Tombs of the Ancients, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Late Morning, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia
The rubble mound is impregnable. Xorzen's javelin cannot pierce it.
Against the dire warnings of his fellow explorers, the disciple of Osorus forges ahead alone into the ageless, mysterious crypts.
He pulls broken stones from the small mountain and places them inside the crawlspace, to one side. After a long time, his hands bleeding and his back aching, Xorzen opens a tight passage through the rubble, and bolsters the immense block over the crawlspace, still leaving a thin path through it for his companions.
Beyond the mound of broken stones, Xorzen's flickering candle reveals a narrow, twisting corridor wide enough for but one person at a time.
The claustrophobic gap must have been formed when more of the gargantuan stone blocks fell crookedly into place, failing to seal forever the great pharaoh's tomb.
Their elusive goal must be very near now.
Actions?!
Map Detail:
Map:
One square = 10 feet. Lighter areas are visible. All else is from memory.
PC Status:
- Amethu: Verulian Grand Magus Cleric/Magic-User 2/2: Move: 9", AC: 4, HP: 5/11, Spells: 5/7 1st lvl
Garrin Locke: Argosian Atlantean Paladin 3: Move: 12", AC: 4(2), HP: 17/26, Laying Hands: 0/1, Torch
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 2/2: Move: 9", AC: 4, HP: 14/14, Spells: 2/3 1st lvl
Loche: Pict Savage Thief 4: Move: 9", AC: 5, HP: 12/18
Mako: Khitan Easterner Illusionist 3: Move: 12", AC: 7(5), HP: 10/10, Spells: 1/2 1st lvl, 1/1 2nd lvl, Light spell
Xorzen: Verulian Osoran Monk 3: Move: 17", AC: 7, HP: 15/16, Candle
Zahra: Verulian Amazon Fighter 3: Move: 12", AC: 3, HP: 15/21, Torch
PC Magic:
- Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Light (Mako): Duration: 30 rounds.
Player Resources: