Time: 4:55 pm
Sunset/Sunrise: 6:17pm/6:13am
Weather: 81F; Broken Clouds; Wind: 13mph from SE
Turns Elapsed in Dungeon: 3.5
While Denny eyeballs the levers, Bigsby begins inspecting the cells...Each cell is very similar, in that they all have the same crumbled and decaying buckets, crates, and bedding. However, three of the cells have prone figures (cells with X’s). Each is human-like with slightly different features, all three of which seem to have seen better days. Their skin appears extremely desiccated, almost mummy-like in appearance, though not stretched across bone. The bodies still have muscles and other tissues associated with a live body, as well as tarnished brass bands around their wrists, ankles, waists, and necks. None of the bodies move, or appear to be breathing for that matter, regardless of the noise made by the party or the lights they carry. It’s as if they have been frozen in time…
…That is until Denny throws the first lever with the star/sun symbol to the UP position…The strange iron rods observed by Silky in the SW tunnel and that of the immediate tunnel of the cells blaze to life with white light, illuminating every recess of the two tunnels (the main room with the Dwarven elevator remains dark). Denny is only moderately surprised by the event, and even though he is partially blind, still manages to throw the second lever with the X on it into the DOWN position, which immediately closes all seven cell doors with a loud clang…
…Simultaneously, with the operation of the first lever, the prone figures in all three cells come to life and let out blood curdling screams of pain and begin to rise. They grimace with agony, and their bodies contort and writhe as their muscles come to life after decades of slumber. They soon begin to moan and cough, followed by gravely croaked words that can only be archaic in nature: ”dominus mortem nos obsecro”. Their eyes, cloudy and desiccated at first, begin to fill with what remaining fluids are left in their bodies, then focus on the members of the party. They fall silent a moment later and stare at the party. All three are of a different race: Dwarf, Human, Elf.
Denny’s initial Surprise Roll: Moderate Surprise
Denny's Surprise [1d6] = 4
@Bigsby: He has a 50% chance of understanding what they said (Class = Apothecary). Please roll % dice. Roll < or equal to 50% to succeed.
@Denny: Please make a Surprise Roll (1d6) to see if you have the wits to leave the levers in the new positions or get scared and flip one or more again.
(2) Flip the 2nd lever back to its original position
(3) Flip both levers back to their original positions
(4-6) Do nothing
Please let me know if you keep your light sources burning (that is if the light rods stay illuminated). I will update the map when everyone has a chance to post their next actions. I just kind of spread folks out, happy to put you guys wherever you like (post Denny turning the lights on), just add to your next post, (other than Bigsby and Denny who stated their intents).
Actions!
Platform Info
Levers: The levers have symbols on each one,
When facing the platform and the west wall:
- Lever 1 (far left): Pushed toward the wall (Symbol: Star/Sun)
- Lever 2 (middle): Center position. Looks like it may go forward and backward (toward/away from the wall) (Symbol: Double Arrow – Up/Down)
- Lever 3 (far right): Pulled toward the room, away from the wall (Symbol: X)
- Hooded Oil Lantern w/flask of Oil (22/24 Turns) (Bigsby)
- Hooded Lantern w/Candle (3/6 Turns) (Denny)
- Torch (4/6 Turns) (Tore)
- Torch (4/6 Turns) (Christian)
- Torch (5/6 Turns) (Bigsby, not used presently)
- (2) Flasks of Oil
- (3) Candles
- (2) torches
- (1) Hooded Candle Lanterns
- Search/inspect TheCrypt
- Search TheKeep
- Wait in The Salty Tusk to see what vermin appear, and deal with them accordingly (or run)
- Set traps for any unsuspecting vermin that emerge from the hole
- Find a place to hunker down for the night (Farmer John has offered)
- Something else…
- Tunnels to the north, east, and west remain pitch black dark
- The soft purple glow from the south tunnel remains the same
- No other noises are heard at this time
- The village is quiet
- The Crypt most likely still contains the glowing purple flowers and giant slug-like creature.
- (5) Torches
- (1) Hooded Oil Lantern (Bigsby)
- (3) Flasks of Oil (Bigsby)
- (2) Candles (Bigsby)
- (1) Hooded Candle Lanterns
- (2) Candles (Denny)
- (1) Hooded Candle Lanterns (Denny)
- (2) 30’ lengths of Hempen Rope (used to retrieve bodies)
- Hand Scythe
- 3-Tined Hay Fork (Bigsby)
- Shovel
- Spade
- Broad Axe
- Forest Axe
- Parang (Silky)
- 14” Butcher Knife (Silky)
- Long Handled 14” Pork Cleaver (Denny)