This one doesn't make sense to me. I can tell you that blunt force trauma to the head can absolutely cause scalp lacerations and fractured skulls, potentially tearing the middle meningeal artery, which will cause MASSIVE bloodloss. If you hit an unhelmeted victim in the head with a mace, there will be blood shed. Hit them in the body and you'll get internal bleeding or broken bones from extremity hits, neither of which are as likely to cause external bloodshed, but the scalp is easily cut and bleeds heavily.Quonundrum wrote: ↑Sat Nov 13, 2021 3:10 am A cleric, by the class rules, are prohibited from using edged weapons that shed blood.
Feature Inheritance: Elf, Magic-User in 1e
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7151
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Feature Inheritance: Elf, Magic-User in 1e
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- Quonundrum
- Rider of Rohan
- Posts: 3639
- Joined: Sat Jul 27, 2019 11:57 pm
Re: Feature Inheritance: Elf, Magic-User in 1e
Yeah, it's another one that never made any sense to me. I mean, cutting? No, bad cleric, lacerations are violently icky.
Now, blunt force trauma with massive contusions and compound fractures? No problem!
Now, blunt force trauma with massive contusions and compound fractures? No problem!
Re: Feature Inheritance: Elf, Magic-User in 1e
Scott308 wrote: ↑Mon Nov 15, 2021 7:53 pmThis one doesn't make sense to me.Quonundrum wrote: ↑Sat Nov 13, 2021 3:10 am A cleric, by the class rules, are prohibited from using edged weapons that shed blood.
Me neither! An evil Cleric has to make a human sacrifice without a sacrificial dagger!
Re: Feature Inheritance: Elf, Magic-User in 1e
This could go on a long time.
- Quonundrum
- Rider of Rohan
- Posts: 3639
- Joined: Sat Jul 27, 2019 11:57 pm
Re: Feature Inheritance: Elf, Magic-User in 1e
Very rarely.
Re: Feature Inheritance: Elf, Magic-User in 1e
Quonundrum wrote: ↑Mon Nov 15, 2021 3:15 pm Absolutely, but I think there must be some rational basis to hang your imagination on. I'd prefer that our poor magic-user wielding a bohemian ear spoon has at least a chance of hitting a slowed, held, stunned, and blinded goblin.
RAW to the rescue!
On DMG p.67 it says magically held creatures may be automatically slain at a rate of one per round. No weapons are mentioned.
Good ol RAW. We never doubted you.
Re: Feature Inheritance: Elf, Magic-User in 1e
Imagine the MU doing that with their bare hands!!
The horror...
The horror...
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Feature Inheritance: Elf, Magic-User in 1e
No weapons indeed. We've all seen those 80s action movies and know just how easy it is to insta-kill someone with a quick neck snap!Inferno wrote: ↑Tue Nov 16, 2021 12:27 pmQuonundrum wrote: ↑Mon Nov 15, 2021 3:15 pm Absolutely, but I think there must be some rational basis to hang your imagination on. I'd prefer that our poor magic-user wielding a bohemian ear spoon has at least a chance of hitting a slowed, held, stunned, and blinded goblin.
RAW to the rescue!
On DMG p.67 it says magically held creatures may be automatically slain at a rate of one per round. No weapons are mentioned.
Good ol RAW. We never doubted you.
I know no one asked, so I'll just voluntarily hoist my neckbeard into the wind here: rather than being a game mechanic designed to limit who is allowed to get the fancy magic swords (a frequently used argument), the "no drawing blood = no edged weapons" rule was supposed to reflect what Gygax & Co. thought was a historical restriction of the medieval clergy, as witnessed in epic poems and canon law from the period. They didn't realize that it isn't historical at all, it was just Victorian romanticized poppycock that got perpetuated in the popular history books they would have had access to at their public libraries. See here: https://www.dragonsfoot.org/forums/view ... 5#p1868305Inferno wrote: ↑Tue Nov 16, 2021 12:43 amScott308 wrote: ↑Mon Nov 15, 2021 7:53 pmThis one doesn't make sense to me.Quonundrum wrote: ↑Sat Nov 13, 2021 3:10 am A cleric, by the class rules, are prohibited from using edged weapons that shed blood.
Me neither! An evil Cleric has to make a human sacrifice without a sacrificial dagger!
So the whole "because they're clerics" criteria for their weapon restrictions is cool and flavorful and iconic D&D fantasy, but had Gary known that historians already discredited the myth decades prior, the rule wouldn't have been there at all! So feel free to house rule away with clear conscience.
Re: Feature Inheritance: Elf, Magic-User in 1e
Very interesting. Thanks for sharing!Starbeard wrote: ↑Mon Nov 22, 2021 5:32 pm ...the "no drawing blood = no edged weapons" rule was supposed to reflect what Gygax & Co. thought was a historical restriction of the medieval clergy, as witnessed in epic poems and canon law from the period. They didn't realize that it isn't historical at all, it was just Victorian romanticized poppycock that got perpetuated in the popular history books they would have had access to at their public libraries. See here: https://www.dragonsfoot.org/forums/view ... 5#p1868305
So the whole "because they're clerics" criteria for their weapon restrictions is cool and flavorful and iconic D&D fantasy, but had Gary known that historians already discredited the myth decades prior, the rule wouldn't have been there at all! So feel free to house rule away with clear conscience.
Re: Feature Inheritance: Elf, Magic-User in 1e
I agree on that 100%, but I am a huge fan of house rules anyways. The last time we played 1e at the table my group allowed anyone any weapons and used the weapon groups from 2e fighters book. To balance it we did damage = HD, 1 better for 2 handed weapons and 1 worse for light weapons. Everyone loved it. As far as multi-class went, we did away with it and used dual-class for everyone, but lowered the requirements from 17/15 to 15/13 for demi-humans and 13/11 for humans. humans started with max HP, demi-humans had to roll. No level limits for demi-humans. Everything worked just fine.
Re: Feature Inheritance: Elf, Magic-User in 1e
I haven't encountered the max hp for humans house rule, that sounds great.