Is there a way to fix this on the roller? I would really rather not make 30 individual rolls when I can make , but it certainly screams into question any randomness of the site's roller. Several of my players are getting frustrated with rolls from this site as well, and while there is nothing quite as blatant as the perpetual double-rolls mentioned above, it is getting very difficult to give the site the benefit of the doubt from a randomness perspective.
From very recent rolls in one of my campaigns: [There are many more examples]
Dex checks Sir Karl, Pytor, Cross, Art [1d20] = 2, [1d20] = 19, [1d20] = 19, [1d20] = 14
Dex checks Mira, Elsa, Pytor [1d20] = 6, [1d20] = 3, [1d20] = 3
Bones fall on: Jerry, Pyros, Pytor, Sir Karl [1d20] = 19,[1d20] = 16,[1d20] = 16,[1d20] = 11
Bones fall on: Adran, Jerry, Pyros, Sir Karl [1d20] = 1,[1d20] = 18,[1d20] = 18,[1d20] = 13
Bones fall on: Pytor, Cross, Art, Merrick [1d20] = 10,[1d20] = 7,[1d20] = 7,[1d20] = 2
Bones Strike: Jerry, Pyros, Pytor, Cross [1d10] = 10,[1d10] = 7,[1d10] = 7,[1d10] = 2
Bones fall on: Adran, Jerry, Mira [1d20] = 11, [1d20] = 8,[1d20] = 8
Bones fall on: Pyros, Sir Karl, Merrick, Pytor [1d20] = 4,[1d20] = 1,[1d20] = 1,[1d20] = 16
Bones fall on: Adrestia, Art, Cross, Elsa, [1d20] = 10,[1d20] = 7,[1d20] = 7,[1d20] = 2
Bones Strike: Adran, Pytor, Adrestia, Cross [1d10] = 2,[1d10] = 9,[1d10] = 9,[1d10] = 4
Dex checks Sir Karl, Pytor, Cross, Art [1d20] = 6, [1d20] = 3, [1d20] = 3, [1d20] = 18
Stumbled upon from another Thread:
Rex wrote:Here goes
Drive [1d10] = 5 [1d10] = 2 [1d10] = 2 [1d10] = 7 [1d10] = 1
Drive [1d10] = 9 [1d10] = 6 [1d10] = 6 [1d10] = 1 [1d10] = 5
5 6+ and 2 1's so 3 total. As usual I am a horrible roller on the dice roller. This is how I plan on handling it.