004 - On the Wagoner's Road

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terrymixon
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Re: 004 - On the Wagoner's Road

#201 Post by terrymixon »

Darithe wrote: Tue Jul 19, 2022 4:30 pm "Dela, wait here, I'm going with Mirek." Dree will gather any remaining canteens or other items to transport the water, "I hope you have no objection to me accompanying you."
“None at all. Two sets of eyes will make sure we don’t run into trouble. Thanks.”

With that settled, Mirek will head out, scouting.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
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Re: 004 - On the Wagoner's Road

#202 Post by Spearmint »

Amistad

"I guess I get to play Shepherd to these Lost Sheep then. Right ho, see you guys later."

The barbarian tacks his horse to the rear of the scattered figures so he can herd any stragglers in the direction their companions walk.

can you just clear up my confusion. Are these stragglers walking for half a days travel to the watering hole in the distance or heading towards the supposedly friendly tribal camp that Ustasi traded with before?
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Re: 004 - On the Wagoner's Road

#203 Post by joertexas »

Spearmint wrote: Tue Jul 19, 2022 7:20 pm Amistad

"I guess I get to play Shepherd to these Lost Sheep then. Right ho, see you guys later."

The barbarian tacks his horse to the rear of the scattered figures so he can herd any stragglers in the direction their companions walk.

can you just clear up my confusion. Are these stragglers walking for half a days travel to the watering hole in the distance or heading towards the supposedly friendly tribal camp that Ustasi traded with before?
These are the survivors of that trading camp, and they are walking toward the water - more likely a creek - and toward an ally's camp.
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Re: 004 - On the Wagoner's Road

#204 Post by Spearmint »

Amistad

She (Dela) looks off to the northwest from her vantage point. "We go that way. The village was at the bottom of that flat hill." She points to a mesa at probably four miles' distance, judging by the height of the scrubby trees atop it.

Then to Dela he asks, "Would your people be heading to another village group up there on the mesa?"

"That is possible. The people there have helped us before, but we have not seen them in a while."
Okay, so Dela's camp was attacked by members of one tribe who they had traded with before and now as refugees are trying to get to another different camp which has water nearby.

Amistad may suspect this second camp may have suffered the same fate but keeps his suspicion to himself.
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Re: 004 - On the Wagoner's Road

#205 Post by Darithe »

Staying some distance away from Mirek so that they can cover more ground, Dree scouts what lays ahead.

Tracking: [1d20]=11
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Re: 004 - On the Wagoner's Road

#206 Post by Eris »

Aden waits until the two leave and after a few minutes leaves the group, following his two compatriots. His idea is that an attack, if it is to come will be on his friends and from behind, so he intends to trail along after them and and try to catch any ambushers by surprise. He is being stealthy as he rides. [Stealth: 17+4=21]
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Re: 004 - On the Wagoner's Road

#207 Post by joertexas »

You all ride in a loose group, close enough to keep sight of each other as you move westward. Amistead sees the tops of several trees over the next ridge, in a line from left to right - a fairly sure sign of water in this parched land. Aden, from his trailing position, watches the barbarian riding ahead of him, with the ranger to his right and the thief to his left. Their mounts pick their way across the broken ground, throwing up only a little dust, as the horses are moving at a fast walk.

May I have a Perception roll from everyone, please?
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Re: 004 - On the Wagoner's Road

#208 Post by Spearmint »

Amistad

Amistad: perception check [1d20]=14

sorry, I don't know what my passive perception is. 11 int, 13 Wis.
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Re: 004 - On the Wagoner's Road

#209 Post by terrymixon »

Mirek:

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Re: 004 - On the Wagoner's Road

#210 Post by Eris »

Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: 004 - On the Wagoner's Road

#211 Post by Darithe »

Dree looks up scanning the horizon.

Perception Check: [1d20]=2
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Re: 004 - On the Wagoner's Road

#212 Post by Spearmint »

Amistad

Following his observation of the area, he has noted that ranger Dree is unaware of an orcish guard just a few yards away in a clump of bushes, hidden from her sight but not his.

Using any prearranged signals to halt, the barbarian will shout the call and ride over to Dree, not going closer to the orc until he acknowledges our presence (hopefully not with an arrow).
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Re: 004 - On the Wagoner's Road

#213 Post by joertexas »

Spearmint wrote: Fri Jul 29, 2022 7:58 pm Amistad

Following his observation of the area, he has noted that ranger Dree is unaware of an orcish guard just a few yards away in a clump of bushes, hidden from her sight but not his.

Using any prearranged signals to halt, the barbarian will shout the call and ride over to Dree, not going closer to the orc until he acknowledges our presence (hopefully not with an arrow).
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Billion Credit Bounty
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Re: 004 - On the Wagoner's Road

#214 Post by terrymixon »

joertexas wrote: Mon Aug 01, 2022 3:16 pm
Spearmint wrote: Fri Jul 29, 2022 7:58 pm Amistad

Following his observation of the area, he has noted that ranger Dree is unaware of an orcish guard just a few yards away in a clump of bushes, hidden from her sight but not his.

Using any prearranged signals to halt, the barbarian will shout the call and ride over to Dree, not going closer to the orc until he acknowledges our presence (hopefully not with an arrow).
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I’m assuming Mirek and companion are too far ahead to hear anything. Is that incorrect?
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
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Re: 004 - On the Wagoner's Road

#215 Post by Spearmint »

I would assume if we all rode out together we would maintain contact distance.
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Re: 004 - On the Wagoner's Road

#216 Post by joertexas »

Spearmint wrote: Mon Aug 01, 2022 3:39 pm I would assume if we all rode out together we would maintain contact distance.
This is correct.
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Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

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Re: 004 - On the Wagoner's Road

#217 Post by terrymixon »

joertexas wrote: Mon Aug 01, 2022 3:43 pm
Spearmint wrote: Mon Aug 01, 2022 3:39 pm I would assume if we all rode out together we would maintain contact distance.
This is correct.
The Orcs said they couldn’t make it to the water, hence Merik going ahead. Did no one stay with the Orcs? Or have circumstances changed and we can all travel as a group? If so, that’s a change and I need some clarification on what is happening.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 004 - On the Wagoner's Road

#218 Post by Spearmint »

In my post, #202 above, I scripted Amistad staying as the Mirek & Dree rode off then Aden followed behind to watch over them. But then this was posted.
You all ride in a loose group, close enough to keep sight of each other as you move westward
.

Let's go with the group together
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Re: 004 - On the Wagoner's Road

#219 Post by terrymixon »

Spearmint wrote: Mon Aug 01, 2022 4:20 pm In my post, #202 above, I scripted Amistad staying as the Mirek & Dree rode off then Aden followed behind to watch over them. But then this was posted.
You all ride in a loose group, close enough to keep sight of each other as you move westward
.

Let's go with the group together
Okay.

Mirek slowed when he heard the call, looking for a threat now that the warning had been given.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
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Re: 004 - On the Wagoner's Road

#220 Post by Darithe »

Dree, oblivious to the orc, hears Armistad's shout and stops peering in the barbarian's direction. She wonders if he has seen something that she has missed.
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