Initial Setting Info
Posted: Mon Sep 12, 2022 8:44 pm
Initial Pitch:
Starting Location...Marullus wrote: ↑Mon Sep 12, 2022 9:39 am Thanks all for the interest - I'll open a 5E game to explore Sveilland, a Norse setting.
Svilland is a Norse Mythology inspired D&D 5E campaign setting; it is designed to bring the valour, brutality and drama from Norse tales to your roleplaying games. The game is compatible with 5E, but its theme and dynamics are very different than your usual high fantasy game. Sure, there is magic in this realm, plenty of it even. Yet, it is given in a way that reflects omens, spirits, runes and Norse deities with their true forms in the mythology. In Svilland you will learn the true meaning of blood, magic, raids, and wrath of the gods.
This will be a game with dark and horror themes, an adventure set in the cold, harsh lands of the north with literal struggle between the forces of life and death. The adventure adds a corruption mechanic called Hel points to emphasize this struggle.
I will ask that you make a 1st level character using the rules in the Svilland Campaign Setting book. and the standard Player's Handbook. The setting is highly modified and tremendously thematic, so most other D&D material won't apply. You'll need a copy of the Campaign Setting book, but if that's a hardship please PM me. There's a wealth of custom options in this book - I'd like to playtest this material, so I'll set you fairly free within it to see what elements you gravitate to.
We'll accept 4 to 6 players. I'm looking primarily at running Freya's Tears, so please don't read that one. (We might modify based on the direction of play.)
I intend a slow, immersive playstyle. I will try to commit to a major story beat post as DM once a week, with 1-3 posts a week from players as your roleplay and interact with each other within the beat. I'm looking for players to be narrative and to color freely within the theme with your posts (which is my preferred DM style).
Please post here for interest. I'll request the forum be opened and once it is, I'll post some summaries of the changes the setting provides and what the start-points will be for the story. (Roughly, you'll be 1st level characters who are young folks in villages at the foot of the mountains and the edge of civilization who are coming to testing themselves at the Day of the Hunt festival to be proven worthy of joining the warbands of the region against the threats of the untamed wilderness beyond.)
You can have a few weeks time to explore the book, make characters, and for me to set up the forum, and I'll hope to launch by mid-October.
When our story begins, you are gathered at the village of Jonnamot, which is led by the ranger Grey Eyed Boe, who himself honors the will of the Council of Trinity. It is the Day of the Hunt, and you have found your way here to accept the challenge as a young aspirant, hoping for the honor of proving yourself in the warbands.In the midst of the large steppes of Alsvartr, near the
famous lake Freyja’s Tear, there are three villages; Holmdar,
Jannamot, and Pineheim, which altogether are called
the Trinity of Wilderness. Three strong rangers rule the
villages, and each of these villages has a population of nearly
three hundred. Most people make their living by hunting,
gathering, and crafting basic items. Some villagers also raise
deer and pigs, which they then use to make dried meat, for
the cold winter months. Since the villages are very close to the
Mercy of Freyja, which is a fruitful sacred forest, the villagers
who reside in them have always found enough food to feed
their people.
The villages have been protected by warbands from
monsters and other attackers for years. Warbands get their
orders directly from the Council of Trinity since they are the backbone
of the Trinity of Wilderness’s defense and attack force;
however, not everyone who applies to become a member is accepted.
First, one must prove their worth to be a member of this
special, intrepid force. Traditionally, young Svillanders of
the Trinity who are old enough to fight, and sometimes
commoners who wish to join the forces, willingly face a
challenge set out by the leader, or Jarl, of each village to prove
their strength on the first day of Winter.
This day is also a day of celebration called The Day of the Hunt
among Svillanders, aimed at increasing the morale of young
Svillanders who are up to the challenge.
Each year, a different Jarl hosts the feast. However, things
have recently started to change. For the past few years, a
sickness has started to spread over the Trinity of Wilderness.
It first began with poor harvests, and then the animals
started to get sick, one by one. The soil lost its fertility and
the youth started dying from diseases that were previously
unheard of.
Nowadays, the villages are attacked by nameless creatures
of the night. Some say that these creatures are simply savage
beasts, while others insist that they are creatures that have
been distorted against the laws of nature. In truth, there is
a recent surge in the activity of Hel cultists trying to defile
all life on Svilland. Nature, and all wildlife is thus affected by
these activities, and the influence of Freyja seems to fade more
and more with each passing day. Each village takes precautions
by building watchtowers, constructing (higher) walls,
and acquiring better equipment.
The villages have started to make sacrifices for Freyja for
fertility and life. Gothis have started to arrive from Knafgata,
which hosts the biggest Freyja temple of Svilland. Villagers
visit the sacred lake, Freyja’s Tear. The altar devoted to her is
always filled with new sacrifices, each more precious than the
other. Nevertheless, life in Svilland is not the same as it was
before.