Within the Hell Mouth, the Rushmoors, Gran March, Greyhawk
Day Ten. Nightfall. Tuesday, October 25th, 576 CY
Cloudy, damp, cold, foggy
The heroes leave the rope and gather on the ledge at the mouth of a reeking tunnel high above the cavern of iron cages.
They look down at the doomed victims; imprisoned, forlorn, bereft of hope. Underlit by mounted torches far below, they are only vague, broken, inconsolable shadows. Pip sees the chains that suspend the hanging iron cages can be lowered by winches and pulleys mounted into the cavern rock.
Urdur gazes into the stinking maw of the tunnel and his gnomish eyes see it is colder there than in the central chasm. The dark gnome lights a torch and Brevos crouches down to search for tracks. The grim ranger finds what might be bootprints in the muddy rock floor of the ledge, but nothing that tells timing, direction or number.
Steadfast, the heroes advance into the rank channel.
It grows colder.
Eerie flutes and rushing water echo all around.
The tunnel divides into two paths.
The stench of death is unmistakable now.
Actions?!
Map:
One square = 10 feet. C5 = Pelias' unconscious, bound captive.
Cutaway View:
West is left. East is right. PCs' front rank is near the red "X."
Lighter areas are visible. All else is from memory.
PC Status:
- Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 19/27
Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 9/15, Spells: 0/2 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 20/28
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 17/22, Spells: 2/5 1st lvl and 2/4 2nd lvl
Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 11/12, Spells: 2/2 1st lvl
Long Bo, Human Druid 4: Move: 9", AC: 6, HP: 23/30, Spells: 1/6 1st lvl, 1/3 2nd lvl and 2/2 3rd lvl
Pelias Blanchflower, Human Paladin 3: Move: 6", AC: 2(0), HP: 19/30, Laying Hands: 0/1
Pip, Human Monk 2: Move: 16", AC: 9, HP: 11/12
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 17/28
Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC 6, HP 9/9, Spells: 0/2 1st lvl and 0/1 2nd lvl, Torch
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.