Between Expeditions Thread

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Raven Crowking
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Between Expeditions Thread

#1 Post by Raven Crowking »

What it says on the tin. Taking care of business once you're returned from the deeps.
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Re: Between Expeditions Thread

#2 Post by jferngler »

(Is this an out of character thread? Or are we RPing in here too? All three of my characters are from town, do I assume they have homes, or masters in the case of the blacksmith's boy, Avery?)
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Re: Between Expeditions Thread

#3 Post by Raven Crowking »

Fair enough assumptions.

We'll take care of things a bit more loosely here. Purchase things you need to purchase, deal with things you need to deal with. Decide how long you want to wait before the second expedition, and then get back to the Barrowmaze.

NOTE: As the game progresses, events of importance might occur between expeditions.
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Re: Between Expeditions Thread

#4 Post by jferngler »

Avery and Girt take the portion of their hard won money that remains unspent and (if there is no temple to Ulesh, God of Peace), bury it at a site on the edge of town as an offering, and promise to construct a shrine in the future. Avery purchases/crafts a holy symbol of Ulesh for himself and Girt, and Girt buys himself a mace and shield, and a bone for Giant. They kneel together over the site of their future shrine and take a solemn vow to Ulesh, to bring peace into the world, and use violence against the living only in self-defense or as a last resort, and to destroy utterly any undead that cross their path.

Toothy Herman returns to his hovel, a hide and bough framed tent covered in mystic symbols and hanging herbs. He sits in intense meditation, attempting to contact his beloved Fates. He heats a small knife, and with gritted teeth, brands himself a servant of Law, and the Fates. He purchases a folio of blank pages from the papermaker in town, Ink and several quills. He meditates, hoping for inspiration, but none comes. Toothy Herman is illterate, and he refuses to make a mark until the Fates reveal the tools he will need to serve them.
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Re: Between Expeditions Thread

#5 Post by caveman »

Silva goes home and gets his mother good and drunk then sets her to cleaning up the hut. "Things are gonna be different around here now! Here's a gold coin. I'll be back soon I'm gonna go win more of this treasure!"
Then Silva goes to the local temple and prays HARD for Luck in his upcoming expedition. He makes a donation of his final gold coin. He now has only pennies and dimes in his pockets. He sleeps in the nave.
The next morning Silva goes shopping and buy this stuff.
Green Cloak 5sp
Chainmail 150gp
Shield 10gp
rope 100' 50cp
10 flasks of oil 2gp
10 torches 10cp
lg sack 12cp
backpack 2gp
crowbar 2gp
6 days rations 30cp
small hammer 5sp
waterskin 5sp
grappling hook 1gp
4 arrows 1gp

total cost
168gp
15sp
102cp

Now he's ready to go back in the dungeon.

Current status:

Silva the Hunter Lawful Warrior LEVEL 1 XP 16
AC 16 HP 8 R+1 F+2 W+1
Str 10
Dex 9
Con 15 +1
Pers 11
Int 11
Luck 9 Guardian Angel +1 vs Traps
Lucky Weapon: Bow +1

Deed Die d3 Critd12/III Crits 19-20

TRAPPINGS:
Short bow d6 13 arrows
Awl d4
Short Sword d6
Thieves Tools, chalk, shoehorn
Huddlestone's Map of the First Expedition
Green Cloak
Chainmail & Shield (Bearing the Mark of the Black Scorpion)
100' rope and grappling hook
8 flasks of oil
10 torches
large sack
backpack
crowbar
6 days rations
small hammer
waterskin

WEALTH: 22cp, 5sp,
Last edited by caveman on Mon Jun 04, 2012 3:08 pm, edited 2 times in total.
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
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Re: Between Expeditions Thread

#6 Post by Lord Zack »

Alexatros and Char will buy some equipment. They will also give some money to the families of the late Thordek and John Parsnip. They will also see about making an offering/tithe to whatever religious facility exists in the settlement. Finally they will see about recruting a few more allies to join them in their next expedition to Barrowmaze.

Alexatros
Studded Leather 35 gp
Longbow 40 gp
20 arrows 5 gp
Backpack 2 gp
Flint and steel 15 cp
10ft. pole 25 cp
10 days trail rations 50 cp
rope 50ft. 25 cp
5 torches 5 cp
waterskin 5 cp
1 ep to John Parsnip family
1 ep to Thordek's family

Char
Studded Leather 35 gp
Shortbow 25 gp
20 arrows 5 gp
Backpack 2 gp
Flint and steel 15 cp
10ft. pole 25 cp
10 days trail rations 50 cp
rope 50ft. 25 cp
5 torches 5 cp
waterskin 5 cp
1 ep to John Parsnip family
1 ep to Thordek's family

New Characters
Strength 13 (+1)
Agility 15 (+2)
Stamina 9 (0)
Personality 9 (0)
Intelligence 13 (+1)
Luck 12 (0)
Luck Roll: Guardian angel: Savings throws to escape traps
Occupation: Herder
Hit points: 1
38 cp
Empty flask

Strength 10 (0)
Agility: 16 (+2)
Stamina: 6 (-1)
Personality: 13 (+1)
Intelligence: 11 (0)
Luck: 15 (+1)
Luck Roll: Lucky sign: Saving throws
Occupation: Caravan Guard
Hit Points: 2
32 cp
Empty chest
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Re: Between Expeditions Thread

#7 Post by caveman »

Two others have agreed to accompany Silva and company. One is striking: Standing tall and black with a narrow blond mohican, Ballotelli the Blue, Champion of Barclay, stands insouciant in his doublet and hose, hand of longsword, gold medallion prominently displayed. His gaze tells all that they are lucky to be in his presence and should enjoy it while they can.
The other is a square-jawed farmer, stoutly muscled, earnest expression, with pitchfork in hand and a rooster under his arm.

Ballotelli the Blue, Champion of Barclay, Noble of the City
Chaotic
Level: 0 XP: 0
AC 12 HP 1
Str 11
Dex 16 +2
Con 7 -1
Pers 10
Int 11
Luck 12 Fox's Cunning
Trappings: 34cp, Gold Champion's Medallion (10gp)
Longsword 1d8
Holy Water 1d4


Milner the Cockfighter
Lawful
Level: 0 XP: 0
AC 9 HP 4
Str 14 +1
Dex 7 -1
Con 10
Pers 14 +1
Int 9
Luck 12 Wild Child
Trappings: 27cp
Pitchfork 1d8
Rooster
50' Rope
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
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Re: Between Expeditions Thread

#8 Post by Raven Crowking »

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Re: Between Expeditions Thread

#9 Post by jferngler »

Working today, so I'll get to this in the afternoon. Is it just me, now?
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Raven Crowking
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Re: Between Expeditions Thread

#10 Post by Raven Crowking »

jferngler wrote:Working today, so I'll get to this in the afternoon. Is it just me, now?
Not sure, but Avery and Herman each gain 3 xp for dealing with Samash the Wolf & crew.
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Re: Between Expeditions Thread

#11 Post by Raven Crowking »

OK, Who is still with us? Shall I do another round of getting players?
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Re: Between Expeditions Thread

#12 Post by jferngler »

I'm still here. I think I'm going to go with some more zeros this round, so's I can get the wizard learning his spells.
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Re: Between Expeditions Thread

#13 Post by beermotor »

So, I sent in my 4 0s, now what? Wait for the third expedition?
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13

Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Between Expeditions Thread

#14 Post by Raven Crowking »

The Third Expedition thread is already set, so as soon as anyone is ready, they can post there. Assume the mob begins in the village square. For new players, please read the first post here: http://unseenservant.us/forum/viewtopic.php?f=36&t=525
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Re: Between Expeditions Thread

#15 Post by caveman »

Assuming Milner made it out alive, he'd like to return to the dungeon!
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
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Re: Between Expeditions Thread

#16 Post by beermotor »

Grim Oddson, dwarven blacksmith, would like to see what his 1 ounce mithril bar would fetch on the local market. He'd like to get enough to either purchase some leather armor for him and his cousin, Pikar Ottarson, dwarven musrhoom farmer, or at least for himself. If there's anything left over, he'll get a shield for him and his cousin (if possible). They'll both buy 3 extra torches and 2 days worth of rations with their starting pennies, if possible.

Darryl the gambler will go purchase 3 torches and 2 days worth of rations with his starting pennies, if possible. Then he'll find an alleyway and engage in some gambling with some dudes, if possible. He'll stop if he gets up to 5 sp, or if he loses all of his pennies. He bets big so it'll go fast, one way or the other. Assuming he wins some, he'll try to buy a sack.

Cisneros the elven artisan will use his clay to make some nice molds for the local smith (knife probably, or metal rings for making mail, or something trinkety) and try to sell them or trade them for whatever he can get. He'll also look to trade his staff and mirror for some padded armor and a longsword. If he has any money left over, he'll get as many days worth of rations as he can.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13

Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Between Expeditions Thread

#17 Post by Raven Crowking »

beermotor wrote:Grim Oddson, dwarven blacksmith, would like to see what his 1 ounce mithril bar would fetch on the local market. He'd like to get enough to either purchase some leather armor for him and his cousin, Pikar Ottarson, dwarven musrhoom farmer, or at least for himself. If there's anything left over, he'll get a shield for him and his cousin (if possible).
Poor folk as they are, the villagers are happy to trade a couple of shields and a suit of leather armour for your mithral bar, hoping to sell it to the Lord in his Castle or to some passing trader for a few coins more.
They'll both buy 3 extra torches and 2 days worth of rations with their starting pennies, if possible.
Easily acquired in Helix.
Darryl the gambler will go purchase 3 torches and 2 days worth of rations with his starting pennies, if possible. Then he'll find an alleyway and engage in some gambling with some dudes, if possible. He'll stop if he gets up to 5 sp, or if he loses all of his pennies. He bets big so it'll go fast, one way or the other. Assuming he wins some, he'll try to buy a sack.
Darryl the gambler can earn enough to get a sack, but cannot find enough marks in this podunk little village to get more than 20 cp before it becomes too rich for their blood. There is a larger village a ways off, though, where he might try his luck at some point....?
Cisneros the elven artisan will use his clay to make some nice molds for the local smith (knife probably, or metal rings for making mail, or something trinkety) and try to sell them or trade them for whatever he can get. He'll also look to trade his staff and mirror for some padded armor and a longsword. If he has any money left over, he'll get as many days worth of rations as he can.
Metal rings for making mail are cut from wire, the drawing of which is laborious indeed. A mold for something such as a dagger can only be used once, making them of little value individually. However, the smith is impressed with your trinkety work enough to make you an offer: In exchange for what you've done already, he'll make you a mithral weapon and a mithral suit of armour at the cost of normal gear, once. The smith's name is Mordart. The amount of iron in his smithy makes your skin itch.
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Re: Between Expeditions Thread

#18 Post by Raven Crowking »

caveman wrote:Assuming Milner made it out alive, he'd like to return to the dungeon!
How did everything go? Congratulations are in order, methinks!

And Milner is still alive.
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Re: Between Expeditions Thread

#19 Post by beermotor »

Raven Crowking wrote:
Cisneros the elven artisan will use his clay to make some nice molds for the local smith (knife probably, or metal rings for making mail, or something trinkety) and try to sell them or trade them for whatever he can get. He'll also look to trade his staff and mirror for some padded armor and a longsword. If he has any money left over, he'll get as many days worth of rations as he can.
Metal rings for making mail are cut from wire, the drawing of which is laborious indeed. A mold for something such as a dagger can only be used once, making them of little value individually. However, the smith is impressed with your trinkety work enough to make you an offer: In exchange for what you've done already, he'll make you a mithral weapon and a mithral suit of armour at the cost of normal gear, once. The smith's name is Mordart. The amount of iron in his smithy makes your skin itch.
Okay. Can he trade the staff/mirror for some padded armor and a longsword? (I hadn't thought about it, but are steel WEAPONS off limits to elves as well? I mean, hilts are usually brass or leather wrapped anyway, aren't they?)
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13

Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
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Re: Between Expeditions Thread

#20 Post by Raven Crowking »

"An elf may not wear iron armor or bear the touch of iron weapons for extended periods. Prolonged contact with iron causes 1 hp of damage per day of direct contact."
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