Blackened Forest: Bounty Hunting the Red Fang Renegades.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Could Hedrak as a druid 'pass without trace'? Might be a useful skill. Entangle the giant, even cast Light to blind him?
I think some confrontation preparation should be considered, but watch for now.
I think some confrontation preparation should be considered, but watch for now.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
(Can Pass Without Trace as a Druid, and cast Entangle. No Light memorized today, but if we need further information gathering can use Speak with Animals. And of course Animal Friendship, if a special situation presents itself)
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
The Bugbear Watchtower.
The Cyclopskin approaches closer to the rickety platform, snatching another arrow out of the air but takes a second in his shoulder. He pulls the barbed shaft out as a mere irritant, breaking it in twain with a snap of his fingers. He reaches the bottom rung of the ladder to the Watchtower and gestures to the second guard who seems to comply with the somatic command to cease his aggression and to accompany the one-eyed giant down the trail through the forest and into the village.
As he goes, he once more stops momentarily to gaze behind him and into the forest where Blaze & Hedrak shelter. He doesn't look directly at you and your present concealment continues. He carries on down the trail, the bugbear guard seemingly a thrall to his volition.
At the Watchtower, you can climb up the ladder, checking the other bugbear guard is alive but in deep sleep.
next actions please
The Cyclopskin approaches closer to the rickety platform, snatching another arrow out of the air but takes a second in his shoulder. He pulls the barbed shaft out as a mere irritant, breaking it in twain with a snap of his fingers. He reaches the bottom rung of the ladder to the Watchtower and gestures to the second guard who seems to comply with the somatic command to cease his aggression and to accompany the one-eyed giant down the trail through the forest and into the village.
As he goes, he once more stops momentarily to gaze behind him and into the forest where Blaze & Hedrak shelter. He doesn't look directly at you and your present concealment continues. He carries on down the trail, the bugbear guard seemingly a thrall to his volition.
At the Watchtower, you can climb up the ladder, checking the other bugbear guard is alive but in deep sleep.
next actions please
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze Horner
Consults with Hedrak.
To either awake and question the sleeping bugbear regarding the monk Cyclopsian figure or too return to our plan of scouting the area and entering from the village rear.
I think the first has some merits as clearly, loosing arrows at him was not a pleasant welcome. It seemed they perhaps knew of him? He walked straight here rather than go around. But he didn't kill anyone, so perhaps he is not evil / bad afterall?
Questions: using Divadroy to translate.
Tell him we saw the Cyclops attack. Who and 'what' is he? Why does he come here?
What other threats do they face and why they have not informed the druids asking for help since they should be on good terms together.
What of the renegade Red Fang bugbears who keep to the Set cult?
Any other questions Hedrak?
Consults with Hedrak.
To either awake and question the sleeping bugbear regarding the monk Cyclopsian figure or too return to our plan of scouting the area and entering from the village rear.
I think the first has some merits as clearly, loosing arrows at him was not a pleasant welcome. It seemed they perhaps knew of him? He walked straight here rather than go around. But he didn't kill anyone, so perhaps he is not evil / bad afterall?
Questions: using Divadroy to translate.
Tell him we saw the Cyclops attack. Who and 'what' is he? Why does he come here?
What other threats do they face and why they have not informed the druids asking for help since they should be on good terms together.
What of the renegade Red Fang bugbears who keep to the Set cult?
Any other questions Hedrak?
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Hedrak
The druid acknowledges Blaze's plan, and considers it a solid one - awaking the bugbear, trying to understand what has just transpired, and hope he will not be immediately hostile toward them.
But before awakening him, will first remove the weapons from the sentry, in case he decides to become hostile - Hedrak is not is not keeping them, just setting them to the side, and momentarily out of reach from the bugbear.
The questions seem good, let's go with those.
(@Stirling: Is it not possible that these ARE the renegade Red Fang bugbears?)
The druid acknowledges Blaze's plan, and considers it a solid one - awaking the bugbear, trying to understand what has just transpired, and hope he will not be immediately hostile toward them.
But before awakening him, will first remove the weapons from the sentry, in case he decides to become hostile - Hedrak is not is not keeping them, just setting them to the side, and momentarily out of reach from the bugbear.
The questions seem good, let's go with those.
(@Stirling: Is it not possible that these ARE the renegade Red Fang bugbears?)
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
A worthy consideration and best not overlooked.(@Stirling: Is it not possible that these ARE the renegade Red Fang bugbears?)
Taking precautions, the sleeping Bugbear is disarmed before being woken. He is surprised to see such an eclectic group staring at him. But with some prodding, he answers your questions, translated by Divadroy.
The Watchtower, which has a grand view over the valley to either side and across into the forest on the other side is used as a waypoint for traders and other groups to be escorted into the Bugbear village rather than arriving unannounced. They have seen this Cyclopsian figure before. He names himself 'the Immaculatai', some kind of ordained wandering prophet or disciple to a sect that the Red Fangs give tribute towards.
These are the Red Fang tribe Bugbears but not all of them follow the 'new way', (which was a cult of Set led by a shaman priest known as Katka). Others still adhered to more traditional ancestor based nominalism. He knows that Druid Clive is rehabilitating the leprosy afflicted Bugbears in Crooked Yew, but even those healed are not always welcomed back into the wider community with open arms. Probably they are not convinced the leprosy has truly gone away, so victims are shunned still.
The 'tribute' taken by the Cyclopskin could be anything demanded; young tribes-maidens taken as vestal virgins, a tithe of crops, blood sacrifices.
The village fear his arrival, hence attacking when he appeared.
The renegade Bugbear cultists are supposed to be shunned also but he expects one or two infiltrate the village. Where the roam or are based he does not know though Hobgoblins have encroached from their territory to the north east with increasing hostility, which he blames on the renegades. It was thought the Hobgoblins were being recruited into the rival Orcus sect.
The three continue questions, building a rapport with the guard whilst militiaman Grigor and Dog guard the trail.
How do you want to proceed?
Actions please
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze Horner
Compliments our translator for his work. I think we need explain to the guard that we are something like 'traders from the Crooked Yew', supported by the druid's to try and build up hetter trade and relations in the light of the recent events here. (The Wicker Man burning and defeat of the Set cult). So, we present no threat and would like to go to the village and meet the chief or elders, see how we can build bridges. And we can also try and deal with One-Eye and put an end to his trying to get authority and rule over them. Lettung him know the druids are friends to all, Hedrak being a druid/cleric of Herne and a half-orc might convince them we are not 'human centric'.
We should sneak into the village and observe what he giant does before we challenge him.
Thoughts Hedrak?
Compliments our translator for his work. I think we need explain to the guard that we are something like 'traders from the Crooked Yew', supported by the druid's to try and build up hetter trade and relations in the light of the recent events here. (The Wicker Man burning and defeat of the Set cult). So, we present no threat and would like to go to the village and meet the chief or elders, see how we can build bridges. And we can also try and deal with One-Eye and put an end to his trying to get authority and rule over them. Lettung him know the druids are friends to all, Hedrak being a druid/cleric of Herne and a half-orc might convince them we are not 'human centric'.
We should sneak into the village and observe what he giant does before we challenge him.
Thoughts Hedrak?
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Hedrak
The Druid takes careful note of everything being said, and with a pragmatic nod, agrees with Blaze's suggestion - via Divadroy he will try to reassure the bugbear that his presence here is sanctioned by the Druids and his own elder. Peaceful fronts can open doors and lower guards, and they are willing to work on healing the relations between the bugbears and the settlement.
And we will show our good will by assisting as we can with this Cyclopskin, 'the Immaculatai'. Observing him first is smart, as we need to know if he's a tyrant or a true prophet. Let's follow from safety, gather intelligence, and then decide how to deal with him. We must be the eyes and ears of the forest, and act when the time is right.
The Druid takes careful note of everything being said, and with a pragmatic nod, agrees with Blaze's suggestion - via Divadroy he will try to reassure the bugbear that his presence here is sanctioned by the Druids and his own elder. Peaceful fronts can open doors and lower guards, and they are willing to work on healing the relations between the bugbears and the settlement.
And we will show our good will by assisting as we can with this Cyclopskin, 'the Immaculatai'. Observing him first is smart, as we need to know if he's a tyrant or a true prophet. Let's follow from safety, gather intelligence, and then decide how to deal with him. We must be the eyes and ears of the forest, and act when the time is right.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze Horner
I will ask the guard about our general reception. Yiu know if we go sneaking about behind houses it doesn't look good, so we need the other Bugbears in the village to know we are there legitimately and peacefully.
So, considering. Can the guard escort us into the village market to mix and mingle or provide us with whatever sign of peace is neccessary. I remember the druids used to come trading honey potions and salves. I do have a couple of 'Honeyed Mead' wineskins and some honeycomb pieces as rations. Maybe we can blag as traders with a beehive speciality?
Of course I also have the Bounty Hunters authorisation scroll if we pushed the angle of just seeking out the renegades.
Guard or not escorting us, I will walk down the trail into the village.
I will ask the guard about our general reception. Yiu know if we go sneaking about behind houses it doesn't look good, so we need the other Bugbears in the village to know we are there legitimately and peacefully.
So, considering. Can the guard escort us into the village market to mix and mingle or provide us with whatever sign of peace is neccessary. I remember the druids used to come trading honey potions and salves. I do have a couple of 'Honeyed Mead' wineskins and some honeycomb pieces as rations. Maybe we can blag as traders with a beehive speciality?
Of course I also have the Bounty Hunters authorisation scroll if we pushed the angle of just seeking out the renegades.
Guard or not escorting us, I will walk down the trail into the village.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
The Bugbear Watchtower
Bugbear reactions: [1d100]=65
The guard is still wary of the situation, concerned for his kinsman who has been coerced by the Cyclopskin. Your non-threatening approach gives him a little trust in what you say and while he cannot leave his duty until relieved by the next watch, he allows you passage and gives each of you a red sash to wear across your torsos which highlight you as an approved trader into the commune.
He takes back his bow, giving you a sweet treat, "Home-made cake of honey soaked grain and whipped cream from goat milk." your slice of temporary hp gateaux
Sticking together you walk down the trail, dense forest on either side wondering just what sort of reception you might receive from the Bugbears and the one-eyed 'Immaculatai'.
You trek down a steep incline until it plateaus out into a broader half-cleared section of forest. The Bugbears live in thatched shacks that each have a penned corral containing cackling wildfowl or braying goats. Adolescent youths surround the newcomers, skipping along behind, initially holding hands out for any treat that visitors might have then spotting the hooded Divadroy who still bears his leprosy, they shriek and run off. Older Bugbears, those too venerable to hunt watch you from inside the darkened huts, some gesture in a friendly manner, others sign some warding hex. Nearer to the village centre are some stalls where a few barter various edibles or minor crafts, to one side a small forge. No one is working at the anvils though the hearth fire has burning coals and half beaten tools are set upon the work benches. A farrier has several skins hanging on drying frames and over a smoking campfire drape several fish, eels and large toads.
Beyond the village fringe to the west is a clearing, an old bonfire site has scorched the grass. A lot of Bugbears gather there and the Cyclopskin is in the middle talking with them. You cannot hear clearly unless you go closer.
You mooch about, showing vague interest in the produce while you try to assess the situation.
Actions ask any questions, add your Charisma check. Post any other skill or check you use.

Bugbear reactions: [1d100]=65
The guard is still wary of the situation, concerned for his kinsman who has been coerced by the Cyclopskin. Your non-threatening approach gives him a little trust in what you say and while he cannot leave his duty until relieved by the next watch, he allows you passage and gives each of you a red sash to wear across your torsos which highlight you as an approved trader into the commune.
He takes back his bow, giving you a sweet treat, "Home-made cake of honey soaked grain and whipped cream from goat milk." your slice of temporary hp gateaux
Sticking together you walk down the trail, dense forest on either side wondering just what sort of reception you might receive from the Bugbears and the one-eyed 'Immaculatai'.
You trek down a steep incline until it plateaus out into a broader half-cleared section of forest. The Bugbears live in thatched shacks that each have a penned corral containing cackling wildfowl or braying goats. Adolescent youths surround the newcomers, skipping along behind, initially holding hands out for any treat that visitors might have then spotting the hooded Divadroy who still bears his leprosy, they shriek and run off. Older Bugbears, those too venerable to hunt watch you from inside the darkened huts, some gesture in a friendly manner, others sign some warding hex. Nearer to the village centre are some stalls where a few barter various edibles or minor crafts, to one side a small forge. No one is working at the anvils though the hearth fire has burning coals and half beaten tools are set upon the work benches. A farrier has several skins hanging on drying frames and over a smoking campfire drape several fish, eels and large toads.
Beyond the village fringe to the west is a clearing, an old bonfire site has scorched the grass. A lot of Bugbears gather there and the Cyclopskin is in the middle talking with them. You cannot hear clearly unless you go closer.
You mooch about, showing vague interest in the produce while you try to assess the situation.
Actions ask any questions, add your Charisma check. Post any other skill or check you use.

- Attachments
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- Bugbear Village: Bhaz'rad Dur
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Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze Horner
nice pic, I like the native Bugbear child.
I would like to do a couple of things. If we are marked as welcome guests and not under an immediate threat, all well and good. This is a new experience for me, among a community that my fighting skills target with a greater ferocity. I suspect Hedrak a little more at ease and being a druid, may have more of a welcome, building on the good relations with the settlement druids back yonder.
So, get our leper translator to keep less visible or obvious if possible. I will talk among the stallholders, the farrier. Really I want to find out how they view the renegades and if this giant is related to them. Of course, ask about who he is again and what is going on.
Blaze Horner: Charisma check vs 10 [4d6]=12
Hoping any Charisma failure is not too provocative.
Information wanted: how is the tribe structured? Who is the elder, do they still have a priest?
Any trouble with Hobgoblins from the other region and do the renegades stir up that trouble? How does the farrier react when I share about the dell camp we stumbled across.
What tributes asked by the Cyclopskin were given last time? What does he want now?
nice pic, I like the native Bugbear child.
I would like to do a couple of things. If we are marked as welcome guests and not under an immediate threat, all well and good. This is a new experience for me, among a community that my fighting skills target with a greater ferocity. I suspect Hedrak a little more at ease and being a druid, may have more of a welcome, building on the good relations with the settlement druids back yonder.
So, get our leper translator to keep less visible or obvious if possible. I will talk among the stallholders, the farrier. Really I want to find out how they view the renegades and if this giant is related to them. Of course, ask about who he is again and what is going on.
Blaze Horner: Charisma check vs 10 [4d6]=12
Hoping any Charisma failure is not too provocative.
Information wanted: how is the tribe structured? Who is the elder, do they still have a priest?
Any trouble with Hobgoblins from the other region and do the renegades stir up that trouble? How does the farrier react when I share about the dell camp we stumbled across.
What tributes asked by the Cyclopskin were given last time? What does he want now?
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Hedrak
As Hedrak and his companions make their way down the trail, he adjusts the red sash across his torso and gives a reassuring pat to Dog, who walks alertly at his side. The sweet taste of the honey-soaked grain cake lingers, a small comfort amidst the tension. He knows that building trust with the Bugbears is crucial.
Approaching with respect and curiosity, he heads towards the stalls, making sure to move slowly and deliberately, avoiding any sudden movements that might startle the Bugbears. He offers a friendly nod to the older Bugbears and a gentle smile to the adolescents who dared approach earlier.
"Greetings" - he offers in a calm tone. "We come in peace - my name is Hedrak, a Druid, and this is Dog"
He pauses at one of the stalls, admiring the craftsmanship and the variety of edibles. He picks up a woven basket, examining it with genuine interest - "This is well made" - he compliments the stall owner - "Does your tribe craft many such items? Who oversees these works?"
Information Gathering (Cha 10): [1d20]=15
Depending on the reaction, he will try to steer the conversation towards the tribe's leadership, and how they are organized. Of course e also tries to garner what brings the Cyclopskin to the village at this time? Lastly, and following up on queue from Blaze, he brings up the topic of neighboring tribes, looking for any signs of tension or alliances.
Even as Hedrak speaks with the villagers, he keeps his eyes and ears open, watching for any reactions or side conversations that might give additional clues. Dog stays close..
As Hedrak and his companions make their way down the trail, he adjusts the red sash across his torso and gives a reassuring pat to Dog, who walks alertly at his side. The sweet taste of the honey-soaked grain cake lingers, a small comfort amidst the tension. He knows that building trust with the Bugbears is crucial.
Approaching with respect and curiosity, he heads towards the stalls, making sure to move slowly and deliberately, avoiding any sudden movements that might startle the Bugbears. He offers a friendly nod to the older Bugbears and a gentle smile to the adolescents who dared approach earlier.
"Greetings" - he offers in a calm tone. "We come in peace - my name is Hedrak, a Druid, and this is Dog"
He pauses at one of the stalls, admiring the craftsmanship and the variety of edibles. He picks up a woven basket, examining it with genuine interest - "This is well made" - he compliments the stall owner - "Does your tribe craft many such items? Who oversees these works?"
Information Gathering (Cha 10): [1d20]=15
Depending on the reaction, he will try to steer the conversation towards the tribe's leadership, and how they are organized. Of course e also tries to garner what brings the Cyclopskin to the village at this time? Lastly, and following up on queue from Blaze, he brings up the topic of neighboring tribes, looking for any signs of tension or alliances.
Even as Hedrak speaks with the villagers, he keeps his eyes and ears open, watching for any reactions or side conversations that might give additional clues. Dog stays close..
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze & Hedrak saunter among the few craft stalls in the Bugbear village, trying to be inconspicuous.I will talk among the stallholders, the farrier. Really I want to find out how they view the renegades and if this giant is related to them. Of course, ask about who he is again and what is going on.
Information wanted: how is the tribe structured? Who is the elder, do they still have a priest?
Any trouble with Hobgoblins from the other region and do the renegades stir up that trouble? How does the farrier react when I share about the dell camp we stumbled across.
What tributes asked by the Cyclopskin were given last time? What does he want now?
The current tribe is devoid of any formal leadership, the previous elders being slain in the encounter that saw Katka slain. They refer to the eldest warrior, the forge smith, regarding any village matters as the community adjusts to life after the cult domination. Those renegade Bugbears who still adhere to Set ways must live elsewhere in the forest but on occasion so enter the village and the western Hobgoblins occasionally encroach upon their hunter-gatherer boundaries.
Basics of food and crafts can be exchanged for minor coins or like barter. The farrier is disturbed but not surprised by news of the barbarous murders. He figures it may draw some kind of retribution upon the village from the Hobgoblin kinfolk.
As to the Immaculate Cyclopskin, it seems clear that some fear his appearance while others seem more in awe of his words and displays of prestige. It is not long either before the one-eyed giant notices your presence and the circle of Bugbears gathered around him opens. He gestures towards you and the crowd before bending on a knee to lower his height and with an outstretched hand, encourages Dog to come hither.
Hedrak, with Dog being your druidic Animal Companion, your can sense that some loyalty tussle is placed upon your hound as the Cyclopskin seems to call it forth using a Speak with Animals ability.
You can contest Dog obeying the Cyclopskin's command with a compared Charisma skill check (or allow Dog to go over).
Immaculate Cyclopskin: Charisma check vs 17 [4d6]=12
you can use the unmodified Charisma, no half-orc penalty with Dog.
In another twist, several of the Bugbear youths have surrounded Divadroy and despite protestations, they shepherd him into the meeting circle.
actions for Blaze & Hedrak please.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze Horner
Will go to Divadroy's defence, verbally at least, hoping the sashes we wear do actually grant some immunity from physical threats.
"Tell your boys to let him go. Can you not see your kinsman has not suffered enough without being manhandled and disrespected."
He addresses the Cyclopskin and Bugbear youths, gesturing to the militiaman Grigor to hold his ground.
Can I spot the Bugbear guard from the Watchtower that he seemed to hypnotise or bewitch? I wonder what his state is and if he will be the most likely threat / bodyguard to the giant.
Will go to Divadroy's defence, verbally at least, hoping the sashes we wear do actually grant some immunity from physical threats.
"Tell your boys to let him go. Can you not see your kinsman has not suffered enough without being manhandled and disrespected."
He addresses the Cyclopskin and Bugbear youths, gesturing to the militiaman Grigor to hold his ground.
Can I spot the Bugbear guard from the Watchtower that he seemed to hypnotise or bewitch? I wonder what his state is and if he will be the most likely threat / bodyguard to the giant.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Hedrak
The Druid calmly places his hand on Dog, using his own ability to Speak with Animals (casting the spell) - "Stay calm Brother, together we are stronger" - he urges his companion to stay close.
Charisma check vs. 10: [1d20]=2
"If you wish to talk, we can talk" - Hedrak addressed the cyclopskin - "But my Brother stays with us" - he added - "I am Hedrak, forest dweller and traveller under the Sun, Herne guides my steps and my aim. What is your name?" - he tried to remain calm, and buy some time as Blaze scanned their surroundings.
The Druid calmly places his hand on Dog, using his own ability to Speak with Animals (casting the spell) - "Stay calm Brother, together we are stronger" - he urges his companion to stay close.
Charisma check vs. 10: [1d20]=2
"If you wish to talk, we can talk" - Hedrak addressed the cyclopskin - "But my Brother stays with us" - he added - "I am Hedrak, forest dweller and traveller under the Sun, Herne guides my steps and my aim. What is your name?" - he tried to remain calm, and buy some time as Blaze scanned their surroundings.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Hedrak: Charisma vs 12 [4d6]=19
checks are made using an attribute vs 4d6 rather than a d20
Dog initially gets coerced over to the Cyclopskin, coerced by the one eyed giant's greater charisma. The Immaculate bends down to rub the painted dog's head and scruff his ears before Hedrak invokes his own counter spell to recall his animal companion to heel. You give Dog a bone to gnaw. The Giant stands, giving a nod as he recognises the druidic spellcraft.
"Tell your boys to let him go. Can you not see your kinsman has not suffered enough without being manhandled and disrespected." Blaze insists. The giant gestures a flick of his hands and the bugbear youths release Divadroy but bar him from moving out of the circle of gathered tribesmen.
"I am Hedrak, forest dweller and traveller under the Sun, Herne guides my steps and my aim. What is your name?" the druid introduces himself and his companions.
"I am known, one called 'Immaculatai'. A forest dweller and traveller under the Sun. The Sun rises on the mountaintops before it spreads its light and warmth to the valleys and forests. So it is between us." the Cyclopskin speaks. You can infer that he comes 'from the mountain tops', possibly somewhere in the Moon Peaks and he insinuates that he gets a greater blessing or higher vocational call than the druid since he might allegorically receive the Sun's rays and blessings before Hedrak does. You might take that as some kind of challenge or provocation, I'm bigger and better or more anointed than you kind of thing.
Certainly he magnifies his 'anointing' and ability. Approaching Divadroy he lays a hand upon the Bugbear's face and then places the same palm upon the enthralled watchtower guard's face. This Bugbear becomes immediately leprous too and afflicted screams his horror.
It seems the Cyclopskin is using that ability to replicate and transfer the disease with a touch to instill a fear and by default, obedience to his deference.
Actions please for Hedrak & Blaze.
checks are made using an attribute vs 4d6 rather than a d20
Dog initially gets coerced over to the Cyclopskin, coerced by the one eyed giant's greater charisma. The Immaculate bends down to rub the painted dog's head and scruff his ears before Hedrak invokes his own counter spell to recall his animal companion to heel. You give Dog a bone to gnaw. The Giant stands, giving a nod as he recognises the druidic spellcraft.
"Tell your boys to let him go. Can you not see your kinsman has not suffered enough without being manhandled and disrespected." Blaze insists. The giant gestures a flick of his hands and the bugbear youths release Divadroy but bar him from moving out of the circle of gathered tribesmen.
"I am Hedrak, forest dweller and traveller under the Sun, Herne guides my steps and my aim. What is your name?" the druid introduces himself and his companions.
"I am known, one called 'Immaculatai'. A forest dweller and traveller under the Sun. The Sun rises on the mountaintops before it spreads its light and warmth to the valleys and forests. So it is between us." the Cyclopskin speaks. You can infer that he comes 'from the mountain tops', possibly somewhere in the Moon Peaks and he insinuates that he gets a greater blessing or higher vocational call than the druid since he might allegorically receive the Sun's rays and blessings before Hedrak does. You might take that as some kind of challenge or provocation, I'm bigger and better or more anointed than you kind of thing.
Certainly he magnifies his 'anointing' and ability. Approaching Divadroy he lays a hand upon the Bugbear's face and then places the same palm upon the enthralled watchtower guard's face. This Bugbear becomes immediately leprous too and afflicted screams his horror.
It seems the Cyclopskin is using that ability to replicate and transfer the disease with a touch to instill a fear and by default, obedience to his deference.
Actions please for Hedrak & Blaze.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Hedrak
Seeing the Cyclopskin's display of power and the cruel affliction of the watchtower guard, Hedrak's resolve strengthens. He needs to tread carefully to avoid further antagonizing the Cyclopskin, but he cannot allow such acts to go unchallenged. With a deep breath, he steps forward, addressing the Cyclopskin with a mix of respect and firmness.
"Immaculatai," Hedrak begins, keeping his voice steady, "Your powers are formidable, and it is clear you hold great influence here. However, spreading suffering among those who look to you for guidance does not align with the teachings of Herne, nor the principles of any true leader."
He pauses, making sure his words resonate with the gathered Bugbears, hoping to sow seeds of doubt about the Cyclopskin's methods.
"We have come to offer peace and aid, not to witness more pain. If your mission is truly to uplift this tribe, then let us work together to heal and protect, rather than divide and terrorize."
Hedrak makes a subtle gesture towards Dog, who stays alert at his side, reinforcing the bond and loyalty they share. "Let us show these people that there is a better way, a way that brings harmony and strength without fear."
Seeing the Cyclopskin's display of power and the cruel affliction of the watchtower guard, Hedrak's resolve strengthens. He needs to tread carefully to avoid further antagonizing the Cyclopskin, but he cannot allow such acts to go unchallenged. With a deep breath, he steps forward, addressing the Cyclopskin with a mix of respect and firmness.
"Immaculatai," Hedrak begins, keeping his voice steady, "Your powers are formidable, and it is clear you hold great influence here. However, spreading suffering among those who look to you for guidance does not align with the teachings of Herne, nor the principles of any true leader."
He pauses, making sure his words resonate with the gathered Bugbears, hoping to sow seeds of doubt about the Cyclopskin's methods.
"We have come to offer peace and aid, not to witness more pain. If your mission is truly to uplift this tribe, then let us work together to heal and protect, rather than divide and terrorize."
Hedrak makes a subtle gesture towards Dog, who stays alert at his side, reinforcing the bond and loyalty they share. "Let us show these people that there is a better way, a way that brings harmony and strength without fear."
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Blaze Horner
I am going to push the boat out here, metaphorically. I am interested in how the Cyclopskin responds to Hedrak's offer to work together. I expect it to be dismissed, especially if he sees his own faith as a higher calling.
"Divadroy, translate Hedrak's words loud and clear to all. Translate mine too." he commands.
I will go to the newly leprous Bugbear. Hug him closely to calm him, making it obvious that I do not fear his touch or catching leprosy myself.
my understanding is that it is a congenital type and not contagious?
"We wear these sashes as binding us to peace treaty and trade. But more than peaceful allies of neighbouring communes, the Druids at Crooked Yew work tireless to alleviate your suffering, to share your pains, to Heal and to Protect. Hedrak comes as an evangelist to bring you news of life in abundance through Herne. This giant only comes like a thief in the night; to steal, kill, destroy."
I will fish for the baton given me by cleric Leomane of Crooked Yew.
"This token is a sign of our Authority, to act on behalf of the Duchy of Aerik, commissioning us to root out and arrest all those who seek to terrorise settlements of men and fellow tribes folk. This giant seeks to coerce and compel you through misery, enslavement, fear, torment. I therefore order his arrest and rendition to authorities in Crooked Yew."
I guess staking our claim is not the wisest thing but I cannot stand by to see the tribe bullied and abused, hoping we are not turned upon.
The ranger would feel the same as the Druid. The One-Eyed giant has obvious powers, which I assume he is using to sway loyalty via fear in this Bugbear tribe.He needs to tread carefully to avoid further antagonizing the Cyclopskin, but he cannot allow such acts to go unchallenged.
I am going to push the boat out here, metaphorically. I am interested in how the Cyclopskin responds to Hedrak's offer to work together. I expect it to be dismissed, especially if he sees his own faith as a higher calling.
This is great, it actually binds well with our mission to root out the cultish renegades, whether Red Fang Bugbears or monkish Cyclops."We have come to offer peace and aid, not to witness more pain. If your mission is truly to uplift this tribe, then let us work together to heal and protect, rather than divide and terrorize."
"Divadroy, translate Hedrak's words loud and clear to all. Translate mine too." he commands.
I will go to the newly leprous Bugbear. Hug him closely to calm him, making it obvious that I do not fear his touch or catching leprosy myself.
my understanding is that it is a congenital type and not contagious?
"We wear these sashes as binding us to peace treaty and trade. But more than peaceful allies of neighbouring communes, the Druids at Crooked Yew work tireless to alleviate your suffering, to share your pains, to Heal and to Protect. Hedrak comes as an evangelist to bring you news of life in abundance through Herne. This giant only comes like a thief in the night; to steal, kill, destroy."
I will fish for the baton given me by cleric Leomane of Crooked Yew.
If Cyclops does not resolve amicably with Hedrak, this is my next step.along with a baton containing a 'Letter of Marque' in its shaft that gives you authorisation to act on behalf of the Crown.
"This token is a sign of our Authority, to act on behalf of the Duchy of Aerik, commissioning us to root out and arrest all those who seek to terrorise settlements of men and fellow tribes folk. This giant seeks to coerce and compel you through misery, enslavement, fear, torment. I therefore order his arrest and rendition to authorities in Crooked Yew."
I guess staking our claim is not the wisest thing but I cannot stand by to see the tribe bullied and abused, hoping we are not turned upon.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
Bhaz'rad Dur: Bugbear village.
The Immaculatai considers the plea of druid Hedrak
Immaculate Cyclopskin: Charisma check vs Hedrak 12 [4d6]=12
"I hear you and I see you. Herne has no counsel hear, His words are unheard and actions unseen."
The Cyclopskin bows at the challenge, easily dodging aside a couple of warning shafts loosed by Grigor that plant at his feet as he steps forward.
Grigor: [1d20]=7 [1d6]=3 [1d20]=8 [1d6]=5 Immaculatai: 12+ saves vs petrification [1d20]=7 [1d20]=2
"The Sun shines upon the Righteous. My cause will be my sword and shield. Come brothers of the wild, subdue your prey if you dare." The Cyclopskin challenges Hedrak & Blaze to actually arrest him. It seems he is not willing to surrender and takes up a martial stance, twirling his staff in a flowing routine of thrusts and jabs.
Bugbears join party vs 25% [1d100]=65 number [1d4]=1Immaculate Cyclopskin: Staff strikes [1d20]=18[1d6+1]=3+1=4[1d20]=11[1d6+1]=1+1=2
The leprous Bugbear charges in his anguish at the Cyclopskin from behind but the monk giant is too quick and alert to be sprung upon and clouts the Bugbear twice, once across the head to cosh him almost senseless then a hefty blow to take him off his feet. He signals for two others to come and drag him away unconscious.
Actions for Blaze & Hedrak please.
The Immaculatai considers the plea of druid Hedrak
Immaculate Cyclopskin: Charisma check vs Hedrak 12 [4d6]=12
"I hear you and I see you. Herne has no counsel hear, His words are unheard and actions unseen."
The words are translated by Divadroy to the gathered group. Some nod approvingly, the distraught newly afflicted leper Bugbear cries in his distress. Blaze Horner shows no fear and calmly walks to embrace the leprous guard, the symbolic act bearing more fruit and favour within the commune. The Cyclopskin senses that his grip upon the community is weakening and his authority being challenged. He would not ordinarily back down to the half-orc's request for tempering his actions or even work together. The two vocational beliefs are not ecumenical enough to promote healthy collaboration. And so the ranger takes his next step to decree the lawful arrest of the Cyclopskin as a bounty hunter commissioned by the Duchy authorities."If your mission is truly to uplift this tribe, then let us work together to heal and protect, rather than divide and terrorize."
The Cyclopskin bows at the challenge, easily dodging aside a couple of warning shafts loosed by Grigor that plant at his feet as he steps forward.
Grigor: [1d20]=7 [1d6]=3 [1d20]=8 [1d6]=5 Immaculatai: 12+ saves vs petrification [1d20]=7 [1d20]=2
"The Sun shines upon the Righteous. My cause will be my sword and shield. Come brothers of the wild, subdue your prey if you dare." The Cyclopskin challenges Hedrak & Blaze to actually arrest him. It seems he is not willing to surrender and takes up a martial stance, twirling his staff in a flowing routine of thrusts and jabs.
Bugbears join party vs 25% [1d100]=65 number [1d4]=1Immaculate Cyclopskin: Staff strikes [1d20]=18[1d6+1]=3+1=4[1d20]=11[1d6+1]=1+1=2
The leprous Bugbear charges in his anguish at the Cyclopskin from behind but the monk giant is too quick and alert to be sprung upon and clouts the Bugbear twice, once across the head to cosh him almost senseless then a hefty blow to take him off his feet. He signals for two others to come and drag him away unconscious.
Actions for Blaze & Hedrak please.
Re: Blackened Forest: Bounty Hunting the Red Fang Renegades.
welcome back Spearmint
Blaze Horner, looks at the monk's defiance and prideful posture. No time for any reciprocating bow or salute with his blade. Save that for knights and paladins. Being called a 'wildling' makes him smile. True, his nature is more 'survival of the fittest' and no holds barred. He intends to subdue and arrest his quarry and quickly acts while the Cyclopskin is unaware of his plans. Rather than drawing my blade, I will cast my anniversary trinket, the Bombardier Acid gland, throwing it across the clearing at the head of the giant. I figured he is too big to miss rather than too big to overcome.
Blaze Horner: Bombardier beetle acid gland [1d20]=13 [3d4]=8 Stun chance vs 20% [1d100]=2 deafened vs 20% [1d100]=68
I hope it hits, I am trying to blind him at least, his single eye a weak point. The gland has an explosive burst of acid and thunderous noisy blast when triggered which affects those within a 16' feet radius (hopefully not 160'ft!).
Blaze Horner, looks at the monk's defiance and prideful posture. No time for any reciprocating bow or salute with his blade. Save that for knights and paladins. Being called a 'wildling' makes him smile. True, his nature is more 'survival of the fittest' and no holds barred. He intends to subdue and arrest his quarry and quickly acts while the Cyclopskin is unaware of his plans. Rather than drawing my blade, I will cast my anniversary trinket, the Bombardier Acid gland, throwing it across the clearing at the head of the giant. I figured he is too big to miss rather than too big to overcome.
Blaze Horner: Bombardier beetle acid gland [1d20]=13 [3d4]=8 Stun chance vs 20% [1d100]=2 deafened vs 20% [1d100]=68
I hope it hits, I am trying to blind him at least, his single eye a weak point. The gland has an explosive burst of acid and thunderous noisy blast when triggered which affects those within a 16' feet radius (hopefully not 160'ft!).