[Closed] 5: Midway Quiet Village

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Starbeard
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Re: 5: Midway Quiet Village

#61 Post by Starbeard »

From the OOC discussions, it sounds like you've decided that this is as good a place as any to drop off the blood scrolls. I planned to get everything moving along by today, but work is stacked, so here's the first half. I'll try to get you to the monastery tonight.


Midway Quiet Village, Beiden Pass [map]
Early Afternoon (Hour of the Horse)
"Luck Day" in High Week, 5th of Long Month [calendar]
Weather is snowy and mildly wet, threatening downpours


Senichi gingerly unrolls the leather casing and shows the bound scrolls to Arai Toshimoto. Sitting next to him is the party's lumbering bald-headed acquaintance, the priest Kitsune Shōe, who nods and explains, "These are the scrolls I spoke to you about." Arai looks pleased and bows to you. "Thank you! I was not prepared to ask pointedly about these scrolls in polite company—maybe as as test. But whatever the case, I am overjoyed that you took the courage to be honest and present them here. They will be difficult to destroy, but I have done so once before. It is a matter of calling up the appropriate fire spirits and bribing them with something they want."

(Everyone receives 1 honor point for enacting honesty and justice, except for Senichi who receives 2 for being a Unicorn.)

There is some more small talk and pleasantries to exchange, but finally you say goodbye and are on your way to the monastery.

Kunpu, however, bids the party farewell. "A salmon must always swim upstream to lay eggs, even if the current deforms him and the fisherman's nets ensnare him," he jokes to Aiko. "What do you think? Perhaps like the salmon, have I have spent too many winters swimming upstream?" he jokes about his motley appearance, twisting his face into an impression of a deformed fish. "But it must be done. Something evil is afoot. I will take up residence in The Village with Hot Stones, and watch and wait. Someone must have eyes of the place."

He goes his way down the valley, while you go your way up the mountain.

Kunpu will retire as an NPC contact in Hot Stones Village. He is a ninja type and loyal to Aiko, and through her to the party. You will be able to use him as a safe contact for information, a place to rest, and if in need, possibly as a henchman.

Image

Post Summary:
- Kunpu leaves the party to become an NPC spy contact in Hot Stones Village.
- You give the scrolls to Arai Toshimoto, who thanks you for your honesty and explains that he will destroy them by summoning powerful fire kami and persuading them to help with the purification ritual. (Senichi gets 2 honor points, everyone else gets 1)
- You leave for the monastery in the mountains.


More coming in the next post, to set up the Monastery and what you find there.

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登場人物
  • Kenta, monk: TN10, Init +2, naginata 7k4 (DR 6k3) | Hnr 2;8, Wnds (6) 0;0 | Void Pts 4/2 (sniffles)
  • Matsumoto Senichi, Unicorn shugenja: TN10, Init +2, wakizashi 4k3 (DR 4k2) | Hnr 3;4, Wnds (4) 0;0 | Void Pts 4/2 | Spells: F3 - A2 - W3 - E2 (sniffles)
    • Saburo (peasant retainer): 3E/3W/1F/1A/1V | TN5, Init +1, DR 1k1 | Hn 2;7 - Gl 0;0 - Wnds (6) 0;0 | Void Pts 3/1
    (sniffles)
  • Mirumoto Aiko, Dragon bushi: no armor (TN20/5), Init +3, daisho 7k4/6k3 (DR 4k2) | Hnr 3;8, Wnds (4) 0;0 | Void Pts 4/2 (crippled left arm, sniffles)
  • Yoshida Osaru, ronin: no armor (TN15), Init +3, katana 6k3/6k3 (DR 5k2) | Hnr 2;8 Wnds (4) 0;0 | Void Pts 4/2 (sniffles, 1 success)

"Sniffles" = cannot regain Void points until you can do 2 out of these activities: spend a full day by a fire; spend another full day by a fire; pass a medicine check vs TN 15; pass a meditation check vs TN 20.
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Re: 5: Midway Quiet Village

#62 Post by ffilz »

Is Senichi now at Honor 3:4, 3:5, or 3:6? I had him at 3:3 before, but I might have missed an update...
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
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Starbeard
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Re: 5: Midway Quiet Village

#63 Post by Starbeard »

I had him at 3;2 before this, and bumped him up to 3;4. I will double check my notes to make sure I didn't skip over anything (which is quite possible, I've done that with other characters and had to fix it.)
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Re: 5: Midway Quiet Village

#64 Post by Starbeard »

Game Notes: I made a goof and forgot about one of Kenta’s personal goals this whole time. Because he’s heard that Lord Nasu and the Monastery are at odds with each other, until that all gets sorted out (one way or another) he has to make an Honor save or lose 1 point of honor every time he voluntarily hangs out at the castle or pals around with Lord Nasu. I guess the dice already knew that this first time wouldn’t matter: I rolled 9+6 = 15 and so he passed anyway.

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True Words Visionary Monastery, Beiden Pass [map]
Early Evening (Hour of the Rooster)
"Luck Day" in High Week, 5th of Long Month [calendar]
Weather is snowy and mildly wet, threatening downpours


The path out of Midway Quiet Village winds back and forth up the steep mountain, almost entirely shrouded by the snow laden forest of maple and cypress. About halfway up you come to a split in the path, with tiny miniature shrine flanked by a pair wooden logs cut into benches. A sign points you left for the monastery and right for the shrine. You take the left road, up a very steep, leg-burning but mercifully short path that takes you to the mountain ridge, and from there it is fairly light walking along the ridge line to the monastery in the distance.

The sun is dipping below the western peaks as you arrive, shining majestically across the Lake of Sorrows like a scintillant mirror and bathing everything in deep shades of orange.

Image

The monks of True Words Visionary Monastery are fairly typical: some stern, some joyful, but all fairly quiet and going about their work with a certain professional seriousness. One of the younger monks greets you and welcomes you onto the grounds, smiling at Kenta and treating you with the increased deference you expected to have by being with him. “Welcome to our home. Please, stay and warm yourselves.”

You are given a very quick tour of the grounds and talks freely, asking about you and providing whatever information you ask without seeming to hide anything. Then he collects some herbal remedies from the kitchen and takes you up to the Indestructible Pagoda, where he bids you sit and chant with him. He guides you through an obscure mantra from the Indestructible Sutra while deeply inhaling the steam from a tea made with the herbs, while he rings bells and draws a mandala in front of you (Kenta is already familiar with the ritual and helps, though the tea remedy is new to him). As you meditate and chant, you miraculously feel the sickness slowly peeled from your bodies.

You are then brought to the tea house, which doubles as the guest rooms, where you will stay. Suddenly there is a huge gonging sound that rattles your ears, and you discover that the belfry is conspicuously situated right next to your quarters. Almost as an apology, the young guide sheepishly explains that the monks believe that all guests are encouraged to contemplate the monastic life alongside their hosts while they stay. “All we ask is that you maintain a quiet dignity and keep the grounds around the guest house swept clean. Join us for the occasional meal if you can, and feel free to sit in for lectures and rituals. Otherwise, our home is yours to roam.”

The evening bell has already sounded, and the monks have finished their prayers and are congregating for a meal. With not much else to do, you join them and have a pleasant enough time before heading back to the guest house to sleep. The news and leads you hear are all summarized below in the "post summary."


Aiko:
During the night you have an awesome and disturbing dream. A beautiful maiden with hair like the rivers descends from heaven on a gargantuan black tortoise shaped from the frozen North Wind. She swings a golden pole-arm above her head one-handed, and her other hand is held before her in the sign of instruction. “My Child,” her booming voice commands, “Heed not the snake. The scorpion and the cat duel to the death but the snake feeds on both and laughs.” You try to ask questions, but are confounded by your inability to make sense of your own words. The goddess continues with her riddles. “The Mountain sleeps, dreaming fitful dreams. Find the keys in water.” Then the North Wind scoops her and her mount away, fading into blackness as they go.


Kenta:
The rumors you heard appear correct. The monks, while perhaps a bit strange in their ways and teachings, are devout enough. Lord Nasu does harass them by periodically trying to enforce his rule over Midway Quiet Village, while the monks patiently but resolutely defend their rule of the village as their legal right. From what the village shugenja and headman have said, they are well liked down there, and Lord Nasu is seen as a bit of a tantrum tyrant. You are especially impressed by the local lore and history they have compiled in their library, and the extent of their medical library as well. They also discuss freely this "True Words" teaching of theirs, but it still seems all very confusing and esoteric, even for you. If you spent a little more time with them, you might begin to understand it better and discover what these secretive mysterious powers they are rumored to possess might actually be.

Image
True Words Visionary Monastery, Beiden Pass [map]
Early Morning (Hour of the Hare)
"Horse Day" in High Week, 6th of Long Month [calendar]
Weather is cold and cloudy but looking calm


You are all now wide awake early the next day, thanks to the ringing of the great iron bell next door. It is the 6th, Horse Day. You have many options ahead of you…

POST SUMMARY, HOOKS AND NEW RUMORS:
  • You spent the night at the monastery. So far they seem legit, bog standard monks. They offered you remedies and healed you of your sickness. (sniffles gone!)
  • During the night you definitely heard the distant wails of Sakemono echoing across the Lake, coming and going.
  • The monks have confirmed that the local fishing village, on whom they rely for food, are acting strange and fearful, with some of them whispering to the monks in secret about the dead coming up out of the Lake. Furthermore, from some reason they have stopped being very successful with their fishing, causing both the villagers and the monks who rely on them to tighten their belts significantly. In fact, after that arduous trip up the mountainside you are a little disappointed with the meager fare.
  • The monastery’s big highlight is the set of the five sinkhole caves on the cliff that connect to underground pools from the Lake (up the stairs at the top of the map). Four of them are small and have shrines in them, but the fifth is unexplored, hazardous and off-limits for fear of desecrating the place with a corpse. This cave needs to be permanently cleansed and purified by the shugenja of the nearby Mountain Shrine, but until that happens they keep it perpetually warded so that its link to the spirit world doesn’t cause corruption to creep up into our own world. The task is becoming rather difficult for them, they complain.
    • Speaking of which, the monastery is not on good terms with the Mountain Shrine at all. Apparently, the shrine shugenja refuse to cleanse the cave unless the monks order the fishermen to stop fishing the Lake entirely; however, because the monks are heavily dependant on the village for food, they refuse to cooperate.
  • Aiko has had a strange dream, where a goddess gave her these riddles: “Heed not the snake. The scorpion and the cat duel to the death but the snake feeds on both and laughs. The Mountain sleeps, dreaming fitful dreams. Find the keys in water."
  • Aiko has also (as will be revealed in the closure of Thread 4) learned about a gang of bandits operating in the Pass. They have spies and thugs in multiple villages, and at least two meeting spots: a cave north of Nasu Castle and the ruins of a mountaintop temple that sounds very much like the one Senichi stumbled upon the other day.
  • During supper you conversed with the librarian and have learned that the monastery indeed holds a very impressive collection of historical scrolls and manuscripts of the local area.
  • The murderous rascal Shota is currently relaxing in The Village with Hot Stones, and should be there for at least several more days.
Image

登場人物
  • Kenta, monk: TN10, Init +2, naginata 7k4 (DR 6k3) | Hnr 2;7, Wnds (6) 0;0 | Void Pts 4/2
  • Kunpu, (Scorpion) ronin: no armor (TN10), Init +2, katana 4k3 (DR 5k2) | Hnr 1;5, Wnds (4) 0;0 | Void Pts 4/2
  • Matsumoto Senichi, Unicorn shugenja: TN10, Init +2, wakizashi 4k3 (DR 4k2) | Hnr 3;2, Wnds (4) 0;0 | Void Pts 4/2 | Spells: F3 - A2 - W3 - E2 (sniffles)
    • Saburo (peasant retainer): 3E/3W/1F/1A/1V | TN5, Init +1, DR 1k1 | Hn 2;7 - Gl 0;0 - Wnds (6) 0;0 | Void Pts 3/1
  • Mirumoto Aiko, Dragon bushi: no armor (TN20/5), Init +3, daisho 7k4/6k3 (DR 4k2) | Hnr 3;7, Wnds (4) 0;0 | Void Pts 4/2 (crippled left arm)
  • Yoshida Osaru, ronin: no armor (TN15), Init +3, katana 6k3/6k3 (DR 5k2) | Hnr 2;7 Wnds (4) 0;0 | Void Pts 4/2
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Re: 5: Midway Quiet Village

#65 Post by Rex »

Kenta

Kenta thanks them, attends all prayers and tea ceremonies and in general helps out. He also spends time in the libraries, looking through and examining anything that catches his eye.

To his traveling companions, "It seems something needs to be done or at least looked into about the fishing and the fifth cave."
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Re: 5: Midway Quiet Village

#66 Post by ffilz »

I don't suppose Senichi could cleanse the cave?
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
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Re: 5: Midway Quiet Village

#67 Post by Starbeard »

So there are a couple of ways to cleanse the cave. A proper job would be arduous, requiring 4 people preferably led by a senior shugenja Rank 2 or higher, and involving special locally sourced materials that have to be prepared ahead of time at the Mountain Shrine. Obviously all of that is out of Senichi's reach, and would require some parleying and diplomacy to get done.

Or, you all could venture down there, risking hazards and (if there are any) Shadowlands Taint and monsters, search for the "spirit gate" or whatever is causing the dimensional blending, and along the way Senichi can cast some Commune spells to interrogate the local elemental spirits about what's happening. If you can find the nexus, and if you can get the kami to help you, then you might be able to shut it down at least for a while, then and there or by resurfacing to grab what you need and going back down to finish the job.

The only issue is that any blood that hits the floor inside the caves will rapidly corrupt the place, and a death would probably outright rip open a hole from the Shadowlands. So naturally, the monks are loathe to let anyone just jump down there. However, you are the Illustrious Oni Slayers, and some of the monks are very glad to have you. In particular, the young initiate who was your guide and his sempai (all initiates here are paired with an elder student like a Big Brother system) whisper to you that they are in charge of maintaining the ward at night tomorrow, and they would be willing to let you through to investigate. Definitely against the rules, but as they say,
"Something must be done before we can no longer contain the ward."

This opportunity would be tomorrow night, so you would have two days of adventuring, investigations or research to get done before having to be back at the monastery. You can walk to the fishing village, spend an hour or two there, and be back at the monastery by sundown. Same with the Mountain Shrine and Midway Village.
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Re: 5: Midway Quiet Village

#68 Post by Starbeard »

Finally, some action! Continued in a new thread: 6: The Monastery
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