // 20"] - 7.
  • [30 // 10"] - 8.
  • [30 // 10"] - 9.
Packed Items - Free Slots wrote:
  • 120 // 40" - 1. [STR 18+ Only]
  • [120 // 40"] - 2. [STR 16+ Only]
  • [120 // 40"] - 3. [STR 13+ Only]
  • [120 // 40"] - 4. [STR 9+ Only]
  • [120 // 40"] - 5. Sling + 20 stones [STR 6+ Only]
  • [120 // 40"] - 6. Grappling Hook [STR 4+ Only]
Packed Items wrote:
  • [120 // 40"] - 1. Torch (1)
  • [120 // 40"] - 2. Bedroll
  • [120 // 40"] - 3. Tinderbox
  • [120 // 40"] - 4. Waterskin
  • [120 // 40"] - 5. Iron Rations 5
  • [120 // 40"] - 6. Rope 50'
  • [120 // 40"] - 7. Rope 50'
  • [90 // 30"] - 8.
  • [90 // 30"] - 9.
  • [60 // 20"] - 10.
  • [60 // 20"] - 11.
  • [30 // 10"] - 12.
  • [30 // 10"] - 13.
Unencumbered Items wrote:
  • 1. Backpack
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • Ect.


Additional Info: optional.
Childhood Nickname: Beardy
Worst Nightmare: Being responsible for the death or loss of a friend
freddy3loader
Squire
Squire
Posts: 7
Joined: Mon Oct 28, 2024 6:33 pm

Re: Character Roster

#7 Post by freddy3loader »

pdot
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Posts: 3
Joined: Wed Nov 13, 2024 7:36 pm

Re: Character Roster

#8 Post by pdot »

Felix the Mage
6 / 6 HP || 13 AC
0 / 2000 XP||1 Lvl || Neutral || 13 GP, 0 SP
STR: 13(+1) || DEX: 14(+1) || INT: 17(+2) || WIS:9(0) || CON: 15(+1)|| CHA: 10(0)
120' (40")
LINE BREAK
Saving Throws:
Death and Poison: 12 || Magic Wands: 13 || Paralysis & Petrification: 12
Breath Attacks: 15|| Spells, Magic Rods, Magic Staves: 14
Wis Mod aka Save vs Magic: 0
Adventuring:
==============================================================================================ADVENTURING HERE
Listen at Door: 1 in 6
Open Stuck Door: 3 in 6
Find Secret Door: 1 in 6
Find Room Trap: 1 in 6
Available Armour: None
Available Weapons: Dagger
Skills & Languages:
==============================================================================================SKILLS & LANGUAGES HERE
Languages:
  • Common
  • Neutrality
  • Language TBD
  • Language TBD
LINE BREAK
Skills:
  • Detect Magic - 75%
  • Open/Close - 30%
  • Rally/Fear - 20%
  • Read Magic - 50%
  • Suggestion - 20%
  • Arcane Magic: Mages cannot cast spells directly but can cast Arcane spells from scrolls.
  • Magical research: A mage of any level may spend time and money on magical research. This allows them to scribe scrolls of arcane spells (see Scribing Scrolls) or to research other magical effects. From 9th level, a mage may also create magic items of other kinds.
  • Magic Items: Mages are able to cast spells from arcane scrolls and use any items that may only be used by arcane spell casters (e.g. magic wands).
  • Healing:Once per day, a mage may spend 1 turn to heal an ally. This either cures 1hp per level or allows another save against a negative effect (e.g. a curse or poison).
  • Mage Armour: A mage’s connection with deep magic grants them a +2 bonus to Armour Class.
  • Mage's Staff: In the hands of a mage, a normal staff can harm creatures that are immune to mundane attacks.
  • Light: Once per day, the mage may cause their staff to radiate light in a 30’ radius for 1 turn per level.
Equipment & Loot:
==============================================================================================EQUIPMENT & LOOT HERE
Equipped Items
  • [120 // 40"] - 1. Dagger
  • [120 // 40"] - 2.
  • [120 // 40"] - 3.
  • [90 // 30"] - 4.
  • [90 // 30"] - 5.
  • [60 // 20"] - 6.
  • [60 // 20"] - 7.
  • [30 // 10"] - 8.
  • [30 // 10"] - 9.
    Packed Items - Free Slots
    • [120 // 40"] - 1. [STR 13+ Only]
    • [120 // 40"] - 2. [STR 9+ Only]
    • [120 // 40"] - 3. [STR 6+ Only]
    • [120 // 40"] - 4. [STR 4+ Only]
      Packed Items
      • [120 // 40"] - 1. Bedroll
      • [120 // 40"] - 2. Torches (4)
      • [120 // 40"] - 3. Tinderbox
      • [120 // 40"] - 4. Waterskin
      • [120 // 40"] - 5. Iron Rations (6)
      • [120 // 40"] - 6. 10ft pole
      • [120 // 40"] - 7. 10ft pole
      • [90 // 30"] - 8.
      • [90 // 30"] - 9.
      • [60 // 20"] - 10.
      • [60 // 20"] - 11.
      • [30 // 10"] - 12.
      • [30 // 10"] - 13.
        Unencumbered Items
        • 1. Backpack
        • 2. Smoking Pipe
        • 3.
        • 4.
        • 5.
        • 6.
        • Ect.


Childhood Nickname: Fizz
Worst Nightmare: Falling

Dice Roller Sheet
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