"Know, oh reader, that between the years when the oceans drank Greyhawk and her gleaming cities, and the years of the rise of the Sons of Chaos, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. In those days war raged far and wide as the forces of Chaos sought to overturn the Cosmic Balance. Those under the banner of Law fight valiantly, though as our saga opens these brave souls face many challenges.

The heroes' lands have been overcome. They retreated across sea and mountain to realms still under the sway of Law.
Brother Shen - Returning to his monastery after adventuring abroad, Shen the Monk witnessed a savage attack by the masked forces of Granbretan. His monk zen was shaken, and a rare feeling of revenge burns within him. He now seeks to right the wrongs of Chaos and help restore Balance to the land.
Ianin the Conjurer - Raids by the Chaos Hordes of Arioch upon Ianin's home city of Lankhmar have brought tragedy. His father and a brother died in the fighting, as did his arcane mentor. As the elderly wizard lay dying Ianin swore revenge. He has been traveling West and met Whispering Flint, another arcane adventurer.
Andover The Scout - A rare gathering of the Council of Rangers, led by Aragorn, decided to organize their kind to help in the cause of Law. Andover was assigned to the Duchy of Kamarg.
Honilee The Cutpurse - The halfling's shire was burned to the ground by Norkers. She has been drifting west, keeping one step ahead of the war. Honilee has witnessed atrocity, horror and the unnatural. Along the way she befriended Andover Indel, a half-elf ranger, and together have arrived in the Duchy of Kamarg.
Bjorn the Priest - This time of war has brought together the lawful gods of many pantheons. Their clerics are helping in what ways they can. From the depths of Erebor, the dwarf Bjorn Gullkyn has been sent across the plains to serve Count Brass in a quest.
Whispering Flint the Trickster - While traveling by caravan to the village of your fair love, Flint spied flying above in the sky three strange ornithopters of the Granbretan Empire, a major force in the armies of Chaos. Soon he saw smoke rising from the village, no doubt from the Granbretan's fearsome flame cannons. Upon Flint's arrival, the village was devastated. A survivor said all the women were taken, including Flint's amour. The illusionist is now on a mission to stop Chaos' march and recover his lost love.
Poltux the Swordsman - The half-orc mercenary is in the employ of Count Brass. He has overcome the prejudice of humans, who thought he was tainted with Chaos, by his impressive (if not sometimes savage) display of fighting prowess.
Idwillen, Initiate of the 1st Circle - This druid has been a tireless defender of the balance since Chaos started their conquests. The Council of Druids, led by Allanon of Callahorn, decided early on that such evil infecting the land could not be ignored. After delivering military correspondence from far Minas Tirith in Gondor, the druid is staying at Castle Brass.

The Realms
The adventurers have all come together under the banner of Count Brass, Lord Protector of the Kamarg, a peaceful region of Law that is now girding for war. You have been brought together on a quest to recover an artifact called the Runestaff from the ruined Palace of the Silver Princess Legends tells that the Princess, Lady Myshella of Kaneloon, ruled peacefully in the Valley of Haven where Law and peace reigned. She fell in love with a mysterious warrior who arrived at court riding a silver dragon and bearing a red ruby gift. Ruin soon followed: poor crops, disease, marauders from the swamp lands east. Still Myshella would not spurn her lover. Today Haven and the palace is a ruined shadow of its former self.

The Mysterious Legend of the Silver Princess.
Under cloudy skies the party leaves Castle Brass for the two-week journey. Each adventurer is provisioned with a map, rations, bedroll, tent and a potion of healing (2d8+2, may be taken in two draughts of 1d8+1 or one). All ride the horned horses of the Kamarg. A parting warning: Count Brass received military intelligence that the forces of Chaos have also sent a group to recover the Runestaff.

Castle Brass, where the party starts their journey