Journey to the Mines
- Tamerlaine
- Ranger
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- Joined: Tue Nov 24, 2015 5:30 am
Journey to the Mines
On the soon appointed morning, the group files out of the Vulgar Harpy. The air is crisp and cool with only a smattering of clouds above. Fastolf is there waiting, wearing leathers and a worn black cloak with a mantle of raven feathers. He has his long lanky grey hairs tied back with a leather cord. There's the pommel of a sword jutting out from the cloak and a bow and quiver at his back. He's quiet, giving only a nod to the group.
A few dirty faced ragamuffins appear and start to follow as you make your way to the gate, breaking into a rhyme like children do. The contents involve the mines and your eventual demise, each one of you suffering a distinct horrific death. Once at the gate the veteran sergeant is there. He wishes each of you luck as you file through the open gate.
Once you have reached a fair distance from the fort, Fastolf stops the party and takes a swig from a waterskin. His face contorts into a grimace before wiping his mouth. "Worry you none, 'tis only water. The place I'm leading you, it's three days away on foot. Most will be on footpaths and game trails. I'll be in front leading the way. The deeper into the mountains we get, the best you all stay quiet."
OOC: I need from you a marching order, single file as well the order of watch during camp. Magic-users, please indicate what spells are memorized for the day.
A few dirty faced ragamuffins appear and start to follow as you make your way to the gate, breaking into a rhyme like children do. The contents involve the mines and your eventual demise, each one of you suffering a distinct horrific death. Once at the gate the veteran sergeant is there. He wishes each of you luck as you file through the open gate.
Once you have reached a fair distance from the fort, Fastolf stops the party and takes a swig from a waterskin. His face contorts into a grimace before wiping his mouth. "Worry you none, 'tis only water. The place I'm leading you, it's three days away on foot. Most will be on footpaths and game trails. I'll be in front leading the way. The deeper into the mountains we get, the best you all stay quiet."
OOC: I need from you a marching order, single file as well the order of watch during camp. Magic-users, please indicate what spells are memorized for the day.
Re: Journey to the Mines
For overland travel, Aldredus will memorize Sleep.
Also, if it's three days there, three back, and however in between, I'm retroactively putting more rations in his backpack.
Also, if it's three days there, three back, and however in between, I'm retroactively putting more rations in his backpack.
Re: Journey to the Mines
Norzak will be second in line. A tracker would be best first.
"I drained the soul of a monk once....... It tasted like Chocolate."
Re: Journey to the Mines
I've posted proposed marching and watch order in the OOC thread
- Tamerlaine
- Ranger
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- Joined: Tue Nov 24, 2015 5:30 am
Re: Journey to the Mines
The first day of travel finds the group making their through a forest of tall trees.
Random Wilderness Encounter [1d6] = 4
And nothing happens. The group makes camp for the night. Fastolf is looking right grey but remains stoic and at times irritable.
Random Wilderness Encounter [1d6] = 1
Shift [1d4] = 2
Norzak, roll a d6
Random Wilderness Encounter [1d6] = 4
And nothing happens. The group makes camp for the night. Fastolf is looking right grey but remains stoic and at times irritable.
Random Wilderness Encounter [1d6] = 1
Shift [1d4] = 2
Norzak, roll a d6
Re: Journey to the Mines
Igenos will memorize Sleep, or as he calls it, "Put out the Flame"
Re: Journey to the Mines
"I drained the soul of a monk once....... It tasted like Chocolate."
- Tamerlaine
- Ranger
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- Joined: Tue Nov 24, 2015 5:30 am
Re: Journey to the Mines
Norzak is standing watch when he senses something. Was it the snap of a branch, a smell, the sixth sense? Whichever it was, the dwarf looks about and notes a shadow moving slowly towards him. Staring hard, the shadow becomes a mountains cat...a very hungry cat thinking the dwarf small enough to takes on and drag away. It sees Norzak and realizes his stealthy approach is ruined. It quickly attacks!
Norzak, roll for Initiative
OOC: I assume Norzak raises a hue and cry so the rest can get on the action the next round.
Norzak, roll for Initiative
OOC: I assume Norzak raises a hue and cry so the rest can get on the action the next round.
- Tamerlaine
- Ranger
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- Joined: Tue Nov 24, 2015 5:30 am
Re: Journey to the Mines
OOC: Roll to hit and damage as well
Re: Journey to the Mines
Norzak
"Ye durned cat, git atta here! Wake up we gots hungry cat thinkin ter eat us!"
Attack on Mountain Cat [1d20] = 5
Damage if hit [1d8] = 4
OOC : Think he missed
"Ye durned cat, git atta here! Wake up we gots hungry cat thinkin ter eat us!"
Attack on Mountain Cat [1d20] = 5
Damage if hit [1d8] = 4
OOC : Think he missed
"I drained the soul of a monk once....... It tasted like Chocolate."
- Tamerlaine
- Ranger
- Posts: 788
- Joined: Tue Nov 24, 2015 5:30 am
Re: Journey to the Mines
Initiative: Mountain Cat [1d6] = 6
Yikes. The big cat is lightning fast, biting and clawing at the dwarf!
Cat Attack: Claw/Claw/Bite [1d20] = 2 [1d20] = 19 [1d20] = 19
Damage: Claw [1d3] = 1 Bite [1d6] = 2
Norzak manages to dodge one swipe of its claws, but another paw rakes his arm, it's claws drawing blood. At the same time the cat tries to sink its fangs into Norzak's neck and somewhat succeeds, yet the thick beard and armor keeps his throat from being ripped out.
Norzak swings out, but his weapon came a bit too late and misses under the cat's onslaught.
The camp has been roused to the danger and join in as they may!
OOC: For the sake of expediency, I'll be rolling initiative for both the party and any opponents.
Party Initiative [1d6] = 6 Monster Initiative [1d6] = 1 The party goes first!
OOC: Those who attack just roll your hit die and damage and post both. Please use the US Dice roller for your rolls and post your link to the rolls (and I do random audits of player rolls, so no cheating). I'll resolve the round's combat from there.
Yikes. The big cat is lightning fast, biting and clawing at the dwarf!
Cat Attack: Claw/Claw/Bite [1d20] = 2 [1d20] = 19 [1d20] = 19
Damage: Claw [1d3] = 1 Bite [1d6] = 2
Norzak manages to dodge one swipe of its claws, but another paw rakes his arm, it's claws drawing blood. At the same time the cat tries to sink its fangs into Norzak's neck and somewhat succeeds, yet the thick beard and armor keeps his throat from being ripped out.
Norzak swings out, but his weapon came a bit too late and misses under the cat's onslaught.
The camp has been roused to the danger and join in as they may!
OOC: For the sake of expediency, I'll be rolling initiative for both the party and any opponents.
Party Initiative [1d6] = 6 Monster Initiative [1d6] = 1 The party goes first!
OOC: Those who attack just roll your hit die and damage and post both. Please use the US Dice roller for your rolls and post your link to the rolls (and I do random audits of player rolls, so no cheating). I'll resolve the round's combat from there.
Re: Journey to the Mines
Cedric
"It's a lion! It's eating Norzak!"
Flail to hit: [1d20+1] = 6+1 = 7, damage: [1d6+1] = 5+1 = 6
"It's a lion! It's eating Norzak!"
Flail to hit: [1d20+1] = 6+1 = 7, damage: [1d6+1] = 5+1 = 6
Re: Journey to the Mines
Norzak
"Git off me ya mangy cat!" the dwarf yells! Renewing his resolve he swings
his axe once more.
Attack on cat [1d20] = 11
Damage with axe [1d6+1] = 1+1 = 2
"Git off me ya mangy cat!" the dwarf yells! Renewing his resolve he swings
his axe once more.
Attack on cat [1d20] = 11
Damage with axe [1d6+1] = 1+1 = 2
"I drained the soul of a monk once....... It tasted like Chocolate."
Re: Journey to the Mines
"Aaaaah!"
Igneos wake up and light a torch. He expect to get by the beast rear, using the fight confusing, throwing the torch under the animal. As soon as he do that, he will run back to his comrades
(OOC: dont know if i needed to roll, but i got a 16. if my DX 13 gives a bonus, than teh result is 17)
Igneos wake up and light a torch. He expect to get by the beast rear, using the fight confusing, throwing the torch under the animal. As soon as he do that, he will run back to his comrades
(OOC: dont know if i needed to roll, but i got a 16. if my DX 13 gives a bonus, than teh result is 17)
Re: Journey to the Mines
Aldredus rolls over, stares muzzily at the source of the noise, and casts Sleep in the general direction.
He then shakes Norzak awake. "Could you tie the cat up, or something, and finish your shift? I'm trying to... yaaaawn... sleep."
He then shakes Norzak awake. "Could you tie the cat up, or something, and finish your shift? I'm trying to... yaaaawn... sleep."
- Tamerlaine
- Ranger
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- Joined: Tue Nov 24, 2015 5:30 am
Re: Journey to the Mines
With Igneous casting a Sleep spell, and considering spells are done before melee in the order of combat, everyone else’s actions are inconsequential.
Fastolf touches the sleeping cat with the tip of his sword. She’s a big one. A mama cat looking for food for her and her kits
With those initial words in mind, the spell quickly takes effect and both the mountain cat AND Norzak slump to the ground, each lost in a deep slumber. Igneous does wake the dwarf afterwards.Pulpatoon wrote:He then shakes Norzak awake
Fastolf touches the sleeping cat with the tip of his sword. She’s a big one. A mama cat looking for food for her and her kits
Re: Journey to the Mines
No, Igneos is throwing a torchTamerlaine wrote:With Igneous casting a Sleep spell, and considering spells are done before melee in the order of combat, everyone else’s actions are inconsequential.
With those initial words in mind, the spell quickly takes effect and both the mountain cat AND Norzak slump to the ground, each lost in a deep slumber. Igneous does wake the dwarf afterwards.Pulpatoon wrote:He then shakes Norzak awake
Fastolf touches the sleeping cat with the tip of his sword. She’s a big one. A mama cat looking for food for her and her kits
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- Rider of Rohan
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Re: Journey to the Mines
Parson Paul wakes Norjax and prays over his wounds, almost surprised that it works. Wow, he says blandly. For all his bravado, he never expects the Lord's to respond to his calls.
Cat's are likely to just track us and try again. Sad as it is, we're better off ending it, I think.
CLW [1d6+1] = 6+1 = 7
Cat's are likely to just track us and try again. Sad as it is, we're better off ending it, I think.
CLW [1d6+1] = 6+1 = 7
Re: Journey to the Mines
Cedric squats next to the sleeping cat and pets its fur. "It's beatiful. Ewww, and it stinks too!" He backs up to a safer distance, should the cat wake up before its fate is decided. "We should cook it and eat it. I bet if you eat a lion you become really strong too!"