Page 1 of 1

Characters work in progress

Posted: Wed Jan 07, 2015 3:54 pm
by Bloodaxe
Work on characters here.

Re: Characters work in progress

Posted: Wed Jan 07, 2015 11:44 pm
by GreyWolfVT
Ready for your approval Bloodaxe

Re: Characters work in progress

Posted: Thu Jan 08, 2015 11:38 pm
by Inferno
For your approval, Bloodaxe...

Name: Abdul Jaad Asaan
Race: Half Drow Elf
Class: Cleric / Magic User
Level: 5/5
Age: 150
Alignment: Lawful Neutral

Str: 8
Int: 16
Wis: 17
Dex: 9
Con: 15
Cha: 14

Hit Points: 27

Secondary Skill: Vizier (court politics, diplomacy, negotiation)

Description: Abdul Jaad Asaan is a tall, dark man with a severe countenance. His face is crowned by a black turban, masked by a white beard, framed by pointed ears, and plagued with a great and terrible dignity.

Personality: Asaan is a disciplined, cautious and deliberate planner. The eastern wizard craves secret knowledge, especially magical knowledge, hence his journey to White Plume Mountain. The opportunity to search the stronghold of a legendary mage is too tempting to pass up, even if it places his person at risk.

Half Elf Abilities: Infravision 60'. Detect hidden and secret doors on roll of 1-2 on a d6. +4 to saving throws against ghoul paralysis.

Languages: Common, Lawful Neutral, Elvish, Gnoll, Hobgoblin and Orc

Armor: Elven chainmail

Weapons: Staff, curvy dagger, scimitar

Magic Items:
Wand of fireballs- 8 charges
Ring of spell turning- 3 charges
Flying carpet, small (1 passenger)
Two Potions of extra-healing
Potion of fire resistance
Scroll of 3 spells: Haste, Lightning Bolt, Dispel Magic
Scroll of 3 spells: Fireball, Clairyoyance, Summon Monster I

Magic User Spell Book: (maximum 11 spells per level)

Level 1:
Charm Person
Feather Fall
Hold Portal
Identify
Jump
Knock
Magic Missile
Read Languages
Read Magic
Shield
Sleep

Level 2:
Amnesia
Auditory Illusion
Detect Invisible
ESP
Invisibility
Knock
Locate Object
Mirror Image
Phantasmal Force
Scare
Strength

Level 3:
Blink
Clairaudience
Clairvoyance
Fireball
Haste
Lightning Bolt
Protection from Normal Missiles
Slow
Suggestion
Summon Monster I
Water Breathing

Re: Characters work in progress

Posted: Fri Jan 09, 2015 12:46 pm
by ravenn4544
moved to completed

Re: Characters work in progress

Posted: Fri Jan 09, 2015 4:41 pm
by SocraticLawyer
Still working on a couple things, but I think I finally have internet access again. Submitted for approval:

Name: Bucyrus ("Bucky")
Race: Human
Class: Monk
Level: 7
Age: 28
Alignment: Lawful Neutral

Str: 13
Int: 7
Wis: 15
Dex: 16
Con: 16
Cha: 7

Hit Points: 36

Secondary Skill:

Armor: none (AC 3)

Weapons:
Unarmed (2d8, 3/2 att)
Spear (1d6, range if thrown 20’/40’/60’)
Short bow (20) (1d6, range 50’/100’/150’)

Special abilities:
Chance to stun/kill when fighting unarmed (must roll 5+ over number needed to hit to stun for 1d6 rounds; if stunned, % chance to kill is equal to opponent’s AC)
+3 damage when using weapons
Dodge non-magical missiles with successful save vs Breath Attack
Dodge magical missiles with successful save vs Spell like devices
Successful save on damage dealing effects results in 0 damage
Speak with plants
Surprised only on 1 in 6
Thief skills: Pick locks (65), Find/Remove Traps (68), Move Silently (68), Climb Walls(98), Hide in Shadows (62), Hear Noise(1-4)
Feign death for (1d6 times 7) turns
ESP effects have only 9% chance of success
Can safely fall 30’ if within 4’ of a wall
Meditate for 1 turn 1x/day to heal 1d6+1

Special hindrances:
Cannot retain wealth

Saving Throws:
Breath Attack: 14, Poison or Death: 9, Petrify or Paralyze: 12, Wands: 10, Spells or Spell-like Devices: 12

Equipment:
Backpack, bedroll, wool blanket, cloak, flint& steel, hammer, large belt pouch, rations (7), 50’ rope, 12 iron spikes, satchel, thieves’ tools, 4 flasks of oil, 5 torches, waterskins, large sack (empty)

Languages: Common (limited ability to read/write).

Movement: 210’ (70’)

Requested Magic Items: Cloak of Protection +2, Spear +2, Potions of Polymorph and Extra-Healing

Full disclosure: I rolled his stats using my own dice. I had to do it twice, because the first set was insufficient to make the minimums for Monk: 11, 9, 11, 8, 12, 9. The second set is reflected above. If you want me to use the first set, and raise the highest scores to meet Monk mins, please let me know.