X. Old Goblin Halls
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Re: X. Old Goblin Halls
To be sure they aren't left behind, AdaRue pockets the silver keys and gold while the others search the room. We should find a place to hole up and heal up. But I wonder what is behind that door. Maybe we could use this room...
Re: X. Old Goblin Halls
Horatio pokes at the bedrolls for any additional valuables, then searches the walls for secret doors.
~~~~~
"This room is not a strategically advantageous location for recuperation," says Keebler. "A guard room with two entrances—the probability that our rest would be interrupted by goblins is significant. I suggest we find a more out-of-the-way place to retire."
~~~~~
"This room is not a strategically advantageous location for recuperation," says Keebler. "A guard room with two entrances—the probability that our rest would be interrupted by goblins is significant. I suggest we find a more out-of-the-way place to retire."
- AleBelly
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Re: X. Old Goblin Halls
Canun makes sure that he sees all the gold - and makes a mental note to ensure he gets his share. He then walks to the southern door and listens for sounds on the other side.
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Re: X. Old Goblin Halls
Quick! Someone push Canun through!AleBelly wrote:Canun makes sure that he sees all the gold - and makes a mental note to ensure he gets his share. He then walks to the southern door and listens for sounds on the other side.
Re: X. Old Goblin Halls
Let'sgrab any cash and pull back out of here as quickly as possible, says Dimly. This is not a good place; we should exit these tunnels and make camp outside. He waits with nocked arrow until the rest of the party withdraws, then follows to cover the retreat.
Re: X. Old Goblin Halls
Junius agrees they should move back out to safer quarters... out of the cave itself or at least the room where the bullying was happening.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: X. Old Goblin Halls
Next
"This room is not a strategically advantageous location for recuperation," says Keebler. "A guard room with two entrances -- the probability that our rest would be interrupted by goblins is significant. I suggest we find a more out-of-the-way place to retire." Dimly agrees, suggesting the party grab all the loot they can find and they withdraw. "This is not a good place; we should exit these tunnels and make camp outside." Junius makes it known that he is prepared to lead the group -- elsewhere in the goblin halls, or outside.
AdaRue pockets the silver keys and gold while Horatio pokes at the bedrolls for any additional valuables. Finding none, the dwarf begins to search the walls for secret doors. Nothing yet.
Canun makes sure that he sees all the gold his fellow cleric is handling, and makes a mental note to ensure he gets his share. He then moves to the door at the end of the passage in the far corner and presses his ear against the wooden door, efforting to hear any sounds coming from the other side. The cleric strains to listen, and pulls his head back with a slightly confused look on his face. The sounds were faint, but Canun believes he heard screams... or possibly hideous laughter?
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Actions?
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Brighton Area Map
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Date: 1 Martius, Year 7102
Time: 11:34 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
Marching Orders
Scout:
"This room is not a strategically advantageous location for recuperation," says Keebler. "A guard room with two entrances -- the probability that our rest would be interrupted by goblins is significant. I suggest we find a more out-of-the-way place to retire." Dimly agrees, suggesting the party grab all the loot they can find and they withdraw. "This is not a good place; we should exit these tunnels and make camp outside." Junius makes it known that he is prepared to lead the group -- elsewhere in the goblin halls, or outside.
AdaRue pockets the silver keys and gold while Horatio pokes at the bedrolls for any additional valuables. Finding none, the dwarf begins to search the walls for secret doors. Nothing yet.
Canun makes sure that he sees all the gold his fellow cleric is handling, and makes a mental note to ensure he gets his share. He then moves to the door at the end of the passage in the far corner and presses his ear against the wooden door, efforting to hear any sounds coming from the other side. The cleric strains to listen, and pulls his head back with a slightly confused look on his face. The sounds were faint, but Canun believes he heard screams... or possibly hideous laughter?
---
Actions?
---
Brighton Area Map
---
Date: 1 Martius, Year 7102
Time: 11:34 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
- Cool
Light Breeze
- AdaRue's Lantern (AdaRue) (Extinguished: 1 Martius @ 13:48)
Canun's Lantern (Canun) (Extinguished: 1 Martius @ 13:25)
Horatio's Lantern (Extinguished: 1 Martius @ 14:23)
Rainey's Torch (Rainey) (Extinguished: 1 Martius @ 16:48)
- None.
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1, 0 (Sleep)
AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5-5 = 0 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
Scout:
- Keebler
- Junius
Dimly
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun
- None.
Re: X. Old Goblin Halls
Junius motions for them to follow him as he heads toward the cave exit, knowing they have little strength left to fight another battle.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
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- Rider of Rohan
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- Joined: Mon Jan 05, 2015 5:07 am
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Re: X. Old Goblin Halls
AdaRue, having not been near the door, asks Canun what he heard.
Re: X. Old Goblin Halls
Return to the Entrance
Ignoring the sounds heard coming from beyond the extra door in the guard's room, Junius leads the group out of the room and left, back towards the main passage, which sprung from the entrance.
Turning left at the cave-in, the group passes two branches off to their right -- the first of which led to a door the group didn't explore, and the second leading to the mold-filled "stinky" room.
They next pass the branch off to their left, where Gooban was encountered... and executed.
The main entrance, still exposed after the destruction of the great seal, looms approximately 50-feet further down this main passage after passing this left branch: Outside, the entrance to the goblin halls are found at the base of the Daakencraags -- a great mountain range which spans from the point of the entrance far off to the northwest. Less than an hour to the south is the Darkenwolde Forest. Brighton itself is a couple hours travel along the Brother's River.
---
If the group is going to be leaving the goblin halls, please feel free to consult the 'Brighton Area Map' link, below.
Actions?
---
Brighton Area Map
---
Date: 1 Martius, Year 7102
Time: 11:50 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
Marching Orders
Scout:
Ignoring the sounds heard coming from beyond the extra door in the guard's room, Junius leads the group out of the room and left, back towards the main passage, which sprung from the entrance.
Turning left at the cave-in, the group passes two branches off to their right -- the first of which led to a door the group didn't explore, and the second leading to the mold-filled "stinky" room.
They next pass the branch off to their left, where Gooban was encountered... and executed.
The main entrance, still exposed after the destruction of the great seal, looms approximately 50-feet further down this main passage after passing this left branch: Outside, the entrance to the goblin halls are found at the base of the Daakencraags -- a great mountain range which spans from the point of the entrance far off to the northwest. Less than an hour to the south is the Darkenwolde Forest. Brighton itself is a couple hours travel along the Brother's River.
---
If the group is going to be leaving the goblin halls, please feel free to consult the 'Brighton Area Map' link, below.
Actions?
---
Brighton Area Map
---
Date: 1 Martius, Year 7102
Time: 11:50 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
- Cool
Light Breeze
- AdaRue's Lantern (AdaRue) (Extinguished: 1 Martius @ 13:48)
Canun's Lantern (Canun) (Extinguished: 1 Martius @ 13:25)
Horatio's Lantern (Extinguished: 1 Martius @ 14:23)
Rainey's Torch (Rainey) (Extinguished: 1 Martius @ 16:48)
- None.
- Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1, 0 (Sleep)
AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5-5 = 0 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)- Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
Scout:
- Keebler
- Junius
Dimly
Keebler
Sacro
Horatio
AdaRue
Rainey
Canun
- Junius & Dimly
Keebler & Sacro
AdaRue & Horatio
Rainey & Canun
- None.
- AleBelly
- Rider of Rohan
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- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: X. Old Goblin Halls
Canun kind of forgot how long and dangerous the trek back is. "Some poor bastard was being tortured back there. Now, it's his own damn fault for getting caught, but we could be handsomely rewarded for bringing him back. Besides, maybe we raid that room and find it's a good place to hole up.
We're just as likely to get attacked heading back...or coming here again. Come on, AdaRue, you don't want to leave a poor man behind to be tortured by those goblins, do you? Would your god ever forgive you?"
We're just as likely to get attacked heading back...or coming here again. Come on, AdaRue, you don't want to leave a poor man behind to be tortured by those goblins, do you? Would your god ever forgive you?"
Re: X. Old Goblin Halls
Horatio shrugs indifferently. "Better him than me."
Re: X. Old Goblin Halls
Junius suggests they find a camp site closer to the mine, maybe in the rocky terrain to the north west of it?
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: X. Old Goblin Halls
Hearing that a prisoner was being tortured, Dimly winces with regret. It'll do him no good if we charge in too weak to succeed at a rescue, he says. If he's survived this long, mayhap he can survive another day. The rocky terrain north of here would be fine if we can find adequate cover, or we could camp just inside the forest, just an hour's march away.
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- Rider of Rohan
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Re: X. Old Goblin Halls
AdaRue struggles with the choice presented. If we'd known earlier... But now. So weakened... And we may run into more goblins if we go back. I don't see how we could. We have to hope Dimly is right and the poor soul can survive another day. She points out that a forest floor is more comfortable to sleep on, but often buggier.
- AleBelly
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Re: X. Old Goblin Halls
Canun shrugs, happy enough at the suggestion to camp nearby. "But if things go tits-up, you'll know I was right" chides the pudgy holy man.
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- Rider of Rohan
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- Joined: Mon Jan 05, 2015 5:07 am
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Re: X. Old Goblin Halls
AdaRue raised an eyebrow at Canun, then smiles warmly. Is that a phrase from the Book of Hubbard?
Re: X. Old Goblin Halls
Rainey shakes his head. "Naw, Canun just wants a chance to say I told you so. When are things not tits up around here?"