I. Starter Dungeon
- Lance
- Ranger
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Re: I. Starter Dungeon
Haelan
Second verse, same as the first
Second verse, same as the first
Re: I. Starter Dungeon
The only rolls normally reserved for the players that I planned to control as the DM were for initiative.
I just want to make sure you're aware that you can be making your own attack and damage rolls... if you want. If not, I can definitely continue to make them as needed.
Re: I. Starter Dungeon
Holliss
Holliss continues to monitor the corridor.
Holliss continues to monitor the corridor.
- thirdkingdom
- Rider of Rohan
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Re: I. Starter Dungeon
Arbal
Arbal does the same.
Re: I. Starter Dungeon
Round 2
The foot and a half-tall shrieking fungus present an easy target for Buzar and Rawani.
The half-orc slices into the pulsing saprophyte, loping off a significant chunk. Then a thunk sound accompanies a solid blow from Rawani's staff leaving a dent in the still throbbing crown of the noisemaker.
A stone from Haelan's sling sinks into a neighboring stalk, causing it to slump over, but the projectile misses its intended mark.
Holliss and Arbal continue to monitor the corridor ahead, which continues to be the only way forward. For a brief second, a pair believe they spot a pair of glowing eyes, maybe a foot off the ground, appear in the distance, but they disappear just as quickly leaving the lookouts questioning what... or even if... they saw what they did.
The Situation
Buzar and Rawani are engaged in melee with the shrieking shroom, and while the latter is swinging a two-handed staff, that is all that can comfortably attack up close.
The pair can, however, continue to be assisted from a range by Haelan.
Arbal, perhaps unable to fully focus when his mind attempts to determine if his eyes are playing tricks on him, is unable to tell whether there is more than one source of sound. He estimates there are equal odds in this potential second source being (1) reverberations or echoes from the known shrieker, as (2) there being more than one.
---
No initiative as the shrieking fungus makes no move to attack.
Actions for Round 3?
---
Time & Weather
CY 1011, 4th Day of Planting @ 16:59
Sunrise: 7:08 Sunset: 19:39
Conditions: Wet, Muddy, HumidCharacter Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light
Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead
Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray
Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills
Marching Order ( * = Infravision )
- Buzar *
- Holliss *
- Rawani
- Arbal
- Haelan
Light Sources
- Natural
- Lantern: Carried by Rawani (Status: Lit @ 16:57)
Rolls
R02 Haelan with Sling vs AC 7 (13): [1d20+1]=4+1=5 [1d6]=1 -- miss
Re: I. Starter Dungeon
Holliss
Holliss keeps watching the corridor.
Holliss keeps watching the corridor.
- thirdkingdom
- Rider of Rohan
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Re: I. Starter Dungeon
Arbal
"Do you need our mighty thews in assistance?" the illusionist calls out. "That mushroom seems awfully tough."
- Lance
- Ranger
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Re: I. Starter Dungeon
Haelan
The cleric sends another bullet at the noisy fungus, missing it once more! He decides to switch to his mace, if there's enough room to join the melee.
Sling attack: [1d20+1]=7+1=8 for [1d6]=1 damage
Also, please fix the names in the last entry.
The cleric sends another bullet at the noisy fungus, missing it once more! He decides to switch to his mace, if there's enough room to join the melee.
Sling attack: [1d20+1]=7+1=8 for [1d6]=1 damage
Also, please fix the names in the last entry.
Re: I. Starter Dungeon
Buzar
Seeing a chunk of it fly off, he swings again, emboldened by his actions.
Hand Axe - Hit:[1d20]=10, Damage:[1d6]=6
Seeing a chunk of it fly off, he swings again, emboldened by his actions.
Hand Axe - Hit:[1d20]=10, Damage:[1d6]=6
It's hard to explain puns to kleptomaniacs because they always take things literally.
Re: I. Starter Dungeon
Round 3
"That mushroom seems awfully tough." Arbal calls out from their lookout position. "Do you need our mighty thews in assistance?"
The calls go unanswered as Buzar and Rawani maintain their diligent focus, hoping to shut the creature up as quickly as possible! The half-orc flails unsuccessfully with his axe, but the acrobat issues another solid bash with her staff!
The creature topples over at mid-stem and finally falls silent.
The echoing in the cave quickly tapers off and once the ringing in your ears stops, the area remains silent.
The only passage continues forward into the dark.
The glowing eyes do not present themselves again.
---
Actions?
---
Time & Weather
CY 1011, 4th Day of Planting @ 17:00
Sunrise: 7:08 Sunset: 19:39
Conditions: Wet, Muddy, HumidCharacter Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light
Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead
Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray
Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills
Marching Order ( * = Infravision )
- Buzar *
- Holliss *
- Rawani
- Arbal
- Haelan
Light Sources
- Natural
- Lantern: Carried by Rawani (Status: Lit @ 16:57)
Rolls
None.
Re: I. Starter Dungeon
Rawani
Rawani signals the others to form up and move forward. She takes her spot in the order as they advance.
Rawani signals the others to form up and move forward. She takes her spot in the order as they advance.
Re: I. Starter Dungeon
Holliss
Hollis moves out with the rest of the party.
Hollis moves out with the rest of the party.
- Lance
- Ranger
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Re: I. Starter Dungeon
Haelan gets back in position as well.
- thirdkingdom
- Rider of Rohan
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Re: I. Starter Dungeon
Buzar
Trying to get the ringing out of his head, Buzar moves back up. "Hollis, anything I need to know before we move on?"
Trying to get the ringing out of his head, Buzar moves back up. "Hollis, anything I need to know before we move on?"
It's hard to explain puns to kleptomaniacs because they always take things literally.
Re: I. Starter Dungeon
Forward
Buzar and Holliss once again begin to scout ahead, proceed deeper into the cave in search of the missing cat, Kopa.
The scouts don't have to move far.
After moving for maybe 20-feet, the pair can see at the edge of their vision that the passage appears to 'Y,' or possibly just open into a larger area.
Behind
Remaining behind in their current location are Rawani, Arbal, and Haelan.
At almost the same time as the scouts above make their discovery, the trio begins to hear the sounds of heavy breathing or snorting and the scraping of claws against the floor approaching from behind them.
Followed by a brief but unmistakable snarl or grumblings of a bear!
---
Actions?
---
Time & Weather
CY 1011, 4th Day of Planting @ 17:02
Sunrise: 7:08 Sunset: 19:39
Conditions: Wet, Muddy, HumidCharacter Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light
Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead
Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray
Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills
Marching Order ( * = Infravision )
- Buzar *
- Holliss *
- Rawani
- Arbal
- Haelan
Light Sources
- Natural
- Lantern: Carried by Rawani (Status: Lit @ 16:57)
Rolls
None.
Re: I. Starter Dungeon
Rawani
Rawani sets her lantern down and prepares to defend herself. Striking if the bear approaches her. "Shoo beast!"
If she has to defend herself.
Staff [1d20+1]=11+1=12 to hit [1d6+1]=3+1=4 damage
Rawani sets her lantern down and prepares to defend herself. Striking if the bear approaches her. "Shoo beast!"
If she has to defend herself.
Staff [1d20+1]=11+1=12 to hit [1d6+1]=3+1=4 damage
- Lance
- Ranger
- Posts: 747
- Joined: Thu Feb 13, 2020 8:20 am
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Re: I. Starter Dungeon
Haelan
Haelan wishes not to harm the animal. We have invaded the creature's home, let us simply move out of their way. I assume moving deeper inside would allow us to escape their wrath.
Haelan wishes not to harm the animal. We have invaded the creature's home, let us simply move out of their way. I assume moving deeper inside would allow us to escape their wrath.