Characters and Character Creation
Posted: Wed Jan 21, 2015 3:16 am
Please place all finished characters here. Campaign ID# is 245.
Vornheim is a city of thousands of guilds, the push and pull of which drive everything--politics, economy, fashion, religion. The players start as new members of the Delvers Guild, a company of vagabonds who take on odd jobs that would lead them all over Vornheim, from its highest towers to its cavernous foundations, and even outside its massive gated walls, in pursuit of strange legends and treacherous secrets.
Cast of Characters:
Character Creation Guidelines:Dark Secrets: Ominous deeds and events that lurk in your character's past, eternally lingering on the periphery of your mind. Taken right from classic Gothic and thematically inspirational literature! Secrets so bone-chillingly dreadful, I dare not explain them aloud! Roll two individual d6 and two individual d10, and I will PM you two results. Then you can choose which horrible thing you prefer.
Vornheim is a city of thousands of guilds, the push and pull of which drive everything--politics, economy, fashion, religion. The players start as new members of the Delvers Guild, a company of vagabonds who take on odd jobs that would lead them all over Vornheim, from its highest towers to its cavernous foundations, and even outside its massive gated walls, in pursuit of strange legends and treacherous secrets.
Cast of Characters:
- Zaent Darkhand, Male Elf Fighter-Thief, played by Inferno
- Biblo Phyle, Male Half-Elf Illusionist-Fighter, played by Grognardsw
- Gul-Marach, Male Human Cleric, played by Marullus
- Ballar Uh, Male Human Fighter-Assassin, played by Fulci
- Zachariah Tar, Male Human Druid, played by Pulpatoon
- Tobias Gifford, Male Human Fighter-Magic User, played by LtTibbles
- Llewellyn DeNonce, Male Elf Assassin-Magic User, played by Zhym
Character Creation Guidelines:
- Characters will be made with Labyrinth Lord, Advanced Edition Companion races and classes.
- Stats will be decided by rolling 4d6 and dropping the lowest result. Maximum hit points for first level, roll the rest on the dice roller.
- All characters will begin with 40k experience, and multi-classing is allowed.
- Gold--we'll stick with the book's 3d8x10, but +20 gold for already being established Delvers.
- Languages--in the World Between, "Common" is the same as "Tradespeak", and may be referred to as either. In addition to racial languages, players can choose from national languages. All PCs receive Tradespeak and Caligarian for free. A list of available national languages is here.
- Spellcasters--Send me a list of the spells you'd want to fill your per-day slots, and I'll get back to you. Chances are I'll approve it. I'll also provide with any extra spells that might be idling in your spellbook.
- Character will begin with one magic item (or a set of small magic items), determined by the DM.