October, Week 3: Goroz Folami
In the centre of Zizlimu, the House of Folami maintains a modest estate overlooking the town's oasis. The dwarf Karl, head of the house and Chief Architect of the town, walks through the estate's hanging garden with a train of slaves in tow, only half-listening to their routine administrative reports.
At the far end of the garden, his younger brother
Goroz greets him, accompanied silently by his broad-shouldered human guard, Pronn. Karl greets him wholesomely.
'Allū, brother! It is good to see you; come, I am just about to take my unnecessary monthly tour of the town, in which I examine the buildings and tell my record keepers once again that no refurbishments are required.'
They walk about Zizlimu, pausing occasionally to pay a routine visit to some public building or another, and talk about the rumours about a dwarf claiming to be Benaiah Shahar. Goroz notices that the town's garrison of spearmen have been doubled at the gates.
'Outrageous!' fumes Karl.
'His claim of identity is impossible, and his challenge nothing short of blasphemy toward the House of Shahar. If I were King Hirah, I'd have sent the city garrison out to murder him at the crossroads without trial, and to be frank I am surprised that he hasn't done so already. The King seems to be choosing to fortify Zizlimu instead, and this makes me very nervous. Do you think this vagabond could actually possess an army large enough to take the town?—if it comes to war outside the town, he might even require the Folami to fight! You have always had a better way with words than I, Goroz, you should find out what's going on—and perhaps determine whether our involvement in arms is wholly necessary?' Despite being a supporter of King Hirah Shahar, it is clear that Karl is not a fighter, and the thought of being called to battle makes him distinctly uncomfortable. Karl excuses himself hastily to go 'attend to domestic matters', a remark which goes publicly unacknowledged to mean 'hiding from his duties.'
Goroz and Pronn leave the Chief Architect's train of officials and walk up the winding steps that scale the town's rocky hill. At the town's highest point they reach the Satrap's court, a large building topped with a tall tower. A nude pair of heavily muscled human slaves open the doors for them as they enter and are enveloped by the dark whispers of the court.