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In the quaint town of Ragged Hollow it is a well known fact that the journey from childhood to adulthood is punctured by a Halloo. A jaunt into the wilderness, when young folk grab their walking sticks and go adventuring, seeing new sights and making friendships with strangers and other Hallooers. When ready to head home, they settle into the jobs of their parents and forefathers, and live a quiet simple life, if dull and unassuming.
You are a youth who has recently returned to your home of Ragged Hollow after an extended time away, your Halloo freshly behind you. You are in the company of friends, your party of companions well known to you. But when you return, something is amiss in the village. Something is horribly wrong, and it is a race against time to save your loved ones and childhood friends from a horrible fate worse then death. People you know and love are dying; can you save them... before it is too late for everyone?
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+ Open Exploration: There are several small dungeons to explore along with some simplified hexcrawl action. The town of Ragged Hollow is a focal point.
+ Time records will be tracked along with inventory management. We will be using the item based encumbrance system - familiarity not needed, a character sheet will be provided or you can use the sheet on the dice roller easily.
+ I reckon it will be a generally light-hearted adventure with an occasional dark moments. Characters will start knowing each other and have ties to some townsfolk.
+ Player ingenuity is rewarded. Challenges are open ended. Success is not assured, but oppurtunity is everywhere.
Please let me know if you have any questions. If you'd like to apply, please post here in the thread below.
Player List
Edeldhur - potential Cleric
freddy3loader - potential Halfling
Levy518
thefakesimone