I just wanted to make sure people knew they could do that!

I'm fully familiar with a limited form (must raise primary attributes per class selection, can only lower certain ones and they can only be lowered to 9) of this method of chargen in the B/E rules. I don't recall ever doing anything like this in 1e AD&D rules, though, especially where you can willy nilly raise stats at a 2-for-1 exchange rate. Did I miss that somewhere in the DMG? Or is this a ruling by rredmond and bhart and I just missed that?max_vale wrote:I'm not trying to sound like a power-gamer or min/maxer; but did you guys know that you can do 2 for 1 trading with your attribute scores? I.e. if you have a 14 WIS and a 14 DEX; you could drop the WIS to 12 and raise the DEX to 15.
I just wanted to make sure people knew they could do that!
Ahhh... found it.Alethan wrote:I'm fully familiar with a limited form (must raise primary attributes per class selection, can only lower certain ones and they can only be lowered to 9) of this method of chargen in the B/E rules. I don't recall ever doing anything like this in 1e AD&D rules, though, especially where you can willy nilly raise stats at a 2-for-1 exchange rate. Did I miss that somewhere in the DMG? Or is this a ruling by rredmond and bhart and I just missed that?max_vale wrote:I'm not trying to sound like a power-gamer or min/maxer; but did you guys know that you can do 2 for 1 trading with your attribute scores? I.e. if you have a 14 WIS and a 14 DEX; you could drop the WIS to 12 and raise the DEX to 15.
I just wanted to make sure people knew they could do that!
Well, I think it started in the b/e rules. Maybe people just casually migrated it into the advanced rule games they played. I think it was appropriate in the b/e rules because you rolled your 3d6 stats in order under that system. I don't know if I agree with seeing it in an AD&D rules game...max_vale wrote:I have no idea where the idea started; but most people I've ever gamed with have allowed 2 for 1 trading and putting starting scores wherever you want them.
Personally, I think it all comes down to the type of game people want to run/ play. Do you want characters that are 'advantaged' or just regular sorts who happen to find themselves in fantastic situations. I'm cool with either; but if it's the first....and using 1E; I think 4d6; arrange to taste and allowing 2 for 1 is the only way to ensure on average that most characters have 1-3 attributes with bonuses. 4d6 alone usually only nets a few 13-15s; which if using Basic or C&C rules; this works for this type of game...if using 1E; where attribute bonuses don't usually kick in until around 15 or so; I think 2 for 1 is fine.
I will say as a DM though; I tend to go after characters with obvious dump stats....if somebody lowers thier CHA to 6; I'll make sure that poor character is in any number of situations where he has to charm/lead people!
I remember something like this, in either 1 or 2e, but not sure which; we mixed and matched. I do recall it was limited mostly along the lines of each transfer being it's own "transaction", and any single attribute being allowed only one "transaction", so you could only increase three attributes, and only decrease the other three.Alethan wrote:
Ahhh... found it.
viewtopic.php?p=23970#p23970
Unlimited 2-for-1 trading of attributes seems... I don't know... not right. If I do any trading in chargen, I'll stick to the B/E guidelines for doing so.