Depot battle

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BuckshotChuck
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Re: Depot battle

#61 Post by BuckshotChuck »

Seeing the local militia stuck to Crazy Ivan, David make a dash south to continue pummeling on the Locust with the torn up back. Cursing himself for making an incorrect call on which way the enemy would likely proceed, and facing out of position, he turns the Spider and heads south. Getting closer to his lance mate's beat up Wasp, David turns to be in a position to provide supporting fire in case the Stinger joins in as well. "Hang in there Sarge. Doing our best to get these vultures off ya."

Move to 0203, facing 0304. Win or lose initiative next round, we should have Ivan move last to keep them from continuing to gang up on him.
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GreyWolfVT
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Re: Depot battle

#62 Post by GreyWolfVT »

Ivan grabs the com "Copy that. Got one on me but we gotta take out the long range as well. If we can disable their immobile mech and get this asshole off me we might be able to focus on their sniper."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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wolfpack
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Re: Depot battle

#63 Post by wolfpack »

Seeing Spectre position himself to take shots at his back if he runs up to Ivan the Stinger instead once again fires his jump jets twisting in the air to land directly behind Shadow.

Fire Phase

E1 2 LRM5 at P4
E2 ML and 2 MG at P2
E3 props up on 1 arm and fires ML at P4
E4 1 ML and 1 MG at P4
E1 (5 +4 for distance +1 for woods + 2 for P4 move = 12)
LRM5: [2d6] = 7
LRM5: [2d6] = 11

E2 (5 +2 for run +3 for P2 move=10 +4 for Mg range = 12)
ML:[2d6] = 2
MG:[2d6] = 7
MG:[2d6] = 7

E3 (5 +2 for prone +2 for P4 move = 9)
ML:[2d6] = 5

E4 (5 +3 for jump +2 for P4 move=10)
ML:[2d6] = 4
MG:[2d6] = 11

MG location:[2d6] = 5
this time Zeke feels the heat as fire turns to him, machine gun bullets ripping armor from over his right hip.
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wolfpack
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Re: Depot battle

#64 Post by wolfpack »

P1 can't see E3 and P2 and P3 can't see E1.

because E2 is P2's rear arc P2 can't fire at him, but can see E4 through 1 set of woods. he can also see E3 laying prone.
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Re: Depot battle

#65 Post by GreyWolfVT »

Can I rotate around to face E2? Otherwise I likely will have to fire on E3 or E4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Depot battle

#66 Post by Recklessfireball »

Watching the enemy 'Mech touch down behind his lance-mate, Gene punches his commlink...

"Shadow, look out! You've got a bandit on your six!"

Aiming through a gap in the tree line, he raises the Phoenix Hawk's right arm and fires the Harmon Heavy Laser...

Firing Large Laser at E4

Large Laser: Hit=[2d6] = 10 | Location=[2d6] = 7 | CritChance=[2d6] = 4
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Re: Depot battle

#67 Post by wolfpack »

GreyWolfVT wrote:Can I rotate around to face E2? Otherwise I likely will have to fire on E3 or E4

no because of the direction you are facing he is in a direct line behind you. E3 will be easier to hit, it is +2 for prone, but E4 jumped 6 which is +3 and an additional +1 for woods.

you need an 11 for E3 and a 12 for E4 so not much difference.
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Re: Depot battle

#68 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Depot battle

#69 Post by BuckshotChuck »

Keeping his fire concentrated on the Locust with the damaged back, David fires both medium lasers again. Failing to properly plan for the fast movement of the target though, his shots both miss widely.
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Re: Depot battle

#70 Post by Recklessfireball »

He felt the heat from that second blast, though. ;) Edit: Oop. Nm- was looking at the crit roll. Heh
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Re: Depot battle

#71 Post by wolfpack »

You suddenly hear static from your unit channel

dagger this is Firefox, I have the rally point coordinates over.
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Re: Depot battle

#72 Post by Recklessfireball »

Hearing the Sgt. Major's transmission, Gene replies, "Acknowledged, Firefox. You may transmit at will. Over."

I just hope we can finish mopping up here, before they expect us to rendevouz... he thinks to himself.
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Re: Depot battle

#73 Post by wolfpack »

Your nav computer hums as it registers the electronic transmission saving the coordinates.
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Re: Depot battle

#74 Post by Recklessfireball »

When the navcom's indicator light flashes green, Gene open's comms to his lance-mates.

"All right, boys," he says. "I just got the rally coordinates. Let's wrap this up and secure the heat sinks. We've got a rendevous to make."
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Re: Depot battle

#75 Post by Diamond_Spear »

OOC: Can Zeke turn and shoot E4?
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Re: Depot battle

#76 Post by wolfpack »

Diamond_Spear wrote:OOC: Can Zeke turn and shoot E4?

no cant torso twist to fire directly behind
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Re: Depot battle

#77 Post by Diamond_Spear »

Knowing he couldn't fire at the mech directly behind him Zeke sighed, "Mama always said to shoot 'em when they're down. It's easier that way." he muttered as he brought both his laser and missile launcher to bear on the downed enemy mech and let loose with everything his Wasp had.
er To hit: [2d6] = 3, Location [2d6] = 7, Critical [2d6] = 10
Missiles To hit: [2d6] = 7, Location [2d6] = 7, Critical [2d6] = 7, Number of Missile Hits [2d6] = 7
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Re: Depot battle

#78 Post by wolfpack »

Again missiles bullets and lasers fly with little contact. The garrison units continue to try and combine fire as the Crusaders pursuit lance works for better positioning.

The stinger behind Zeke lets loose with a punch hitting zekes wasp in the right arm.

[2d6] = 11
[2d6] = 3

heat phase
No added heat this round.

Init (someone roll for you)
[2d6] = 5
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Re: Depot battle

#79 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Depot battle

#80 Post by wolfpack »

E3 continues to lay prone
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