VII. The Lost City

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AleBelly
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Re: VII. The Lost City

#101 Post by AleBelly »

Bingus casts Hold Portal on the door facing north, all too aware that there's another to the west. But at least this will give the group a few more seconds to orient themselves for an attack from that direction.

Bingus points to his eyes and the west door, indicating he will watch that door. He makes a motion as if drawing a bow and points to the area from which the metal clinking is coming. He doesn't want to wake the bats.

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Re: VII. The Lost City

#102 Post by dmw71 »

AleBelly wrote:Bingus casts Hold Portal on the door facing north
Please update your character sheet to reflect this.
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Re: VII. The Lost City

#103 Post by dmw71 »

Bingus urges Dorin, who's now in the front of the group, to turn right once he reaches the end of the rope bridge, and the dwarf obliges. Once he and Rummus reach the end of this northern branch, they turn left allowing Bingus some unfettered access to the northern door, where the mage begins speaking words unfamiliar to the rest and gesturing with his hands before coming to a rest. "That should hold for a while," he says, indicating the door standing shut, and now held, directly in front of him.

The rest of the group trails behind in order, with Xhalh left standing on the bridge, just short of the turn to the right. The cavalier, holding his focus in the direction, hears the clanking of metal chains, not metal plates, approaching from that direction and, a moment later, spies Relve emerge from the darkness. The dwarf, whom had remained behind, confirms to Xhalh in a near whisper: "The are coming back from where we just were."
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---

Date: 7 Goodmonth, Year 571
Time: 10:06 (Sunrise: 05:31, Sunset: 17:59)
Temp: 87F outside (82F underground)
Conditions: Thunderstorm outside (Stuffy and humid underground)
Light Sources: Relve's Lantern (13:47) (Temporarily held by Bingus Rummus.)
Known Spells in Effect: Bingus: Hold Portal (on northern door, for ?? turns)
Spells Remaining: Bingus (MU-1st: 1, 0), Luthon (Elf-1st: 1), Malfindel (Elf-1st: 1), Rummus (Elf-1st: 1)


Health
Good: Bingus Dorin, Luthon, Malfindel, Xhalh, Relve, Rummus
Fair: None
Serious: None
Critical: None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
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Re: VII. The Lost City

#104 Post by Zhym »

Lúthon and Malfindel turn back toward the west, bows ready for whatever appears.

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Re: VII. The Lost City

#105 Post by GreyWolfVT »

Relve retreats back to the others in the group. Silently alerting them of the human approaching presence. Speaking in a near whisper "They are coming back from where we just were."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: VII. The Lost City

#106 Post by Inferno »

Xhalh Vhaldharian, human 'knight'

Exhilirated at the impending chance to prove his mettle in glorious combat, the unworldly warrior sheathed his sword and readied his spear, to strike over Relve's head from the second rank!

"Good Malfindel!" he whispered. "Uh... Prithee... stand at my right hand (square 3) that thine aim shall be all the... uh... truer!"
No silence spell for the northern corridor?
See? Clerics are more than just healers!
;)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: VII. The Lost City

#107 Post by Zhym »

Malfindel rolls her eyes. "Come on, shorty. Boldly forward and all that crap."

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Re: VII. The Lost City

#108 Post by AleBelly »

Bingus pulls a dagger from its sheath, hoping he doesn't need to use it.

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Re: VII. The Lost City

#109 Post by GreyWolfVT »

Dorin being sort of stuck in the back takes out his bow.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: VII. The Lost City

#110 Post by Inferno »

Xhalh Vhaldharian, human "knight"
Zhym wrote:Malfindel rolls her eyes. "Come on, shorty. Boldly forward and all that crap."
"Nay, gentle maiden, I crave your pardon" grunted the coarse horseman. "Methinks if we advance, we fight only single file. Um. But from this crossroads, our archers may engage as well! Uh. Pray you now, come 'round upon my right hand (square 3).
Hold, sir Relve! Many good thanks! Let us meet them here!"
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: VII. The Lost City

#111 Post by dmw71 »

With the door to the north magically hed, Lúthon and Malfindel turn back toward the west, bows ready for whatever appears, with Malfindel, at least for now, holding her position at Lúthon's side, despite the plea from Xhalh to reposition herself to his right, assuming the southernmost positioning of the group members. The "knight" sheathes his sword and readies his spear, preparing to attack over Relve's head, if able, while Bingus pulls a dagger from its sheath, hoping he doesn't need to use it and Dorin follows the lead of the elven twins and readies his bow.

The echoing of metal armor is heard clanking from the far eastern side of the underground cavern the group finds themselves in. Then it slows. With pulses elevated in anticipation, nothing is immediately detected on the far end of the eastern passage, which is beyond the range of illumination of Relve's lantern, which is negating any benefits of infravision those not of human blood may benefit from.
Metal.png
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Actions?

---

Date: 7 Goodmonth, Year 571
Time: 10:17 (Sunrise: 05:31, Sunset: 17:59)
Temp: 87F outside (82F underground)
Conditions: Thunderstorm outside (Stuffy and humid underground)
Light Sources: Relve's Lantern (13:47) (Temporarily held by Bingus Rummus.)
Known Spells in Effect: Bingus: Hold Portal (on northern door, for ?? turns)
Spells Remaining: Bingus (MU-1st: 1, 0), Luthon (Elf-1st: 1), Malfindel (Elf-1st: 1), Rummus (Elf-1st: 1)


Health
Good: Bingus Dorin, Luthon, Malfindel, Xhalh, Relve, Rummus
Fair: None
Serious: None
Critical: None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Inferno
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Re: VII. The Lost City

#112 Post by Inferno »

Douse the lights?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: VII. The Lost City

#113 Post by GreyWolfVT »

Dorin whispers "Cover that durned lantern. I dun think they can see in tha dark like some a us can."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: VII. The Lost City

#114 Post by Zhym »

"Perhaps," answers Lúthon. "But if they cannot see in the dark, why are there no lights?"

Malfindel just grunts.

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Re: VII. The Lost City

#115 Post by onlyme »

Rummus aims his arrow toward the noises, and stands guard.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: VII. The Lost City

#116 Post by Inferno »

Xhalh Vhaldharian, human 'knight'

"Good Rummus. Uh... Prithee, dim yonder lantern." Xhalh whispers flowerly.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: VII. The Lost City

#117 Post by dmw71 »

Everyone remains in position, with arms readied.

The silence continues.


Does Rummus shutter the lantern?
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Actions?

---

Date: 7 Goodmonth, Year 571
Time: 10:19 (Sunrise: 05:31, Sunset: 17:59)
Temp: 87F outside (82F underground)
Conditions: Thunderstorm outside (Stuffy and humid underground)
Light Sources: Relve's Lantern (13:47) (Temporarily held by Bingus Rummus.)
Known Spells in Effect: Bingus: Hold Portal (on northern door, for ?? turns)
Spells Remaining: Bingus (MU-1st: 1, 0), Luthon (Elf-1st: 1), Malfindel (Elf-1st: 1), Rummus (Elf-1st: 1)


Health
Good: Bingus Dorin, Luthon, Malfindel, Xhalh, Relve, Rummus
Fair: None
Serious: None
Critical: None
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: VII. The Lost City

#118 Post by Zhym »

Malfindel scowls and waits for someone to do something.

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Re: VII. The Lost City

#119 Post by GreyWolfVT »

Dorin hands his bow ready still.

Relve has nowhere to go and readies his weapon.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
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Re: VII. The Lost City

#120 Post by Inferno »

Xhalh whispers, "Hold. By my troth, we are stronger here. Uh... Pray Rummus, Bingus: shut yon lantern."

Once we can use infravision, we'll see if they're coming. Or if we need to lure them out.
We don't want to fight them single file.
If any other archer or thrower wants to stand on square 3, we'll have another attack deep into their ranks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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