Tasks are as you'd expect but tests are only applied on critical events.
Easy tasks pass on 6+, Average on 8+ Hard on 10+ (Rule: 6, 8, A

If you are declaring an action then for economy of posting add the relevant task roll to the post. If you can think of any situational actions that would act as modifiers include them. e.g. "Smith opens fire bracing his weapon across the air/raft's roof for extra accuracy". Then include the die roll.
Stat based tests
If you have stats in the range 9-11 add +1 DM any 12s add +2. If you have no relevant skill you still might be able to use you raw attributes to achieve a result. Again post the attempt at the task with your declared action. E.g. "Smith tries to work out where the bullets must be coming from!" Then include the Int roll. NB in this example Smith won't get as much information as someone performing a successful Recon roll but he might gain a clue as to what's occurring.
Striker Rule 42: Encumbrance
Infantry are limited in the amount of weight they can carry. A soldier can function
normally while carrying a total weight of 10 kg. He can carry up to 30 kg, but
will be encumbered; an encumbered soldier walks 2.5 cm and runs 6 cm. A soldier's armor is ignored for purposes of calculating weight carried.
A soldier in battle dress may carry up to 100 kg without being encumbered, and may carry up to 200 kg while encumbered.
For PCs You can carry your strength in kilos and perform without penalty but you can carry up to three times Str whilst being encumbered.
Game effect: If you are encumbered you will act more slowly than someone who isn't!
GM Note to self: Striker Morale p.22 Bk 1
General Hint:
If you haven't got armour then take cover!
Hit Location (for those wearing partial armour):
d8 1 Head 2 R Arm 3,4 Chest 5 L. arm 6 Abdomen 7 R Leg 8 L Leg
Gear:
Broadly as with all things you get what you pay for so if you want covert body armour you will have to pay more. Rule of thumb don't assume any extra functionality unless you have paid for it.

Striker Scale
Distance: One millimeter equals one meter; one centimeter equals ten meters.
So ranges are value x10 = metres.
Time: One turn equals 30 seconds of real time. NB AHL has 15 second rounds.