Ch. 2: Finally Inside the Tomb

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Bhart
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Re: Finally Inside the Tomb

#101 Post by Bhart »

Mondego wrote:Save vs Poison x 3 [1d20] = 3:[1d20] = 15:[1d20] = 5

OOC: Without any modifiers Quinn needs a 5 or better. Can he pull himself off of the spikes and cast neutralize poison on himself?

Finding himself at the bottom of the pit Quinn does his best to stand, and in the process, pulls himself off of the spikes impaling his body.
The poison will take effect in 10 segments(1 min). Casting your spell will take 5 segments. Pulling yourself off the spikes will be difficult since it is excruciatingly painful. With Bindle's help let's say you can do it in 2 segments. This leaves 3 segments to compose yourself and concentrate enough to cast. Roll a 1d6, result of 1-3 is success.
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Re: Finally Inside the Tomb

#102 Post by Bhart »

Alethan wrote:"Holy bejeezus!" Skiiratch exclaims, as he immediately lifts himself up off the floor, all the way to the ceiling. He will forcibly try to work his way back to the tunnel entrance by moving his way along the ceiling. If that doesn't work, then he'll set back down near the edge of the western wall and try to not set off any more pit traps.
It is slow going at first but you are able to 'crawl' back to the entrance.
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Re: Finally Inside the Tomb

#103 Post by Mondego »

Bhart wrote:The poison will take effect in 10 segments(1 min). Casting your spell will take 5 segments. Pulling yourself off the spikes will be difficult since it is excruciatingly painful. With Bindle's help let's say you can do it in 2 segments. This leaves 3 segments to compose yourself and concentrate enough to cast. Roll a 1d6, result of 1-3 is success.
Death Roll [1d6] = 6

Quinn frantically tries to free himself from the spikes but before he is able his body starts to shut down, succumbing to the sheer amount of poison that is coursing through his veins.
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Re: Finally Inside the Tomb

#105 Post by Stirling »

"who took the healing potion..?" McCloud will ask, "get it down his neck quick".

MCloud will make way for anyone who can assist Quinn..."you there priest", gesticulating at Skarlos, "you came too late to aid the elf, but there is still time for your god to answer this mans' need".
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Re: Finally Inside the Tomb

#106 Post by tkrexx »

Healing potion? the Dwarf perks up. Healing potion! He produces the vial he picked previously from the Elf's corpse.
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Re: Finally Inside the Tomb

#107 Post by saalaria »

Skarlos advances to the pit preparing the correct spell.

Based on Skarlos' extensive experience, can he determine if Neutralise Poison is required or just some kind of healing, Mr Dm?
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Re: Finally Inside the Tomb

#108 Post by saalaria »

I guess not needed!
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Re: Finally Inside the Tomb

#109 Post by Stirling »

"how many more traps in this corridor?", McCloud will exasperate, "Is anyone going to pull the lever in the jackal box....seems to me it may well turn these blasted things on and off?"

Once Quinn is out of the pit and stable, McCloud will let the group know that he will cast an 'Unseen servant' and command it to pull the lever, so anyone near the box has a few rounds to move out the way of anything crashing on, in, under or through them!.

(spell marked off)
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Alethan
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Re: Finally Inside the Tomb

#110 Post by Alethan »

Mondego wrote:
Bhart wrote:The poison will take effect in 10 segments(1 min). Casting your spell will take 5 segments. Pulling yourself off the spikes will be difficult since it is excruciatingly painful. With Bindle's help let's say you can do it in 2 segments. This leaves 3 segments to compose yourself and concentrate enough to cast. Roll a 1d6, result of 1-3 is success.
Death Roll [1d6] = 6

Quinn frantically tries to free himself from the spikes but before he is able his body starts to shut down, succumbing to the sheer amount of poison that is coursing through his veins.
Stirling wrote: Once Quinn is out of the pit and stable...
??? I don't think Quinn made his roll as requested by the DM. I think Quinn is stably dead, whether or not someone chugs a healing potion down his throat. Better to save the healing potion for someone who is alive.

Once McCloud announces his intention to pull the lever, Skiiratch makes his way to the entrance with great haste, pulling himself along the ceiling until it is safe to drop down and walk out on his own two feet.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: Finally Inside the Tomb

#111 Post by Mondego »

Alethan wrote:??? I don't think Quinn made his roll as requested by the DM. I think Quinn is stably dead, whether or not someone chugs a healing potion down his throat. Better to save the healing potion for someone who is alive.
Yup. Quinn failed his roll. Unless someone casts neutralize poison on him he is dead.
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Re: Finally Inside the Tomb

#112 Post by Alethan »

Mondego wrote:
Alethan wrote:??? I don't think Quinn made his roll as requested by the DM. I think Quinn is stably dead, whether or not someone chugs a healing potion down his throat. Better to save the healing potion for someone who is alive.
Yup. Quinn failed his roll. Unless someone casts neutralize poison on him he is dead.

More likely Neutralize Poison and then Raise Dead. But... isn't there a recovery period when someone is raised from the dead? I think you'd effectively be out of the game, in either case.
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Re: Finally Inside the Tomb

#114 Post by saalaria »

is he even out of the pit? If he's still stuck on a spike it doesn't matter anyway. Skarlos is ready to Neutralise Poison if its worth it
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Re: Finally Inside the Tomb

#115 Post by Stirling »

"could try the neutralize poison and healing potion, perchance it may raise Quinn to basic HP and live to fight another day? Anyone checked his pulse? Most poisons take a few rounds to take effect properly even if they knock you out in one blow? He might not be able to cast on himself but surely a cleric will be able to help? " McClouds thoughts.

when all is done and dusted, Unseen Servant 'Penfold' will appear and glide towards jackal box and pull lever from underneath. McCloud will stay where he is for now, figuring this section is safe...unless of cave-ins and squishing walls?


(OOC: never liked instant death poisons, "hey you've been pricked, roll, save or die"...years of gaining XP down the pan on one dud roll! such is the nature of Tomb of Horrors I guess? Blast that Acererack fellow!!......still we could always grab a few unwanted goodies...anyone fancy a lute?)
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Re: Finally Inside the Tomb

#116 Post by Dumnbunny »

Alethan wrote:More likely Neutralize Poison and then Raise Dead. But... isn't there a recovery period when someone is raised from the dead? I think you'd effectively be out of the game, in either case.
One day of full rest for every day the victim was dead. Razluki has the spell memorized, but at the moment ...

With talk of pulling the level, Razluki heads for the entrance, following the same path he tread on his way in.
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]
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Re: Finally Inside the Tomb

#117 Post by Bhart »

Sorry for the delay guys. RL was busy and then I was fighting off the black plague for the last 2 days. Anyway back to the game...
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Re: Finally Inside the Tomb

#118 Post by Bhart »

saalaria wrote:Skarlos advances to the pit preparing the correct spell.

Based on Skarlos' extensive experience, can he determine if Neutralise Poison is required or just some kind of healing, Mr Dm?
Neutralize poison or slow poison would bring him back but first you have to get him out of the pit or climb down into it with him since both spells have a touch range.
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Re: Finally Inside the Tomb

#119 Post by Bhart »

saalaria wrote:is he even out of the pit? If he's still stuck on a spike it doesn't matter anyway. Skarlos is ready to Neutralise Poison if its worth it
Quinn did manage to pull himself off the spikes with Bindle's help, but he failed to complete his neutralize poison spell in time and collapsed into the corner of the pit.
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Re: Finally Inside the Tomb

#120 Post by Bhart »

Stirling wrote:"could try the neutralize poison and healing potion, perchance it may raise Quinn to basic HP and live to fight another day? Anyone checked his pulse? Most poisons take a few rounds to take effect properly even if they knock you out in one blow? He might not be able to cast on himself but surely a cleric will be able to help? " McClouds thoughts.

when all is done and dusted, Unseen Servant 'Penfold' will appear and glide towards jackal box and pull lever from underneath. McCloud will stay where he is for now, figuring this section is safe...unless of cave-ins and squishing walls?


(OOC: never liked instant death poisons, "hey you've been pricked, roll, save or die"...years of gaining XP down the pan on one dud roll! such is the nature of Tomb of Horrors I guess? Blast that Acererack fellow!!......still we could always grab a few unwanted goodies...anyone fancy a lute?)
Not exactly instant death. There is a one minute on set time, which he used to pull himself off the spikes and tried to cast a spell before passing out.

Penfold pulls the lever and a 10 foot secton of the floor in front of the box slides into the wall revealing a 40 foot deep pit.
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