Here, the players and the DM may converse with each other as their true selves, whatever that may be.
BX OOC I
BX OOC I
To quote Inferno:
- thirdkingdom
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Re: OOC I
subbed. I'm going to go OSE Classic, but may choose a class from the Advanced Genre rules.
Re: OOC I
The information in the 'Old-School Essentials Advanced Fantasy: Genre Rules' are included in/a part of the 'Old-School Essentials Advanced Fantasy Player's Tome' that I'm using, so that is no problem.thirdkingdom wrote: ↑Wed Jun 02, 2021 4:49 pm I'm going to go OSE Classic, but may choose a class from the Advanced Genre rules.
If you choose the Basic method of character creation, you can choose from any of the 22 available classes, previously listed in this post:
Character Classes (22)
Acrobat
Assassin
Barbarian
Bard
Cleric
Drow
Druid
Duergar
Dwarf
Elf
Fighter
Gnome
Half-Elf
Halfling
Half-Orc
Illusionist
Knight
Magic-User
Paladin
Ranger
Svirfneblin
Thief
Or, displayed differently:
Race as Class (9; no Human)
Race as Class (9; no Human)
- Drow
- Duergar
- Dwarf
- Elf
- Gnome
- Half-Elf
- Halfling
- Half-Orc
- Svirfneblin
- Acrobat
- Assassin
- Barbarian
- Bard
- Cleric
- Druid
- Fighter
- Illusionist
- Knight
- Magic-User
- Paladin
- Ranger
- Thief
Re: OOC I
No, not yet.
The rules (for either method: Basic or Advanced) read as follows:
I am tempted to stick with this 3d6 in order method, but add my "in either direction" twist to it.1. Roll Ability Scores wrote: Roll 3d6 for each of your character’s ability
scores: Strength, Intelligence, Wisdom,
Dexterity, Constitution, and Charisma.
Until I've officially decided, however, I'm going to hold off on creating the campaign in the die roller to prevent ambitious players from getting too far ahead of themselves.
Re: OOC I
I will add, for those that are considering the Advanced method of character creation, a few significant differences exist between the OSE Advanced and true 1e or OSRIC rules.
Class requirements being one.
Spells being another.
There are just the big things that jump out at me while I quickly read through the rules for the first time. I'm sure there will be others.
But, as "big" as they are, they're not in any way game-breaking (in my opinion).
Class requirements being one.
Spells being another.
There are just the big things that jump out at me while I quickly read through the rules for the first time. I'm sure there will be others.
But, as "big" as they are, they're not in any way game-breaking (in my opinion).
Re: OOC I
Actually, I just had an epiphany! This kind of makes sense.
While the Advanced rules are meant to include 1e material into the OSE framework, OSE is really built to support and cover the BX rules.
Looking in my "X" rulebook, Cleric spells max out at 5th level:
While Magic-User and Elf spells max out at 6th level:
So, consistency.
Re: OOC I
I never play that class which is why its absence didn't immediately jump out at me.
You're right, though.
I did a quick Google search and did find this:
I did not read them so I can't vouch for their balance or accuracy, but if someone really does want to play a Monk character, let me know and I can take a closer look at them, or maybe use it as a framework and homebrew something.
- thirdkingdom
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Re: OOC I
Yes. OSE is meant to be a true B/X clone (unlike, say, Lab Lord), retaining the original 14 level spread (for humans), the lower level spell caps, etc.
Re: OOC I
I just found this:
It's unlikely -- especially in a play-by-post game -- that we'll need rules for beyond level 14, but in the event that does happen, there is always this:
- GreyWolfVT
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Re: OOC I
I maybe overstepping but i was looking at the OSE Players Tome and I think I'll go for the advanced method if that is ok.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC I
The rules support both methods, so this decision is left entirely up to the player.GreyWolfVT wrote: ↑Wed Jun 02, 2021 8:08 pm I maybe overstepping but i was looking at the OSE Players Tome and I think I'll go for the advanced method if that is ok.
- GreyWolfVT
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Re: OOC I
Well for those of you that know me well enough I'm shooting for dwarf. There are class options for dwarf as a race if I read the player tome correctly.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC I
Yes, the entire list of classes (plus, potentially, the Monk) is available in Classic mode. In Advanced mode, all traditional classes will be available to Humans, while the selected race will determine the available classes for demihumans.
In Classic, you can play as a Duergar or a Dwarf, race-as-class. In Advanced, you can select either Duergar or Dwarf as your race and select from Assassin, Cleric, Fighter, or Thief as your class.GreyWolfVT wrote: ↑Wed Jun 02, 2021 9:30 pm Well for those of you that know me well enough I'm shooting for dwarf. There are class options for dwarf as a race if I read the player tome correctly.
Re: OOC I
I may as well just throw this out there now:
THAC0 and the Attack Matrix or Attack Bonus and Ascending Armor Class (AAC)?
- thirdkingdom
- Rider of Rohan
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Re: OOC I
Either one is fine with me. OSE has a really nice presentation where both are presented in all stat blocks. If you're running an old module* it may be easier to do THAC0.
*Note that if you're running an AD&D module there may be some minor tweaks you'll want to make to monster stat blocks. For instance, AC in OSE/BX goes up to 9. In AD&D it goes to 10. Both versions (THAC0 and Attack bonus) use 9 as the max AC. Monsters are also typically tougher in AD&D than in B/X.
EDIT: Also, tell me to shut up if you know this stuff, Dave.
- GreyWolfVT
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Re: OOC I
I suppose that is what i meant just phrased it wrong? I was aiming for where a dwarf is a race not as a class. (if possible.)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling